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authorMax Horn2008-09-03 17:53:25 +0000
committerMax Horn2008-09-03 17:53:25 +0000
commit57e724bfc34508b7c43441e8d274e76ce17b6e19 (patch)
tree95dcd8a5cd04d8f2ee1b122b20ca176f51e78198 /engines/parallaction
parent5c72c2fca76d33633a91c7a4ea19886323f8694c (diff)
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Renamed SeekableReadStream::readLine to SeekableReadStream::readLine_OLD; added a new alternate SeekableReadStream::readLine() instead
svn-id: r34315
Diffstat (limited to 'engines/parallaction')
-rw-r--r--engines/parallaction/detection.cpp2
-rw-r--r--engines/parallaction/saveload.cpp30
2 files changed, 16 insertions, 16 deletions
diff --git a/engines/parallaction/detection.cpp b/engines/parallaction/detection.cpp
index bde4f7f6d6..7611adcddd 100644
--- a/engines/parallaction/detection.cpp
+++ b/engines/parallaction/detection.cpp
@@ -293,7 +293,7 @@ SaveStateList ParallactionMetaEngine::listSaves(const char *target) const {
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
- in->readLine(saveDesc, 199);
+ in->readLine_OLD(saveDesc, 199);
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc, *file));
delete in;
}
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index b59863947e..9c6173775d 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -114,25 +114,25 @@ void SaveLoad_ns::doLoadGame(uint16 slot) {
char n[16];
char l[16];
- f->readLine(s, 199);
+ f->readLine_OLD(s, 199);
- f->readLine(n, 15);
+ f->readLine_OLD(n, 15);
- f->readLine(l, 15);
+ f->readLine_OLD(l, 15);
- f->readLine(s, 15);
+ f->readLine_OLD(s, 15);
_vm->_location._startPosition.x = atoi(s);
- f->readLine(s, 15);
+ f->readLine_OLD(s, 15);
_vm->_location._startPosition.y = atoi(s);
- f->readLine(s, 15);
+ f->readLine_OLD(s, 15);
_score = atoi(s);
- f->readLine(s, 15);
+ f->readLine_OLD(s, 15);
_globalFlags = atoi(s);
- f->readLine(s, 15);
+ f->readLine_OLD(s, 15);
// TODO (LIST): unify (and parametrize) calls to freeZones.
// We aren't calling freeAnimations because it is not needed, since
@@ -147,12 +147,12 @@ void SaveLoad_ns::doLoadGame(uint16 slot) {
uint16 _si;
for (_si = 0; _si < _vm->_numLocations; _si++) {
- f->readLine(s, 20);
+ f->readLine_OLD(s, 20);
s[strlen(s)] = '\0';
strcpy(_vm->_locationNames[_si], s);
- f->readLine(s, 15);
+ f->readLine_OLD(s, 15);
_vm->_localFlags[_si] = atoi(s);
}
@@ -161,10 +161,10 @@ void SaveLoad_ns::doLoadGame(uint16 slot) {
uint32 value;
for (_si = 0; _si < 30; _si++) {
- f->readLine(s, 15);
+ f->readLine_OLD(s, 15);
value = atoi(s);
- f->readLine(s, 15);
+ f->readLine_OLD(s, 15);
name = atoi(s);
_vm->addInventoryItem(name, value);
@@ -351,7 +351,7 @@ int SaveLoad_ns::buildSaveFileList(Common::StringList& l) {
Common::InSaveFile *f = getInSaveFile(i);
if (f) {
- f->readLine(buf, 199);
+ f->readLine_OLD(buf, 199);
delete f;
count++;
@@ -431,7 +431,7 @@ void SaveLoad_ns::setPartComplete(const char *part) {
Common::InSaveFile *inFile = getInSaveFile(SPECIAL_SAVESLOT);
if (inFile) {
- inFile->readLine(buf, 29);
+ inFile->readLine_OLD(buf, 29);
delete inFile;
if (strstr(buf, part)) {
@@ -455,7 +455,7 @@ void SaveLoad_ns::getGamePartProgress(bool *complete, int size) {
char buf[30];
Common::InSaveFile *inFile = getInSaveFile(SPECIAL_SAVESLOT);
- inFile->readLine(buf, 29);
+ inFile->readLine_OLD(buf, 29);
delete inFile;
complete[0] = strstr(buf, "dino");