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authorMartin Kiewitz2010-07-19 16:47:31 +0000
committerMartin Kiewitz2010-07-19 16:47:31 +0000
commitf4a32793c0d63aba21c960c02f1eec325a1ede94 (patch)
treedd347a2c4eece1d55e52a1722e97247474062ea0 /engines/sci
parentf4a5714477725b7e3016dd1271f65ee7aac0d91f (diff)
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SCI: dont fix list control in sq4
sierra fixed this problem by having an up cursor starting one pixel-line later, adjusting in that case would be wrong svn-id: r51034
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/graphics/controls.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sci/graphics/controls.cpp b/engines/sci/graphics/controls.cpp
index 126b163e38..5891413be8 100644
--- a/engines/sci/graphics/controls.cpp
+++ b/engines/sci/graphics/controls.cpp
@@ -75,7 +75,9 @@ void GfxControls::drawListControl(Common::Rect rect, reg_t obj, int16 maxChars,
// draw UP/DOWN arrows
// we draw UP arrow one pixel lower than sierra did, because it looks nicer. Also the DOWN arrow has one pixel
// line inbetween as well
- workerRect.top++;
+ // They "fixed" this in SQ4 by having the arrow character start one pixel line later, we don't adjust there
+ if (g_sci->getGameId() != GID_SQ4)
+ workerRect.top++;
_text16->Box(controlListUpArrow, 0, workerRect, SCI_TEXT16_ALIGNMENT_CENTER, 0);
workerRect.top = workerRect.bottom - 10;
_text16->Box(controlListDownArrow, 0, workerRect, SCI_TEXT16_ALIGNMENT_CENTER, 0);