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author | Walter van Niftrik | 2009-08-24 21:56:54 +0000 |
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committer | Walter van Niftrik | 2009-08-24 21:56:54 +0000 |
commit | d5f61d13b6453b6501caf7a71a96dc40bcfc3eec (patch) | |
tree | ce576650483bf4041e7948ded90c5dde1044ac4c /engines/sci | |
parent | e845db80334c656bb02a62fb002a44de2454c5b3 (diff) | |
download | scummvm-rg350-d5f61d13b6453b6501caf7a71a96dc40bcfc3eec.tar.gz scummvm-rg350-d5f61d13b6453b6501caf7a71a96dc40bcfc3eec.tar.bz2 scummvm-rg350-d5f61d13b6453b6501caf7a71a96dc40bcfc3eec.zip |
SCI: Reverted r40889. New fix for window erasing issue in SCI1.1 games.
svn-id: r43711
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 2 | ||||
-rw-r--r-- | engines/sci/gfx/gfx_widgets.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index da1a2ec413..796ca857e8 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -2541,7 +2541,7 @@ reg_t kNewWindow(EngineState *s, int funct_nr, int argc, reg_t *argv) { // PQ3 and SCI1.1 games have the interpreter store underBits implicitly if (argextra) - gfxw_port_auto_restore_background(s->visual, window, gfx_rect(argv[5].toSint16(), argv[4].toSint16(), argv[7].toSint16() - argv[5].toSint16(), argv[6].toSint16() - argv[4].toSint16())); + gfxw_port_auto_restore_background(s->visual, window, gfx_rect(argv[5].toSint16(), argv[4].toSint16() + s->wm_port->_bounds.y, argv[7].toSint16() - argv[5].toSint16(), argv[6].toSint16() - argv[4].toSint16())); ADD_TO_WINDOW_PORT(window); FULL_REDRAW(); diff --git a/engines/sci/gfx/gfx_widgets.cpp b/engines/sci/gfx/gfx_widgets.cpp index 12cec0ada6..6a3bddee0d 100644 --- a/engines/sci/gfx/gfx_widgets.cpp +++ b/engines/sci/gfx/gfx_widgets.cpp @@ -1753,8 +1753,8 @@ int gfxw_widget_matches_snapshot(gfxw_snapshot_t *snapshot, GfxWidget *widget) { // (this one includes equality too) return ((widget->_serial >= free_above_eq || widget->_serial < free_below) && (snapshot->area.x <= bounds.x && snapshot->area.y <= bounds.y && - snapshot->area.width >= bounds.width && - snapshot->area.height >= bounds.height)); + snapshot->area.x + snapshot->area.width >= bounds.x + bounds.width && + snapshot->area.y + snapshot->area.height >= bounds.y + bounds.height)); } #define MAGIC_FREE_NUMBER -42 |