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author | Filippos Karapetis | 2010-08-05 20:12:40 +0000 |
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committer | Filippos Karapetis | 2010-08-05 20:12:40 +0000 |
commit | e36abee963c2af73981db0dea42eb39d504a7f0c (patch) | |
tree | ac6212f95c0c6ea8d80cdb54c6d32eb52f582dd1 /engines/sci/engine | |
parent | 19e624ae5be72bfe1dc677911d656871737dd371 (diff) | |
download | scummvm-rg350-e36abee963c2af73981db0dea42eb39d504a7f0c.tar.gz scummvm-rg350-e36abee963c2af73981db0dea42eb39d504a7f0c.tar.bz2 scummvm-rg350-e36abee963c2af73981db0dea42eb39d504a7f0c.zip |
SCI: Applied patch #3040164, "3 Workarrounds for QFG4 floppy"
svn-id: r51762
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index c9df8e1764..2349827f27 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -128,6 +128,9 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_QFG2, -1, 701, -1, "Alley", "at", -1, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #3035835 & #3038367 { GID_QFG2, -1, 990, 0, "Restore", "doit", -1, 364, { WORKAROUND_FAKE, 0 } }, // when press enter in restore dialog w/o any saved games present { GID_QFG3, 330, 330, -1, "Teller", "doChild", -1, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #3039774, temp 1) + { GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", -1, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen + { GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu + { GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happen sometimes in fights { GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, -1, { WORKAROUND_FAKE, 0 } }, // Spanish (and maybe early versions?) only: when moving cursor over input pad, temps 1 and 2 { GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser { GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens) |