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author | Matthew Hoops | 2010-06-10 18:16:05 +0000 |
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committer | Matthew Hoops | 2010-06-10 18:16:05 +0000 |
commit | 8f55c4ddb4ceb64e6121ee9fe08b07c2905d4748 (patch) | |
tree | d14f5ab687dfe6715456c66c77dd087463bb796d /engines/sci/engine | |
parent | 85b0ec3408ca46251835f9e3db8f2e96cafe60ac (diff) | |
download | scummvm-rg350-8f55c4ddb4ceb64e6121ee9fe08b07c2905d4748.tar.gz scummvm-rg350-8f55c4ddb4ceb64e6121ee9fe08b07c2905d4748.tar.bz2 scummvm-rg350-8f55c4ddb4ceb64e6121ee9fe08b07c2905d4748.zip |
Allow for digits in stage directions in SCI32 games: GK1 floppy uses them.
svn-id: r49582
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/message.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/engine/message.cpp b/engines/sci/engine/message.cpp index 07f8792471..523e8321db 100644 --- a/engines/sci/engine/message.cpp +++ b/engines/sci/engine/message.cpp @@ -330,7 +330,8 @@ bool MessageState::stringStage(Common::String &outstr, const Common::String &inS } // If we find a lowercase character or a digit, it's not a stage direction - if (((inStr[i] >= 'a') && (inStr[i] <= 'z')) || ((inStr[i] >= '0') && (inStr[i] <= '9'))) + // SCI32 seems to support having digits in stage directions + if (((inStr[i] >= 'a') && (inStr[i] <= 'z')) || ((inStr[i] >= '0') && (inStr[i] <= '9') && (getSciVersion() < SCI_VERSION_2))) return false; } |