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author | Colin Snover | 2017-07-17 23:06:55 -0500 |
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committer | Colin Snover | 2017-07-17 23:56:21 -0500 |
commit | ba4fccdb26ff050fad32d24956e9eba7e8fa6268 (patch) | |
tree | 65715fe86867b68e5642a5cf575a6c1ed40c801a /engines/sci/engine | |
parent | 09ef11a8cbd86375458d0ea8efd3a2e770dd3b89 (diff) | |
download | scummvm-rg350-ba4fccdb26ff050fad32d24956e9eba7e8fa6268.tar.gz scummvm-rg350-ba4fccdb26ff050fad32d24956e9eba7e8fa6268.tar.bz2 scummvm-rg350-ba4fccdb26ff050fad32d24956e9eba7e8fa6268.zip |
SCI32: Add workaround for Torin/LSL7 running with subtitles only
Since these later SCI32 games weren't really designed to work with
subtitles-only message mode, if this doesn't work consistently or
breaks the games a lot in other places, the subtitles-only message
type could possibly be implemented in some other way, like by
messing with the game's speech volume global instead.
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index a43df75b2c..9eab4b3aec 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -348,6 +348,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_LSL6HIRES, -1, 85, 0, "washcloth", "doVerb", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when interacting with the wet washcloth in the inventory - Trac#9811 { GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // at least when entering swimming pool area { GID_LSL6HIRES, -1, 64964, 0, "DPath", "init", NULL, 1, { WORKAROUND_FAKE, 0 } }, // during the game + { GID_LSL7, -1, 64029, 0, "oMessager", "nextMsg", NULL, 4, { WORKAROUND_FAKE, 0 } }, // when running the game with subtitles only { GID_LSL7, -1, 64017, 0, "oFlags", "clear", NULL, 0, { WORKAROUND_FAKE, 0 } }, // demo version, when it starts, and whenever the player chooses to go to the "Strip Liar's Dice" mini game { GID_LSL7, -1, 64017, 0, "oActorFlags", "clear", NULL, 0, { WORKAROUND_FAKE, 0 } }, // after an NPC walks off the left side of the screen at the Clothing Optional Pool { GID_LSL7, -1, 64892, 0, "oEventHandler", "killAllEventHogs", NULL, 1, { WORKAROUND_FAKE, 0 } }, // when looking at the swordfish in the kitchen @@ -423,7 +424,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_SQ6, -1, 64994, -1, "Game", "restore", NULL, 1, { WORKAROUND_FAKE, 0 } }, // When trying to load an invalid save game from the launcher { GID_SQ6, -1, 64921, -1, "Print", "addEdit", NULL, 1, { WORKAROUND_FAKE, 0 } }, // When trying to use the game debugger's flag setting command { GID_TORIN, -1, 64017, 0, "oFlags", "clear", NULL, 0, { WORKAROUND_FAKE, 0 } }, // entering Torin's home in the French version - { GID_TORIN, 10000, 64029, 0, "oMessager", "nextMsg", NULL, 3, { WORKAROUND_FAKE, 0 } }, // start of chapter one + { GID_TORIN, -1, 64029, 0, "oMessager", "nextMsg", NULL, 3, { WORKAROUND_FAKE, 0 } }, // start of chapter one, or when running with subtitles only { GID_TORIN, -1, 64892, 0, "oEventHandler", "killAllEventHogs", NULL, 1, { WORKAROUND_FAKE, 0 } }, // when pressing the hint button when the game is about to transition to a new room (race condition) - Trac#9810 { GID_TORIN, 20100, 64964, 0, "DPath", "init", NULL, 1, { WORKAROUND_FAKE, 0 } }, // going down the cliff at the first screen of chapter 2 (washing area) { GID_TORIN, 61100, 64888, 0, "Torin", "autorestore", NULL, 11, { WORKAROUND_FAKE, 0 } }, // after attempting to restore a save game saved with the wrong game version |