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author | Colin Snover | 2017-09-16 01:00:24 -0500 |
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committer | Colin Snover | 2017-09-16 16:33:07 -0500 |
commit | 08291cca3c61b17640e8315bc2e41f3a9de40c11 (patch) | |
tree | 130ccad390aa2790b6867746c5d75e3553a57ba1 /engines/sci | |
parent | bbcee7e6a104960a221ca09f0124474a9a89c9ef (diff) | |
download | scummvm-rg350-08291cca3c61b17640e8315bc2e41f3a9de40c11.tar.gz scummvm-rg350-08291cca3c61b17640e8315bc2e41f3a9de40c11.tar.bz2 scummvm-rg350-08291cca3c61b17640e8315bc2e41f3a9de40c11.zip |
SCI32: Clean-up pass on KQ7 script patches
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR
* Convert word-size numeric literals to SIG_UINT16/PATCH_UINT16
* Wrap comments at 80 columns
* Rewrite comments for clarity and brevity
* Make alignment of operation comments consistent
* Make identifier suffixes and patch descriptions consistent
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 218 |
1 files changed, 104 insertions, 114 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 338ee62de6..6c647bf3b9 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -130,6 +130,9 @@ static const char *const selectorNameTable[] = { "update", // Phant2 "xOff", // Phant2 "setCycle", // GK1 + "fore", // KQ7 + "back", // KQ7 + "font", // KQ7 #endif NULL }; @@ -183,7 +186,10 @@ enum ScriptPatcherSelectors { SELECTOR_iconV, SELECTOR_update, SELECTOR_xOff, - SELECTOR_setCycle + SELECTOR_setCycle, + SELECTOR_fore, + SELECTOR_back, + SELECTOR_font #endif }; @@ -1988,155 +1994,139 @@ static const SciScriptPatcherEntry kq6Signatures[] = { #pragma mark - #pragma mark Kings Quest 7 -// =========================================================================== - -// King's Quest 7 has really weird subtitles. It seems as if the subtitles were -// not fully finished. -// -// Method kqMessager::findTalker in script 0 tries to figure out, which class to use for -// displaying subtitles. It uses the "talker" data of the given message to do that. -// Strangely this "talker" data seems to be quite broken. -// For example chapter 2 starts with a cutscene. -// Troll king: "Welcome, most beautiful of princesses!" - talker 6 -// Which is followed by the princess going -// "Hmm?" - which is set to talker 99, normally the princess is talker 7. -// -// Talker 99 is seen as unknown and thus treated as "narrator", which makes -// the scripts put the text at the top of the game screen and even use a -// different font. -// -// In other cases, when the player character thinks to himself talker 99 -// is also used. In such situations it may make somewhat sense to do so, -// but putting the text at the top of the screen is also irritating to the player. -// It's really weird. -// -// The scripts also put the regular text in the middle of the screen, blocking -// animations. +// KQ7's subtitles were left unfinished in the shipped game, so there are +// several problems when enabling them from the ScummVM launcher: // -// And for certain rooms, the subtitle box may use another color -// like for example pink/purple at the start of chapter 5. +// 1. `kqMessager::findTalker` tries to determine which class to use for +// displaying subtitles using the talker number of each message, but the +// talker data is often bogus (e.g. princess messages normally use talker 7, +// but talker 99 (which is for the narrator) is used for her messages at the +// start of chapter 2), so it can't be used. +// 2. Some display classes render subtitles at the top or middle of the game +// area, blocking the view of what is on the screen. +// 3. In some areas, the colors of the subtitles are changed arbitrarily (e.g. +// pink/purple at the start of chapter 2). // -// We fix all of that (hopefully - lots of testing is required). -// We put the text at the bottom of the play screen. -// We also make the scripts use the regular KQTalker instead of KQNarrator. -// And we also make the subtitle box use color 255, which is fixed white. +// To work around these problems, we always use KQTalker, force the text area to +// the bottom of the game area, and force it to always use black & white, which +// are guaranteed to not be changed by game scripts. // // Applies to at least: PC CD 1.4 English, 1.51 English, 1.51 German, 2.00 English -// Patched method: KQNarrator::init (script 31) -static const uint16 kq7SignatureSubtitleFix1[] = { +// Patched method: KQNarrator::init +static const uint16 kq7SubtitleFixSignature1[] = { SIG_MAGICDWORD, - 0x39, 0x25, // pushi 25h (fore) - 0x78, // push1 - 0x39, 0x06, // pushi 06 - sets back to 6 - 0x39, 0x26, // pushi 26 (back) - 0x78, // push1 - 0x78, // push1 - sets back to 1 - 0x39, 0x2a, // pushi 2Ah (font) - 0x78, // push1 - 0x89, 0x16, // lsg global[16h] - sets font to global[16h] - 0x7a, // push2 (y) - 0x78, // push1 - 0x76, // push0 - sets y to 0 - 0x54, SIG_UINT16(0x0018), // self 18h + 0x39, SIG_SELECTOR8(fore), // pushi $25 (fore) + 0x78, // push1 + 0x39, 0x06, // pushi 6 - sets fore to 6 + 0x39, SIG_SELECTOR8(back), // pushi $26 (back) + 0x78, // push1 + 0x78, // push1 - sets back to 1 + 0x39, SIG_SELECTOR8(font), // pushi $2a (font) + 0x78, // push1 + 0x89, 0x16, // lsg global[$16] - sets font to global[$16] + 0x7a, // push2 (y) + 0x78, // push1 + 0x76, // push0 - sets y to 0 + 0x54, SIG_UINT16(0x18), // self $18 SIG_END }; -static const uint16 kq7PatchSubtitleFix1[] = { - 0x33, 0x12, // jmp [skip special init code] +static const uint16 kq7SubtitleFixPatch1[] = { + 0x33, 0x12, // jmp [skip special init code] PATCH_END }; // Applies to at least: PC CD 1.51 English, 1.51 German, 2.00 English -// Patched method: Narrator::init (script 64928) -static const uint16 kq7SignatureSubtitleFix2[] = { +// Patched method: Narrator::init +static const uint16 kq7SubtitleFixSignature2[] = { SIG_MAGICDWORD, - 0x89, 0x5a, // lsg global[5a] - 0x35, 0x02, // ldi 02 + 0x89, 0x5a, // lsg global[$5a] + 0x35, 0x02, // ldi 2 0x12, // and 0x31, 0x1e, // bnt [skip audio volume code] - 0x38, SIG_ADDTOOFFSET(+2), // pushi masterVolume (0212h for 2.00, 0219h for 1.51) + 0x38, SIG_SELECTOR16(masterVolume), // pushi masterVolume (0212h for 2.00, 0219h for 1.51) 0x76, // push0 0x81, 0x01, // lag global[1] - 0x4a, 0x04, 0x00, // send 04 + 0x4a, SIG_UINT16(0x04), // send 4 0x65, 0x32, // aTop curVolume - 0x38, SIG_ADDTOOFFSET(+2), // pushi masterVolume (0212h for 2.00, 0219h for 1.51) + 0x38, SIG_SELECTOR16(masterVolume), // pushi masterVolume (0212h for 2.00, 0219h for 1.51) 0x78, // push1 0x67, 0x32, // pTos curVolume - 0x35, 0x02, // ldi 02 + 0x35, 0x02, // ldi 2 0x06, // mul 0x36, // push - 0x35, 0x03, // ldi 03 + 0x35, 0x03, // ldi 3 0x08, // div 0x36, // push 0x81, 0x01, // lag global[1] - 0x4a, 0x06, 0x00, // send 06 + 0x4a, SIG_UINT16(0x06), // send 6 // end of volume code - 0x35, 0x01, // ldi 01 + 0x35, 0x01, // ldi 1 0x65, 0x28, // aTop initialized SIG_END }; -static const uint16 kq7PatchSubtitleFix2[] = { - PATCH_ADDTOOFFSET(+5), // skip to bnt - 0x31, 0x1b, // bnt [skip audio volume code] - PATCH_ADDTOOFFSET(+15), // right after "aTop curVolume / pushi masterVolume / push1" - 0x7a, // push2 - 0x06, // mul (saves 3 bytes in total) - 0x36, // push - 0x35, 0x03, // ldi 03 - 0x08, // div - 0x36, // push - 0x81, 0x01, // lag global[1] - 0x4a, 0x06, 0x00, // send 06 +static const uint16 kq7SubtitleFixPatch2[] = { + PATCH_ADDTOOFFSET(+5), // skip to bnt + 0x31, 0x1b, // bnt [skip audio volume code] + PATCH_ADDTOOFFSET(+15), // right after "aTop curVolume / pushi masterVolume / push1" + 0x7a, // push2 + 0x06, // mul (saves 3 bytes in total) + 0x36, // push + 0x35, 0x03, // ldi 3 + 0x08, // div + 0x36, // push + 0x81, 0x01, // lag global[1] + 0x4a, PATCH_UINT16(0x06), // send 6 // end of volume code - 0x35, 118, // ldi 118d - 0x65, 0x16, // aTop y - 0x78, // push1 (saves 1 byte) - 0x69, 0x28, // sTop initialized + 0x35, 0x76, // ldi 118 + 0x65, 0x16, // aTop y + 0x78, // push1 (saves 1 byte) + 0x69, 0x28, // sTop initialized PATCH_END }; // Applies to at least: PC CD 1.51 English, 1.51 German, 2.00 English -// Patched method: Narrator::say (script 64928) -static const uint16 kq7SignatureSubtitleFix3[] = { +// Patched method: Narrator::say +static const uint16 kq7SubtitleFixSignature3[] = { SIG_MAGICDWORD, - 0x63, 0x28, // pToa initialized - 0x18, // not - 0x31, 0x07, // bnt [skip init code] - 0x38, SIG_ADDTOOFFSET(+2), // pushi init (008Eh for 2.00, 0093h for 1.51) - 0x76, // push0 - 0x54, SIG_UINT16(0x0004), // self 04 + 0x63, 0x28, // pToa initialized + 0x18, // not + 0x31, 0x07, // bnt [skip init code] + 0x38, SIG_SELECTOR16(init), // pushi init ($8e for 2.00, $93 for 1.51) + 0x76, // push0 + 0x54, SIG_UINT16(0x04), // self 4 // end of init code - 0x8f, 0x00, // lsp param[0] - 0x35, 0x01, // ldi 01 - 0x1e, // gt? - 0x31, 0x08, // bnt [set acc to 0] - 0x87, 0x02, // lap param[2] - 0x31, 0x04, // bnt [set acc to 0] - 0x87, 0x02, // lap param[2] - 0x33, 0x02, // jmp [over set acc to 0 code] - 0x35, 0x00, // ldi 00 - 0x65, 0x18, // aTop caller - SIG_END -}; - -static const uint16 kq7PatchSubtitleFix3[] = { - PATCH_ADDTOOFFSET(+2), // skip over "pToa initialized code" - 0x2f, 0x0c, // bt [skip init code] - saved 1 byte + 0x8f, 0x00, // lsp param[0] + 0x35, 0x01, // ldi 1 + 0x1e, // gt? + 0x31, 0x08, // bnt [set acc to 0] + 0x87, 0x02, // lap param[2] + 0x31, 0x04, // bnt [set acc to 0] + 0x87, 0x02, // lap param[2] + 0x33, 0x02, // jmp [over set acc to 0 code] + 0x35, 0x00, // ldi 00 + 0x65, 0x18, // aTop caller + SIG_END +}; + +static const uint16 kq7SubtitleFixPatch3[] = { + PATCH_ADDTOOFFSET(+2), // skip over "pToa initialized code" + 0x2f, 0x0c, // bt [skip init code] - saved 1 byte 0x38, - PATCH_GETORIGINALUINT16(+6), // pushi (init) - 0x76, // push0 - 0x54, PATCH_UINT16(0x0004), // self 04 + PATCH_GETORIGINALUINT16(+6), // pushi (init) + 0x76, // push0 + 0x54, PATCH_UINT16(0x04), // self 4 // additionally set background color here (5 bytes) - 0x34, PATCH_UINT16(255), // pushi 255d - 0x65, 0x2e, // aTop back + 0x34, PATCH_UINT16(0xFF), // pushi 255 + 0x65, 0x2e, // aTop back // end of init code - 0x8f, 0x00, // lsp param[0] - 0x35, 0x01, // ldi 01 - this may get optimized to get another byte - 0x1e, // gt? - 0x31, 0x04, // bnt [set acc to 0] - 0x87, 0x02, // lap param[2] - 0x2f, 0x02, // bt [over set acc to 0 code] + 0x8f, 0x00, // lsp param[0] + 0x35, 0x01, // ldi 1 - this may get optimized to get another byte + 0x1e, // gt? + 0x31, 0x04, // bnt [set acc to 0] + 0x87, 0x02, // lap param[2] + 0x2f, 0x02, // bt [over set acc to 0 code] PATCH_END }; @@ -2148,7 +2138,7 @@ static const uint16 kq7BenchmarkSignature[] = { 0x51, SIG_ADDTOOFFSET(+1), // class Actor 0x4a, SIG_UINT16(0x04), // send 4 0xa5, 0x00, // sat 0 - 0x39, 0x0e, // pushi $e + 0x39, SIG_SELECTOR8(view), // pushi $e (view) SIG_MAGICDWORD, 0x78, // push1 0x38, SIG_UINT16(0xfdd4), // pushi 64980 @@ -2189,9 +2179,9 @@ static const uint16 kq7PragmaFailSpinPatch[] = { static const SciScriptPatcherEntry kq7Signatures[] = { { true, 0, "disable video benchmarking", 1, kq7BenchmarkSignature, kq7BenchmarkPatch }, { true, 0, "remove hardcoded spinloop", 1, kq7PragmaFailSpinSignature, kq7PragmaFailSpinPatch }, - { true, 31, "subtitle fix 1/3", 1, kq7SignatureSubtitleFix1, kq7PatchSubtitleFix1 }, - { true, 64928, "subtitle fix 2/3", 1, kq7SignatureSubtitleFix2, kq7PatchSubtitleFix2 }, - { true, 64928, "subtitle fix 3/3", 1, kq7SignatureSubtitleFix3, kq7PatchSubtitleFix3 }, + { true, 31, "enable subtitles (1/3)", 1, kq7SubtitleFixSignature1, kq7SubtitleFixPatch1 }, + { true, 64928, "enable subtitles (2/3)", 1, kq7SubtitleFixSignature2, kq7SubtitleFixPatch2 }, + { true, 64928, "enable subtitles (3/3)", 1, kq7SubtitleFixSignature3, kq7SubtitleFixPatch3 }, SCI_SIGNATUREENTRY_TERMINATOR }; 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