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author | Martin Kiewitz | 2016-08-15 19:59:46 +0200 |
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committer | Martin Kiewitz | 2016-08-15 19:59:46 +0200 |
commit | ece303d7e337dbc35240d719b25d7e86b3809d92 (patch) | |
tree | 359d87cf8b104fdee6b582ba1792dbbddf3a83c2 /engines/sci | |
parent | 21e82aef5f256e6d6daba9266c936569cf2e1eab (diff) | |
download | scummvm-rg350-ece303d7e337dbc35240d719b25d7e86b3809d92.tar.gz scummvm-rg350-ece303d7e337dbc35240d719b25d7e86b3809d92.tar.bz2 scummvm-rg350-ece303d7e337dbc35240d719b25d7e86b3809d92.zip |
SCI: Move GUI-options to sci.h
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/detection_tables.h | 11 | ||||
-rw-r--r-- | engines/sci/sci.cpp | 2 | ||||
-rw-r--r-- | engines/sci/sci.h | 12 |
3 files changed, 14 insertions, 11 deletions
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h index 0779c4becd..65e6df0e7d 100644 --- a/engines/sci/detection_tables.h +++ b/engines/sci/detection_tables.h @@ -22,16 +22,7 @@ namespace Sci { -#define GAMEOPTION_PREFER_DIGITAL_SFX GUIO_GAMEOPTIONS1 -#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS2 -#define GAMEOPTION_FB01_MIDI GUIO_GAMEOPTIONS3 -#define GAMEOPTION_JONES_CDAUDIO GUIO_GAMEOPTIONS4 -#define GAMEOPTION_KQ6_WINDOWS_CURSORS GUIO_GAMEOPTIONS5 -#define GAMEOPTION_SQ4_SILVER_CURSORS GUIO_GAMEOPTIONS6 -#define GAMEOPTION_EGA_UNDITHER GUIO_GAMEOPTIONS7 -// HIGH_RESOLUTION_GRAPHICS availability is checked for in SciEngine::run() -#define GAMEOPTION_HIGH_RESOLUTION_GRAPHICS GUIO_GAMEOPTIONS8 -#define GAMEOPTION_ENABLE_BLACK_LINED_VIDEO GUIO_GAMEOPTIONS9 +#include "sci/sci.h" // SCI3 games have a different script format (in CSC files) and are currently unsupported #define ENABLE_SCI3_GAMES diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 1e8eca9a67..9ec8035701 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -252,7 +252,7 @@ Common::Error SciEngine::run() { // - Police Quest 4 CD // TODO: Check, if Gabriel Knight 1 floppy supports high resolution // TODO: Check, if Gabriel Knight 1 on Mac supports high resolution - if (Common::checkGameGUIOption(GUIO_GAMEOPTIONS8, ConfMan.get("guioptions"))) { + if (Common::checkGameGUIOption(GAMEOPTION_HIGH_RESOLUTION_GRAPHICS, ConfMan.get("guioptions"))) { // GAMEOPTION_HIGH_RESOLUTION_GRAPHICS is available for the currently detected game, // so read the user option now. // We need to do this, because the option's default is "true", but we don't want "true" diff --git a/engines/sci/sci.h b/engines/sci/sci.h index a42095259b..0425d21564 100644 --- a/engines/sci/sci.h +++ b/engines/sci/sci.h @@ -45,6 +45,18 @@ struct ADGameDescription; */ namespace Sci { +// GUI-options, primarily used by detection_tables.h +#define GAMEOPTION_PREFER_DIGITAL_SFX GUIO_GAMEOPTIONS1 +#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS2 +#define GAMEOPTION_FB01_MIDI GUIO_GAMEOPTIONS3 +#define GAMEOPTION_JONES_CDAUDIO GUIO_GAMEOPTIONS4 +#define GAMEOPTION_KQ6_WINDOWS_CURSORS GUIO_GAMEOPTIONS5 +#define GAMEOPTION_SQ4_SILVER_CURSORS GUIO_GAMEOPTIONS6 +#define GAMEOPTION_EGA_UNDITHER GUIO_GAMEOPTIONS7 +// HIGH_RESOLUTION_GRAPHICS availability is checked for in SciEngine::run() +#define GAMEOPTION_HIGH_RESOLUTION_GRAPHICS GUIO_GAMEOPTIONS8 +#define GAMEOPTION_ENABLE_BLACK_LINED_VIDEO GUIO_GAMEOPTIONS9 + struct EngineState; class Vocabulary; class ResourceManager; |