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author | Martin Kiewitz | 2010-07-17 22:11:35 +0000 |
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committer | Martin Kiewitz | 2010-07-17 22:11:35 +0000 |
commit | bbcf020457a19bf7fdbc758d5f878554058dbd08 (patch) | |
tree | 6dfecf551920a4149d76e00aa51b25889b6509f2 /engines/sci | |
parent | 88dfa3142f46f1f346614dd9ca298be98023750c (diff) | |
download | scummvm-rg350-bbcf020457a19bf7fdbc758d5f878554058dbd08.tar.gz scummvm-rg350-bbcf020457a19bf7fdbc758d5f878554058dbd08.tar.bz2 scummvm-rg350-bbcf020457a19bf7fdbc758d5f878554058dbd08.zip |
SCI: adding detection for SCI01 vocab inside a SCI0 game that's using the SCI0 vocab resource number, fixes pq2 japanese crashing on startup
svn-id: r50970
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/parser/vocabulary.cpp | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/engines/sci/parser/vocabulary.cpp b/engines/sci/parser/vocabulary.cpp index 7b115a815d..ad006b0ca8 100644 --- a/engines/sci/parser/vocabulary.cpp +++ b/engines/sci/parser/vocabulary.cpp @@ -85,6 +85,24 @@ bool Vocabulary::loadParserWords() { return false; // NOT critical: SCI1 games and some demos don't have one! } + if (_vocabVersion == kVocabularySCI0) { + if (resource->size < 26 * 2) { + warning("Invalid main vocabulary encountered: Much too small"); + return false; + } + // Check the alphabet-offset table for any content + int alphabetNr; + for (alphabetNr = 0; alphabetNr < 26; alphabetNr++) { + if (READ_LE_UINT16(resource->data + alphabetNr * 2)) + break; + } + // If all of them were empty, we are definitely seeing SCI01 vocab in disguise (e.g. pq2 japanese) + if (alphabetNr == 26) { + warning("SCI0: Found SCI01 vocabulary in disguise"); + _vocabVersion = kVocabularySCI1; + } + } + unsigned int seeker; if (_vocabVersion == kVocabularySCI1) seeker = 255 * 2; // vocab.900 starts with 255 16-bit pointers which we don't use |