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authorVhati2018-12-24 09:30:44 -0500
committerFilippos Karapetis2018-12-28 18:11:31 +0200
commit2d75c6b271e71168bb42024606f4b7fc510d1751 (patch)
treee96e8fd0944e9217e0784358d414bd458c75a13f /engines/sci/engine
parent8f2da7086c74220869d8da0ae5c01b2999da37fd (diff)
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SCI32: Fix QFG4 Rusalka flowers dialogue
Fixes mixed up text/audio when giving her flowers, bug #10849
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/message.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/engines/sci/engine/message.cpp b/engines/sci/engine/message.cpp
index aa961c9a85..5d1607ccee 100644
--- a/engines/sci/engine/message.cpp
+++ b/engines/sci/engine/message.cpp
@@ -255,6 +255,42 @@ bool MessageState::getRecord(CursorStack &stack, bool recurse, MessageRecord &re
t.verb = 1;
}
+ if (g_sci->getGameId() == GID_QFG4 && g_sci->isCD() && stack.getModule() == 520 &&
+ t.noun == 2 && t.verb == 59 && t.cond == 0) {
+ // The CD edition mangled the Rusalka flowers dialogue. - bug #10849
+ // In the floppy edition, there are 3 lines, the first from
+ // the narrator, then two from Rusalka. The CD edition omits
+ // narration and only has the 3rd text, with the 2nd audio! The
+ // 3rd audio is orphaned but available.
+ //
+ // We only restore Rusalka's lines, providing the correct text
+ // for seq:1 to match the audio. We respond to seq:2 requests
+ // with Rusalka's last text. The orphaned audio (seq:3) has its
+ // tuple adjusted to seq:2 in resource_audio.cpp.
+ if (t.seq == 1) {
+ record.tuple = t;
+ record.refTuple = MessageTuple();
+ record.talker = 28;
+ record.string = "Thank you for the beautiful flowers. No one has been so nice to me since I can remember.";
+ record.length = 89;
+ delete reader;
+ return true;
+ } else if (t.seq == 2) {
+ // The CD edition ships with this text at seq:1.
+ // Look it up instead of hardcoding.
+ t.seq = 1;
+ if (!reader->findRecord(t, record)) {
+ delete reader;
+ return false;
+ }
+ t.seq = 2; // Prevent an endless 2=1 -> 2=1 -> 2=1... loop.
+ record.tuple.seq = 2; // Make the record seq:2 to get the seq:2 audio.
+ record.refTuple = MessageTuple();
+ delete reader;
+ return true;
+ }
+ }
+
if (g_sci->getGameId() == GID_LAURABOW2 && !g_sci->isCD() && stack.getModule() == 1885 &&
t.noun == 1 && t.verb == 6 && t.cond == 16 && t.seq == 4 &&
(g_sci->getEngineState()->currentRoomNumber() == 350 ||