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authorFilippos Karapetis2010-06-03 21:52:21 +0000
committerFilippos Karapetis2010-06-03 21:52:21 +0000
commit576306c323d092b590e184ececb70745633aae4e (patch)
tree19b17e57ad2fdee1c6ae8ebfe9cc808b70fcec0c /engines/sci/engine
parent038ac90482863d60567e64c11ed138d79000fe28 (diff)
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Re-enabled the cursor position limiting code
svn-id: r49413
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/kevent.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp
index 35f71efedd..3e096074e6 100644
--- a/engines/sci/engine/kevent.cpp
+++ b/engines/sci/engine/kevent.cpp
@@ -49,6 +49,8 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
SegManager *segMan = s->_segMan;
Common::Point mousePos;
+ // Limit the mouse cursor position, if necessary
+ g_sci->_gfxCursor->refreshPosition();
mousePos = g_sci->_gfxCursor->getPosition();
// If there's a simkey pending, and the game wants a keyboard event, use the