aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction/objects.cpp
diff options
context:
space:
mode:
authorColin Snover2017-09-24 01:49:27 -0500
committerColin Snover2017-09-24 22:56:58 -0500
commit817887216da95d8065eb187bd887cb08f7618736 (patch)
tree8ba81730e859fb6efc2939bb40bfc971fa6fd0db /engines/parallaction/objects.cpp
parent21337e4cf63fa1c4248bbb2b6173f121a126fed8 (diff)
downloadscummvm-rg350-817887216da95d8065eb187bd887cb08f7618736.tar.gz
scummvm-rg350-817887216da95d8065eb187bd887cb08f7618736.tar.bz2
scummvm-rg350-817887216da95d8065eb187bd887cb08f7618736.zip
SCI32: Fix RAMA auto-save game
Despite what game script disassembly lead me to believe, the game seems to create only one auto-save, which ends up being saved as 911.sg (not autorama.sg). This save file is created just before entering the underground Avian Lair in New York, and seems to be designed as some emergency backup since entering the Avian Lair is a one-way trip.
Diffstat (limited to 'engines/parallaction/objects.cpp')
0 files changed, 0 insertions, 0 deletions