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author | Vhati | 2019-01-19 00:33:33 -0500 |
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committer | Filippos Karapetis | 2019-02-03 10:49:48 +0200 |
commit | 8f3db27c1c7b12de512e42eda4d95509646b7152 (patch) | |
tree | 060faec6fa7fc06041e62c4c60fa1d12057bb596 /engines/sci/engine | |
parent | 73adfa5fd3fee0b874dd6905adb04aa8759ec171 (diff) | |
download | scummvm-rg350-8f3db27c1c7b12de512e42eda4d95509646b7152.tar.gz scummvm-rg350-8f3db27c1c7b12de512e42eda4d95509646b7152.tar.bz2 scummvm-rg350-8f3db27c1c7b12de512e42eda4d95509646b7152.zip |
SCI: Cleanup Phantasmagoria patches
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 161 |
1 files changed, 84 insertions, 77 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 738216d155..631597ba88 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -5788,31 +5788,32 @@ static const SciScriptPatcherEntry mothergooseHiresSignatures[] = { // game volumes through the launcher, so stop the game from overwriting the // ScummVM volumes with volumes from save games. // Applies to at least: English CD +// Fixes bug: #9700 static const uint16 phant1SavedVolumeSignature[] = { 0x7a, // push2 0x39, 0x08, // pushi 8 - 0x38, SIG_SELECTOR16(readWord), // push $20b (readWord) + 0x38, SIG_SELECTOR16(readWord), // pushi readWord ($20b) 0x76, // push0 0x72, SIG_UINT16(0x13c), // lofsa $13c (PREF.DAT) 0x4a, SIG_UINT16(0x04), // send 4 SIG_MAGICDWORD, - 0xa1, 0xbc, // sag $bc + 0xa1, 0xbc, // sag global[$bc] 0x36, // push 0x43, 0x76, SIG_UINT16(0x04), // callk DoAudio[76], 4 0x7a, // push2 0x76, // push0 - 0x38, SIG_SELECTOR16(readWord), // push $20b (readWord) + 0x38, SIG_SELECTOR16(readWord), // pushi readWord ($20b) 0x76, // push0 0x72, SIG_UINT16(0x13c), // lofsa $13c (PREF.DAT) 0x4a, SIG_UINT16(0x04), // send 4 - 0xa1, 0xbb, // sag $bb + 0xa1, 0xbb, // sag global[$bb] 0x36, // push 0x43, 0x75, SIG_UINT16(0x04), // callk DoSound[75], 4 SIG_END }; static const uint16 phant1SavedVolumePatch[] = { - 0x32, PATCH_UINT16(36), // jmp [to prefFile::close] + 0x32, PATCH_UINT16(0x0024), // jmp [skip the whole sig, to prefFile::close] PATCH_END }; @@ -5831,13 +5832,14 @@ static const uint16 phant1SavedVolumePatch[] = { // background. This patch stops the game script from initialising the bad rat // view entirely. // Applies to at least: English CD, French CD +// Fixes bug: #9957 static const uint16 phant1RatSignature[] = { SIG_MAGICDWORD, - 0x78, // push1 - 0x39, 0x1a, // pushi $1a - 0x45, 0x03, SIG_UINT16(0x02), // callb 3, 2 - 0x18, // not - 0x31, 0x18, // bnt $18 + 0x78, // push1 + 0x39, 0x1a, // pushi $1a + 0x45, 0x03, SIG_UINT16(0x0002), // callb [export 3 of script 0], 02 + 0x18, // not + 0x31, 0x18, // bnt $18 SIG_END }; @@ -5853,24 +5855,25 @@ static const uint16 phant1RatPatch[] = { // once. // This happens because the quit confirmation dialogue creates its own // event handling loop which prevents the main event loop from handling the -// cursor leaving the button (which would reset global 193 to 0), and the -// dialogue does not reset global193 itself, so it remains at 2 until a new +// cursor leaving the button (which would reset global[193] to 0), and the +// dialogue does not reset global[193] itself, so it remains at 2 until a new // button gets hovered and unhovered. // There is not enough space in the confirmation dialogue code to add a reset -// of global 193, so we just remove the check entirely, since it is only used +// of global[193], so we just remove the check entirely, since it is only used // to avoid resetting the cursor's view on every mouse movement, and this // button type is only used on the main menu and the in-game control panel. // // Applies to at least: English CD +// Fixes bug: #9977 static const uint16 phant1RedQuitCursorSignature[] = { SIG_MAGICDWORD, - 0x89, 0xc1, // lsg $c1 + 0x89, 0xc1, // lsg global[193] 0x35, 0x02, // ldi 02 SIG_END }; static const uint16 phant1RedQuitCursorPatch[] = { - 0x33, 0x05, // jmp [past global193 check] + 0x33, 0x05, // jmp [past global[193] check] PATCH_END }; @@ -5895,9 +5898,9 @@ static const SciScriptPatcherEntry phantasmagoriaSignatures[] = { static const uint16 phant2WaitParam1Signature[] = { SIG_MAGICDWORD, 0x35, 0x00, // ldi 0 - 0xa5, 0x00, // sat 0 - 0x8d, 0x00, // lst 0 - 0x87, 0x01, // lap 1 + 0xa5, 0x00, // sat temp[0] + 0x8d, 0x00, // lst temp[0] + 0x87, 0x01, // lap param[1] SIG_END }; @@ -5911,22 +5914,21 @@ static const uint16 phant2WaitParam1Patch[] = { // The interface bars at the top and bottom of the screen fade in and out when // hovered over. This fade is performed by a script loop that calls kFrameOut -// directly and uses global 227 as the fade delta for each frame. Global 227 -// normally contains the value 1, which means that these fades are quite slow. -// This patch replaces the use of global 227 with an immediate value that gives -// a reasonable fade speed. +// directly and uses global[227] as the fade delta for each frame. It normally +// is set to 1, which means that these fades are quite slow. We replace the use +// of global[227] with an immediate value for a reasonable fade speed. // Applies to at least: US English static const uint16 phant2SlowIFadeSignature[] = { - 0x43, 0x21, SIG_UINT16(0), // callk FrameOut, 0 + 0x43, 0x21, SIG_UINT16(0x0000), // callk FrameOut, 0 SIG_MAGICDWORD, - 0x67, 0x03, // pTos 03 (scratch) - 0x81, 0xe3, // lag $e3 (227) + 0x67, 0x03, // pTos 03 (scratch) + 0x81, 0xe3, // lag global[227] SIG_END }; static const uint16 phant2SlowIFadePatch[] = { - PATCH_ADDTOOFFSET(6), // skip to lag - 0x35, 0x05, // ldi 5 + PATCH_ADDTOOFFSET(+6), // skip to lag + 0x35, 0x05, // ldi 5 PATCH_END }; @@ -5937,10 +5939,10 @@ static const uint16 phant2SlowIFadePatch[] = { // Responsible method: P2SongPlyr::wait4Fade static const uint16 phant2Wait4FadeSignature[] = { SIG_MAGICDWORD, - 0x76, // push0 - 0x43, 0x79, SIG_UINT16(0), // callk GetTime, 0 - 0xa5, 0x01, // sat 1 - 0x78, // push1 + 0x76, // push0 + 0x43, 0x79, SIG_UINT16(0x0000), // callk GetTime, 0 + 0xa5, 0x01, // sat temp[1] + 0x78, // push1 SIG_END }; @@ -5965,36 +5967,36 @@ static const uint16 phant2GetVersionSignature[] = { 0x39, 0x04, // pushi 4 0x39, 0x05, // pushi 5 SIG_MAGICDWORD, - 0x89, 0x1b, // lsg $1b - 0x8d, 0x05, // lst 5 + 0x89, 0x1b, // lsg global[$1b] + 0x8d, 0x05, // lst temp[5] 0x39, 0x09, // pushi 9 0x43, 0x5d, SIG_UINT16(0x08), // callk FileIO, 8 0x7a, // push2 0x78, // push1 - 0x8d, 0x05, // lst 5 + 0x8d, 0x05, // lst temp[5] 0x43, 0x5d, SIG_UINT16(0x04), // callk FileIO, 4 0x35, 0x01, // ldi 1 - 0xa1, 0xd8, // sag $d8 + 0xa1, 0xd8, // sag global[$d8] SIG_END }; static const uint16 phant2GetVersionPatch[] = { 0x39, 0x04, // pushi 4 0x39, 0x05, // pushi 5 - 0x81, 0x1b, // lag $1b + 0x81, 0x1b, // lag global[$1b] 0x39, PATCH_SELECTOR8(data), // pushi data 0x76, // push0 - 0x4a, PATCH_UINT16(4), // send 4 + 0x4a, PATCH_UINT16(0x0004), // send 4 0x36, // push 0x39, 0x09, // pushi 9 - 0x8d, 0x05, // lst 5 + 0x8d, 0x05, // lst temp[5] 0x43, 0x5d, PATCH_UINT16(0x08), // callk FileIO, 8 0x7a, // push2 0x78, // push1 - 0x8d, 0x05, // lst 5 + 0x8d, 0x05, // lst temp[5] 0x43, 0x5d, PATCH_UINT16(0x04), // callk FileIO, 4 0x78, // push1 - 0xa9, 0xd8, // ssg $d8 + 0xa9, 0xd8, // ssg global[$d8] PATCH_END }; @@ -6003,7 +6005,7 @@ static const uint16 phant2GetVersionPatch[] = { // with a call to ScummVM kWait. // Applies to at least: US English static const uint16 phant2RatboySignature[] = { - 0x8d, 0x01, // lst 1 + 0x8d, 0x01, // lst temp[1] 0x35, 0x1e, // ldi $1e 0x22, // lt? SIG_MAGICDWORD, @@ -6023,11 +6025,12 @@ static const uint16 phant2RatboyPatch[] = { }; // Phant2 has separate in-game volume controls for handling movie volume and -// in-game volume (misleading labelled "music volume"), but really needs the +// in-game volume (misleadingly labelled "music volume"), but really needs the // in-game volume to always be significantly lower than the movie volume in -// order for dialogue in movies to be consistently audible, so patch the in-game -// volume slider to limit it to our maximum. +// order for dialogue in movies to be consistently audible, so patch the +// in-game volume slider to limit it to our maximum. // Applies to at least: US English +// Fixes bug: #10165 static const uint16 phant2AudioVolumeSignature[] = { SIG_MAGICDWORD, 0x39, 0x7f, // pushi 127 (clientMax value) @@ -6035,7 +6038,7 @@ static const uint16 phant2AudioVolumeSignature[] = { SIG_ADDTOOFFSET(+10), // skip other init arguments 0x51, 0x5e, // class P2ScrollBar SIG_ADDTOOFFSET(+3), // skip send - 0xa3, 0x06, // sal 6 (identifies correct slider) + 0xa3, 0x06, // sal local[6] (identifies correct slider) SIG_END }; @@ -6050,6 +6053,7 @@ static const uint16 phant2AudioVolumePatch[] = { // bunch of spaces. This is annoying and not helpful, so just disable all of // this nonsense. // Applies to at least: US English +// Fixes bug: #10035 static const uint16 phant2SaveNameSignature1[] = { SIG_MAGICDWORD, 0x57, 0x4b, SIG_UINT16(0x06), // super SREdit, 6 @@ -6065,13 +6069,13 @@ static const uint16 phant2SaveNamePatch1[] = { static const uint16 phant2SaveNameSignature2[] = { SIG_MAGICDWORD, - 0xa5, 0x00, // sat 0 + 0xa5, 0x00, // sat temp[0] 0x39, SIG_SELECTOR8(format), // pushi format SIG_END }; static const uint16 phant2SaveNamePatch2[] = { - PATCH_ADDTOOFFSET(+2), // sat 0 + PATCH_ADDTOOFFSET(+2), // sat temp[0] 0x33, 0x68, // jmp [past name mangling] PATCH_END }; @@ -6080,28 +6084,28 @@ static const uint16 phant2SaveNamePatch2[] = { // Applies to at least: English CD static const uint16 phant2NumSavesSignature1[] = { SIG_MAGICDWORD, - 0x8d, 0x01, // lst 1 + 0x8d, 0x01, // lst temp[1] 0x35, 0x14, // ldi 20 0x1a, // eq? SIG_END }; static const uint16 phant2NumSavesPatch1[] = { - PATCH_ADDTOOFFSET(+2), // lst 1 + PATCH_ADDTOOFFSET(+2), // lst temp[1] 0x35, 0x63, // ldi 99 PATCH_END }; static const uint16 phant2NumSavesSignature2[] = { SIG_MAGICDWORD, - 0x8d, 0x00, // lst 0 + 0x8d, 0x00, // lst temp[0] 0x35, 0x14, // ldi 20 0x22, // lt? SIG_END }; static const uint16 phant2NumSavesPatch2[] = { - PATCH_ADDTOOFFSET(+2), // lst 0 + PATCH_ADDTOOFFSET(+2), // lst temp[0] 0x35, 0x63, // ldi 99 PATCH_END }; @@ -6118,11 +6122,11 @@ static const uint16 phant2NumSavesPatch2[] = { // Applies to at least: US English static const uint16 phant2SlowScrollSignature[] = { SIG_MAGICDWORD, - 0x35, 0x0a, // ldi 10 - 0x22, // lt? - 0x31, 0x17, // bnt [end of loop] - 0x76, // push0 - 0x43, 0x79, SIG_UINT16(0), // callk GetTime, 0 + 0x35, 0x0a, // ldi 10 + 0x22, // lt? + 0x31, 0x17, // bnt [end of loop] + 0x76, // push0 + 0x43, 0x79, SIG_UINT16(0x0000), // callk GetTime, 0 SIG_END }; @@ -6143,13 +6147,14 @@ static const uint16 phant2SlowScrollPatch[] = { // computer is displaying scary messages, since every time the scary message is // rendered the text fields re-render at the top-left corner of the screen. // Applies to at least: US English +// Fixes bug: #10036 static const uint16 phant2BadPositionSignature[] = { SIG_MAGICDWORD, 0x39, SIG_SELECTOR8(setSize), // pushi setSize 0x76, // push0 0x39, SIG_SELECTOR8(init), // pushi init 0x78, // pushi 1 - 0x89, 0x03, // lsg 3 + 0x89, 0x03, // lsg global[3] 0x39, SIG_SELECTOR8(posn), // pushi posn 0x7a, // push2 0x66, SIG_ADDTOOFFSET(+2), // pTos (x position) @@ -6166,7 +6171,7 @@ static const uint16 phant2BadPositionPatch[] = { 0x76, // push0 0x39, PATCH_SELECTOR8(init), // pushi init 0x78, // pushi 1 - 0x89, 0x03, // lsg 3 + 0x89, 0x03, // lsg global[3] PATCH_END }; @@ -6186,8 +6191,8 @@ static const uint16 phant2BadIconSignature[] = { 0x38, SIG_SELECTOR16(iconV), // pushi iconV 0x76, // push0 0x62, SIG_ADDTOOFFSET(+2), // pToa curFolder/curDoco - 0x4a, SIG_UINT16(0x04), // send 4 - 0x4a, SIG_UINT16(0x06), // send 6 + 0x4a, SIG_UINT16(0x0004), // send 4 + 0x4a, SIG_UINT16(0x0006), // send 6 SIG_END }; @@ -6195,7 +6200,7 @@ static const uint16 phant2BadIconPatch[] = { PATCH_ADDTOOFFSET(+5), // pushi setCel, push1, push1 0x38, PATCH_SELECTOR16(update), // pushi update 0x76, // push0 - 0x4a, PATCH_UINT16(0x0a), // send 10 + 0x4a, PATCH_UINT16(0x000a), // send 10 0x33, 0x04, // jmp [past unused bytes] PATCH_END }; @@ -6204,27 +6209,28 @@ static const uint16 phant2BadIconPatch[] = { // inventory item is wide, which causes the inventory to creep to the left by // one pixel per scrolled item. // Applies to at least: US English +// Fixes bug: #10037 static const uint16 phant2InvLeftDeltaSignature[] = { SIG_MAGICDWORD, - SIG_UINT16(0x42), // delta - SIG_UINT16(0x19), // moveDelay + SIG_UINT16(0x0042), // delta + SIG_UINT16(0x0019), // moveDelay SIG_END }; static const uint16 phant2InvLeftDeltaPatch[] = { - PATCH_UINT16(0x41), // delta + PATCH_UINT16(0x0041), // delta PATCH_END }; static const uint16 phant2InvRightDeltaSignature[] = { SIG_MAGICDWORD, - SIG_UINT16(0xffbe), // delta - SIG_UINT16(0x19), // moveDelay + SIG_UINT16(0xffbe), // delta + SIG_UINT16(0x0019), // moveDelay SIG_END }; static const uint16 phant2InvRightDeltaPatch[] = { - PATCH_UINT16(0xffbf), // delta + PATCH_UINT16(0xffbf), // delta PATCH_END }; @@ -6233,13 +6239,13 @@ static const uint16 phant2InvRightDeltaPatch[] = { // Applies to at least: US English static const uint16 phant2InvOffsetSignature[] = { SIG_MAGICDWORD, - 0x35, 0x26, // ldi 38 - 0x64, SIG_SELECTOR16(xOff), // aTop xOff + 0x35, 0x26, // ldi 38 + 0x64, SIG_SELECTOR16(xOff), // aTop xOff SIG_END }; static const uint16 phant2InvOffsetPatch[] = { - 0x35, 0x1d, // ldi 29 + 0x35, 0x1d, // ldi 29 PATCH_END }; @@ -6249,6 +6255,7 @@ static const uint16 phant2InvOffsetPatch[] = { // We fix this by changing the position of those 2 inside the heap of // subclass 'WynNetDoco' slightly. // Applies to at least: English CD, Japanese CD, German CD +// Fixes bug: #10034 static const uint16 phant2DocuStoreFileNotePlacementSignature[] = { SIG_MAGICDWORD, SIG_UINT16(0x0046), // nameX @@ -6261,9 +6268,9 @@ static const uint16 phant2DocuStoreFileNotePlacementSignature[] = { static const uint16 phant2DocuStoreFileNotePlacementPatch[] = { PATCH_ADDTOOFFSET(+2), - PATCH_UINT16(0x0006), // new nameY + PATCH_UINT16(0x0006), // new nameY PATCH_ADDTOOFFSET(+12), - PATCH_UINT16(0x001b), // new noteY + PATCH_UINT16(0x001b), // new noteY PATCH_END }; @@ -6282,11 +6289,11 @@ static const uint16 phant2DocuStoreEmailPlacementSignature[] = { }; static const uint16 phant2DocuStoreEmailPlacementPatch[] = { - PATCH_UINT16(0x0050), // new nameX - PATCH_UINT16(0x0006), // new nameY - SIG_ADDTOOFFSET(+10), - PATCH_UINT16(0x0050), // new noteX - PATCH_UINT16(0x001b), // new noteY + PATCH_UINT16(0x0050), // new nameX + PATCH_UINT16(0x0006), // new nameY + PATCH_ADDTOOFFSET(+10), + PATCH_UINT16(0x0050), // new noteX + PATCH_UINT16(0x001b), // new noteY PATCH_END }; |