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authoranotherguest2013-12-06 08:31:08 +0100
committeranotherguest2013-12-06 08:31:08 +0100
commitd9c8cb71180efe12c4ee67eec03d84e4a0863f30 (patch)
tree315718eecaa535d730cfb132ec863297f13085e9 /engines/sci/console.cpp
parent6cc047f8ebd11c9c078dd49a967b43ec0e58ad61 (diff)
parent1c4685a5d034ffc41b209fef5d46b220d8405606 (diff)
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Merge branch 'master' of github.com:scummvm/scummvm
Diffstat (limited to 'engines/sci/console.cpp')
-rw-r--r--engines/sci/console.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp
index 80d8ab8257..e7cbde6cbb 100644
--- a/engines/sci/console.cpp
+++ b/engines/sci/console.cpp
@@ -2980,7 +2980,7 @@ void Console::printKernelCallsFound(int kernelFuncNum, bool showFoundScripts) {
Script *script;
// Create a custom segment manager here, so that the game's segment
// manager won't be affected by loading and unloading scripts here.
- SegManager *customSegMan = new SegManager(_engine->getResMan());
+ SegManager *customSegMan = new SegManager(_engine->getResMan(), _engine->getScriptPatcher());
Common::List<ResourceId>::iterator itr;
for (itr = resources.begin(); itr != resources.end(); ++itr) {