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authorWalter van Niftrik2009-05-08 11:08:53 +0000
committerWalter van Niftrik2009-05-08 11:08:53 +0000
commit8346af68eccf16e73b004ee78014a48db1c5ff8a (patch)
tree198a5d2d00f0dd01cc15eac8166d47541287fe2f /engines/sci
parent574dee8e1f57f126fc4e56e4e8ab839548a990a9 (diff)
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SCI: AvoidPath: added support for multiple contained-access polygons (ECO1).
svn-id: r40378
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/kpathing.cpp208
1 files changed, 141 insertions, 67 deletions
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp
index 097e4bec31..8956e63852 100644
--- a/engines/sci/engine/kpathing.cpp
+++ b/engines/sci/engine/kpathing.cpp
@@ -1054,52 +1054,118 @@ static int nearest_intersection(PathfindingState *s, const Common::Point &p, con
return find_free_point(isec, ipolygon, ret);
}
-static int fix_point(PathfindingState *s, const Common::Point &p, Common::Point *ret, Polygon **ret_pol) {
- // Checks a point for containment in any of the polygons in the polygon set.
- // If the point is contained in a totally accessible polygon that polygon
- // is removed from the set. If the point is contained in a polygon of another
- // type the near point is returned. Otherwise the original point is returned
- // Parameters: (const Common::Point &) p: The point
- // Returns : (int) PF_OK on success, PF_FATAL otherwise
- // (Common::Point) *ret: A valid input point for pathfinding
- // (Polygon *) *ret_pol: The polygon p was contained in if p
- // != *ret, NULL otherwise
- PolygonList::iterator it;
- *ret_pol = NULL;
-
- // Check for polygon containment
- for (it = s->polygons.begin(); it != s->polygons.end(); ++it) {
- if (contained(p, *it) != CONT_OUTSIDE)
+/**
+ * Checks that the start point is in a valid position, and takes appropriate action if it's not.
+ * @param s the pathfinding state
+ * @param start the start point
+ * @return a valid start point on success, NULL otherwise
+ */
+static Common::Point *fixup_start_point(PathfindingState *s, const Common::Point &start) {
+ PolygonList::iterator it = s->polygons.begin();
+ Common::Point *new_start = new Common::Point(start);
+
+ while (it != s->polygons.end()) {
+ int cont = contained(start, *it);
+ int type = (*it)->type;
+
+ switch (type) {
+ case POLY_TOTAL_ACCESS:
+ // Remove totally accessible polygons that contain the start point
+ if (cont != CONT_OUTSIDE) {
+ delete *it;
+ it = s->polygons.erase(it);
+ continue;
+ }
break;
- }
+ case POLY_CONTAINED_ACCESS:
+ // Remove contained access polygons that do not contain
+ // the start point (containment test is inverted here).
+ if (cont == CONT_INSIDE) {
+ delete *it;
+ it = s->polygons.erase(it);
+ continue;
+ }
+ break;
+ case POLY_BARRED_ACCESS:
+ case POLY_NEAREST_ACCESS:
+ if (cont == CONT_INSIDE) {
+ if (s->_prependPoint != NULL) {
+ // We shouldn't get here twice
+ warning("AvoidPath: start point is contained in multiple polygons");
+ continue;
+ }
+
+ if (near_point(start, (*it), new_start) != PF_OK) {
+ delete new_start;
+ return NULL;
+ }
- if (it != s->polygons.end()) {
- Common::Point near_p;
+ if (type == POLY_BARRED_ACCESS)
+ warning("AvoidPath: start position at unreachable location");
- if ((*it)->type == POLY_TOTAL_ACCESS) {
- // Remove totally accessible polygon if it contains p
-
- s->polygons.erase(it);
- *ret = p;
- return PF_OK;
+ // The original start position is in an invalid location, so we
+ // use the moved point and add the original one to the final path
+ // later on.
+ s->_prependPoint = new Common::Point(start);
+ }
}
- // Otherwise, compute near point
- if (near_point(p, (*it), &near_p) == PF_OK) {
- *ret = near_p;
+ ++it;
+ }
+
+ return new_start;
+}
- if (p != *ret)
- *ret_pol = *it;
+/**
+ * Checks that the end point is in a valid position, and takes appropriate action if it's not.
+ * @param s the pathfinding state
+ * @param end the end point
+ * @return a valid end point on success, NULL otherwise
+ */
+static Common::Point *fixup_end_point(PathfindingState *s, const Common::Point &end) {
+ PolygonList::iterator it = s->polygons.begin();
+ Common::Point *new_end = new Common::Point(end);
- return PF_OK;
+ while (it != s->polygons.end()) {
+ int cont = contained(end, *it);
+ int type = (*it)->type;
+
+ switch (type) {
+ case POLY_TOTAL_ACCESS:
+ // Remove totally accessible polygons that contain the end point
+ if (cont != CONT_OUTSIDE) {
+ delete *it;
+ it = s->polygons.erase(it);
+ continue;
+ }
+ break;
+ case POLY_CONTAINED_ACCESS:
+ case POLY_BARRED_ACCESS:
+ case POLY_NEAREST_ACCESS:
+ if (cont == CONT_INSIDE) {
+ if (s->_appendPoint != NULL) {
+ // We shouldn't get here twice
+ warning("AvoidPath: end point is contained in multiple polygons");
+ continue;
+ }
+
+ // The original end position is in an invalid location, so we move the point
+ if (near_point(end, (*it), new_end) != PF_OK) {
+ delete new_end;
+ return NULL;
+ }
+
+ // For near-point access polygons we need to add the original end point
+ // to the path after pathfinding.
+ if (type == POLY_NEAREST_ACCESS)
+ s->_appendPoint = new Common::Point(end);
+ }
}
- return PF_FATAL;
+ ++it;
}
- // p is not contained in any polygon
- *ret = p;
- return PF_OK;
+ return new_end;
}
static Vertex *merge_point(PathfindingState *s, const Common::Point &v) {
@@ -1268,8 +1334,6 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co
int err;
int count = 0;
PathfindingState *pf_s = new PathfindingState();
- Common::Point new_start = start;
- Common::Point new_end = end;
// Convert all polygons
if (poly_list.segment) {
@@ -1300,52 +1364,62 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co
}
if (opt == 0) {
+ Common::Point intersection;
+
// Keyboard support
+ // FIXME: We don't need to dijkstra for keyboard support as we currently do
change_polygons_opt_0(pf_s);
// Find nearest intersection
- err = nearest_intersection(pf_s, start, end, &new_start);
+ err = nearest_intersection(pf_s, start, end, &intersection);
if (err == PF_FATAL) {
- sciprintf("[avoidpath] Error: fatal error finding nearest intersecton\n");
+ warning("AvoidPath: fatal error finding nearest intersecton");
delete pf_s;
return NULL;
- } else if (err == PF_OK)
- // Keep original start position if intersection was found
+ }
+
+ if (err == PF_OK) {
+ // Intersection was found, prepend original start position after pathfinding
pf_s->_prependPoint = new Common::Point(start);
+ // Merge new start point into polygon set
+ pf_s->vertex_start = merge_point(pf_s, intersection);
+ } else {
+ // Otherwise we proceed with the original start point
+ pf_s->vertex_start = merge_point(pf_s, start);
+ }
+ // Merge end point into polygon set
+ pf_s->vertex_end = merge_point(pf_s, end);
} else {
- if (fix_point(pf_s, start, &new_start, &polygon) != PF_OK) {
- sciprintf("[avoidpath] Error: couldn't fix start position for pathfinding\n");
+ Common::Point *new_start = fixup_start_point(pf_s, start);
+
+ if (!new_start) {
+ warning("AvoidPath: Couldn't fixup start position for pathfinding");
delete pf_s;
return NULL;
- } else if (polygon) {
- // Start position has moved
- pf_s->_prependPoint = new Common::Point(start);
- if ((polygon->type != POLY_NEAREST_ACCESS))
- sciprintf("[avoidpath] Warning: start position at unreachable location\n");
}
- }
- if (fix_point(pf_s, end, &new_end, &polygon) != PF_OK) {
- sciprintf("[avoidpath] Error: couldn't fix end position for pathfinding\n");
- delete pf_s;
- return NULL;
- } else {
- // Keep original end position if it is contained in a
- // near-point accessible polygon
- if (polygon && (polygon->type == POLY_NEAREST_ACCESS))
- pf_s->_appendPoint = new Common::Point(end);
- }
+ Common::Point *new_end = fixup_end_point(pf_s, end);
- if (s->_gameName == "Longbow") {
- // FIXME: implement function to get current room number
- if ((KP_UINT(s->script_000->locals_block->locals[13]) == 210))
- fixLongbowRoom210(pf_s, new_start, new_end);
- }
+ if (!new_end) {
+ warning("AvoidPath: Couldn't fixup end position for pathfinding");
+ delete pf_s;
+ return NULL;
+ }
- // Merge start and end points into polygon set
- pf_s->vertex_start = merge_point(pf_s, new_start);
- pf_s->vertex_end = merge_point(pf_s, new_end);
+ if (s->_gameName == "Longbow") {
+ // FIXME: implement function to get current room number
+ if ((KP_UINT(s->script_000->locals_block->locals[13]) == 210))
+ fixLongbowRoom210(pf_s, *new_start, *new_end);
+ }
+
+ // Merge start and end points into polygon set
+ pf_s->vertex_start = merge_point(pf_s, *new_start);
+ pf_s->vertex_end = merge_point(pf_s, *new_end);
+
+ delete new_start;
+ delete new_end;
+ }
// Allocate and build vertex index
pf_s->vertex_index = (Vertex**)sci_malloc(sizeof(Vertex *) * (count + 2));