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authorJohannes Schickel2012-06-10 05:04:59 +0200
committerJohannes Schickel2012-06-10 05:04:59 +0200
commit49fafb48a7f089c97ed3baa9aefe65ec56dce682 (patch)
tree1e9ce4431017539cc4ecf519869f29cd394bd3f9 /engines/sci/engine
parent7c5cf1b400808865a5f601f70d624ad6704a0c8c (diff)
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GUI: Refactor default savegame description creation.
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP. Now I added a method to SaveLoadChooser instead, which takes care of this. This might not be the best placement of such a functionality, thus I added a TODO which talks about moving it to a better place.
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/kfile.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 4af71f41af..42f8b8832c 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -567,15 +567,7 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
game_description = dialog->getResultString();
if (game_description.empty()) {
// create our own description for the saved game, the user didnt enter it
- #if defined(USE_SAVEGAME_TIMESTAMP)
- TimeDate curTime;
- g_system->getTimeAndDate(curTime);
- curTime.tm_year += 1900; // fixup year
- curTime.tm_mon++; // fixup month
- game_description = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
- #else
- game_description = Common::String::format("Save %d", savegameId + 1);
- #endif
+ game_description = dialog->createDefaultSaveDescription(savegameId);
}
delete dialog;
g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save)