diff options
author | Eugene Sandulenko | 2016-05-29 14:28:56 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-29 14:31:40 +0200 |
commit | f80d676f3b8d137581e7ec8f250a1c402e77a422 (patch) | |
tree | 9a62f1caa48e2494c79f8254071835b6fb6d7732 /engines/scumm/he | |
parent | 05ba3fdb3bfc5808c34ae19d67d66431f7dc11fd (diff) | |
download | scummvm-rg350-f80d676f3b8d137581e7ec8f250a1c402e77a422.tar.gz scummvm-rg350-f80d676f3b8d137581e7ec8f250a1c402e77a422.tar.bz2 scummvm-rg350-f80d676f3b8d137581e7ec8f250a1c402e77a422.zip |
SCUMM HE: Explicit type conversion
Diffstat (limited to 'engines/scumm/he')
-rw-r--r-- | engines/scumm/he/moonbase/ai_defenseunit.cpp | 32 | ||||
-rw-r--r-- | engines/scumm/he/moonbase/ai_main.cpp | 3 | ||||
-rw-r--r-- | engines/scumm/he/moonbase/ai_targetacquisition.cpp | 13 | ||||
-rw-r--r-- | engines/scumm/he/moonbase/ai_traveller.cpp | 12 | ||||
-rw-r--r-- | engines/scumm/he/moonbase/ai_tree.cpp | 7 |
5 files changed, 36 insertions, 31 deletions
diff --git a/engines/scumm/he/moonbase/ai_defenseunit.cpp b/engines/scumm/he/moonbase/ai_defenseunit.cpp index 37ce303bc5..ab61297603 100644 --- a/engines/scumm/he/moonbase/ai_defenseunit.cpp +++ b/engines/scumm/he/moonbase/ai_defenseunit.cpp @@ -80,14 +80,14 @@ Common::Point *AntiAirUnit::createTargetPos(int index, int distance, int weaponT targetPos->y = getPosY(); } else { ratio = MAX(0, (getRadius() / distance)); - targetPos->x = getPosX() - ratio * (getPosX() - sourceX); - targetPos->y = getPosY() - ratio * (getPosY() - sourceY); + targetPos->x = (int16)(getPosX() - ratio * (getPosX() - sourceX)); + targetPos->y = (int16)(getPosY() - ratio * (getPosY() - sourceY)); } break; case ITEM_EMP: - if (getRadius() + 215 > distance) { //emp radius + if (getRadius() + 215 > distance) { // Emp radius double x1 = static_cast<double>(sourceX); double y1 = static_cast<double>(sourceY); double x2 = static_cast<double>(getPosX()); @@ -96,17 +96,17 @@ Common::Point *AntiAirUnit::createTargetPos(int index, int distance, int weaponT double r2 = static_cast<double>(getRadius() + 3); double d = static_cast<double>(distance); - //formulae for calculating one point of intersection of two circles + // Formulae for calculating one point of intersection of two circles float root = sqrt((((r1 + r2) * (r1 + r2)) - (d * d)) * ((d * d) - ((r2 - r1) * (r2 - r1)))); - int x = ((x1 + x2) / 2) + ((x2 - x1) * (r1 * r1 - r2 * r2)) / (2 * d * d) + ((y2 - y1) / (2 * d * d)) * root; - int y = ((y1 + y2) / 2) + ((y2 - y1) * (r1 * r1 - r2 * r2)) / (2 * d * d) - ((x2 - x1) / (2 * d * d)) * root; + int x = (int)(((x1 + x2) / 2) + ((x2 - x1) * (r1 * r1 - r2 * r2)) / (2 * d * d) + ((y2 - y1) / (2 * d * d)) * root); + int y = (int)(((y1 + y2) / 2) + ((y2 - y1) * (r1 * r1 - r2 * r2)) / (2 * d * d) - ((x2 - x1) / (2 * d * d)) * root); targetPos->x = x; targetPos->y = y; } else { ratio = 1 - (getRadius() / static_cast<float>(distance - 20)); - targetPos->x = sourceX + ratio * (getPosX() - sourceX); - targetPos->y = sourceY + ratio * (getPosY() - sourceY); + targetPos->x = (int16)(sourceX + ratio * (getPosX() - sourceX)); + targetPos->y = (int16)(sourceY + ratio * (getPosY() - sourceY)); } break; @@ -188,7 +188,7 @@ Common::Point *ShieldUnit::createTargetPos(int index, int distance, int weaponTy break; case ITEM_EMP: - if (getRadius() + 215 > distance) { //emp radius + if (getRadius() + 215 > distance) { // Emp radius double x1 = static_cast<double>(sourceX); double y1 = static_cast<double>(sourceY); double x2 = static_cast<double>(getPosX()); @@ -197,17 +197,17 @@ Common::Point *ShieldUnit::createTargetPos(int index, int distance, int weaponTy double r2 = static_cast<double>(getRadius() + 10); double d = static_cast<double>(distance); - //formulae for calculating one point of intersection of two circles + // Formulae for calculating one point of intersection of two circles float root = sqrt((((r1 + r2) * (r1 + r2)) - (d * d)) * ((d * d) - ((r2 - r1) * (r2 - r1)))); - int x = ((x1 + x2) / 2) + ((x2 - x1) * (r1 * r1 - r2 * r2)) / (2 * d * d) + ((y2 - y1) / (2 * d * d)) * root; - int y = ((y1 + y2) / 2) + ((y2 - y1) * (r1 * r1 - r2 * r2)) / (2 * d * d) - ((x2 - x1) / (2 * d * d)) * root; + int x = (int)(((x1 + x2) / 2) + ((x2 - x1) * (r1 * r1 - r2 * r2)) / (2 * d * d) + ((y2 - y1) / (2 * d * d)) * root); + int y = (int)(((y1 + y2) / 2) + ((y2 - y1) * (r1 * r1 - r2 * r2)) / (2 * d * d) - ((x2 - x1) / (2 * d * d)) * root); targetPos->x = x; targetPos->y = y; } else { ratio = 1 - (getRadius() / static_cast<float>(distance - 20)); - targetPos->x = sourceX + ratio * (getPosX() - sourceX); - targetPos->y = sourceY + ratio * (getPosY() - sourceY); + targetPos->x = (int16)(sourceX + ratio * (getPosX() - sourceX)); + targetPos->y = (int16)(sourceY + ratio * (getPosY() - sourceY)); } if (distance < getRadius()) { @@ -282,8 +282,8 @@ Common::Point *MineUnit::createTargetPos(int index, int distance, int weaponType case ITEM_EMP: ratio = 1 - (getRadius() / static_cast<float>(distance - 20)); - targetPos->x = sourceX + ratio * (getPosX() - sourceX); - targetPos->y = sourceY + ratio * (getPosY() - sourceY); + targetPos->x = (int16)(sourceX + ratio * (getPosX() - sourceX)); + targetPos->y = (int16)(sourceY + ratio * (getPosY() - sourceY)); break; default: diff --git a/engines/scumm/he/moonbase/ai_main.cpp b/engines/scumm/he/moonbase/ai_main.cpp index 7ca4fbd933..9c9ff8bb01 100644 --- a/engines/scumm/he/moonbase/ai_main.cpp +++ b/engines/scumm/he/moonbase/ai_main.cpp @@ -817,8 +817,7 @@ int AI::masterControlProgram(const int paramCount, const int32 *params) { { // ANGLE setting - int angleAdjustment = 0; - angleAdjustment = _vm->_rnd.getRandomNumber(_aiType[getCurrentPlayer()]->getAngleVariation() * AI_VAR_BASE_ANGLE) * 3.6; + int angleAdjustment = (int)(_vm->_rnd.getRandomNumber(_aiType[getCurrentPlayer()]->getAngleVariation() * AI_VAR_BASE_ANGLE) * 3.6); //pos or neg choice angleAdjustment *= ((_vm->_rnd.getRandomNumber(1) * 2) - 1); angleAdjustment *= randomAttenuation; diff --git a/engines/scumm/he/moonbase/ai_targetacquisition.cpp b/engines/scumm/he/moonbase/ai_targetacquisition.cpp index 938a02dba3..02c49dc1a7 100644 --- a/engines/scumm/he/moonbase/ai_targetacquisition.cpp +++ b/engines/scumm/he/moonbase/ai_targetacquisition.cpp @@ -226,7 +226,7 @@ IContainedObject *Sortie::createChildObj(int index, int &completionFlag) { if (!_ai->_vm->_rnd.getRandomNumber(4)) currentWeapon->setTypeID(ITEM_MINE); - (*i)->setDamage(thisDamage); + (*i)->setDamage((int)thisDamage); // Apply emp effect if (currentWeapon->getTypeID() == ITEM_EMP) { @@ -278,7 +278,8 @@ float Sortie::calcH() { } int Sortie::checkSuccess() { - if (!_enemyDefenses.size()) return SUCCESS; + if (!_enemyDefenses.size()) + return SUCCESS; int targetX = getTargetPosX(); int targetY = getTargetPosY(); @@ -431,8 +432,8 @@ int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) int randAngle = directAngleToHub + _ai->_vm->_rnd.getRandomNumber(179) - 90; int randDist = _ai->_vm->_rnd.getRandomNumber(109) + 40; - int x = targetX + randDist * cos(_ai->degToRad(randAngle)); - int y = targetY + randDist * sin(_ai->degToRad(randAngle)); + int x = (int)(targetX + randDist * cos(_ai->degToRad(randAngle))); + int y = (int)(targetY + randDist * sin(_ai->degToRad(randAngle))); int powAngle = _ai->getPowerAngleFromPoint(hubX, hubY, x, y, 20); @@ -496,8 +497,8 @@ int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) int xDist = xCoord - x; int yDist = yCoord - y; - x = xCoord + (terrainSquareSize * 1.414 * (xDist / (abs(xDist) + 1))); - y = yCoord + (terrainSquareSize * 1.414 * (yDist / (abs(yDist) + 1))); + x = (int)(xCoord + (terrainSquareSize * 1.414 * (xDist / (abs(xDist) + 1)))); + y = (int)(yCoord + (terrainSquareSize * 1.414 * (yDist / (abs(yDist) + 1)))); setTargetX(x); setTargetY(y); diff --git a/engines/scumm/he/moonbase/ai_traveller.cpp b/engines/scumm/he/moonbase/ai_traveller.cpp index 8294ea32b5..b1c9985b9d 100644 --- a/engines/scumm/he/moonbase/ai_traveller.cpp +++ b/engines/scumm/he/moonbase/ai_traveller.cpp @@ -143,10 +143,10 @@ IContainedObject *Traveller::createChildObj(int index, int &completionFlag) { if (directDist > _maxDist + 120) maxPower = _ai->getMaxPower(); else - maxPower = (static_cast<float>(directDist) / static_cast<float>(_maxDist + 120)) * _ai->getMaxPower(); + maxPower = (int)((static_cast<float>(directDist) / static_cast<float>(_maxDist + 120)) * _ai->getMaxPower()); maxPower -= 70; - power = maxPower * (1 - ((index % NUM_POWER_STEPS) * SIZE_POWER_STEP)); + power = (int)(maxPower * (1 - ((index % NUM_POWER_STEPS) * SIZE_POWER_STEP))); } retTraveller->setAngleTo(angle); @@ -188,8 +188,8 @@ IContainedObject *Traveller::createChildObj(int index, int &completionFlag) { float pwr = _ai->getMinPower() * .3; float cosine = cos((static_cast<float>(angle) / 360) * (2 * M_PI)); float sine = sin((static_cast<float>(angle) / 360) * (2 * M_PI)); - int xParam = xCoord + (pwr * cosine); - int yParam = yCoord + (pwr * sine); + int xParam = (int)(xCoord + (pwr * cosine)); + int yParam = (int)(yCoord + (pwr * sine)); if (xParam < 0) xParam += _ai->getMaxX(); @@ -233,8 +233,8 @@ IContainedObject *Traveller::createChildObj(int index, int &completionFlag) { int xDist = xCoord - _posX; int yDist = yCoord - _posY; - retTraveller->setPosX(xCoord + (terrainSquareSize * 1.414 * (xDist / (abs(xDist) + 1)))); - retTraveller->setPosY(yCoord + (terrainSquareSize * 1.414 * (yDist / (abs(yDist) + 1)))); + retTraveller->setPosX((int)(xCoord + (terrainSquareSize * 1.414 * (xDist / (abs(xDist) + 1))))); + retTraveller->setPosY((int)(yCoord + (terrainSquareSize * 1.414 * (yDist / (abs(yDist) + 1))))); int closestHub = _ai->getClosestUnit(retTraveller->getPosX(), retTraveller->getPosY(), _ai->getMaxX(), _ai->getCurrentPlayer(), 1, BUILDING_MAIN_BASE, 1, 110); diff --git a/engines/scumm/he/moonbase/ai_tree.cpp b/engines/scumm/he/moonbase/ai_tree.cpp index e3098a7b24..d18536812b 100644 --- a/engines/scumm/he/moonbase/ai_tree.cpp +++ b/engines/scumm/he/moonbase/ai_tree.cpp @@ -29,7 +29,12 @@ namespace Scumm { static int compareTreeNodes(const void *a, const void *b) { - return ((const TreeNode *)a)->value - ((const TreeNode *)b)->value; + if (((const TreeNode *)a)->value < ((const TreeNode *)b)->value) + return -1; + else if (((const TreeNode *)a)->value > ((const TreeNode *)b)->value) + return 1; + else + return 0; } Tree::Tree(AI *ai) : _ai(ai) { |