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authorFilippos Karapetis2010-08-06 21:52:16 +0000
committerFilippos Karapetis2010-08-06 21:52:16 +0000
commit92dfff36bf6c6e1c7e2a1c215ef9c5dc8a4709e8 (patch)
tree9378a57cf5bf227132b9873c3c6ad69b35ef5c53 /engines/sci
parent8ddcf3942bbc03225ff6a3ce8c577bbfc791f1c1 (diff)
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SCI: Fixed script bug #3040844 - "QFG3: Crash near the end"
svn-id: r51808
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 4529b75a0f..5406e4fedc 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -335,6 +335,7 @@ const SciWorkaroundEntry kSetCursor_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kSetPort_workarounds[] = {
{ GID_LSL6, 740, 740, 0, "rm740", "drawPic", -1, 0, { WORKAROUND_IGNORE, 0 } }, // ending scene, is called with additional 3 (!) parameters
+ { GID_QFG3, 830, 830, 0, "portalOpens", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when the portal appears during the end, bug #3040844
SCI_WORKAROUNDENTRY_TERMINATOR
};