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author | Max Horn | 2007-01-21 16:57:13 +0000 |
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committer | Max Horn | 2007-01-21 16:57:13 +0000 |
commit | 44cbf4996b7a26832e566bfada4d186643056234 (patch) | |
tree | 0ecbed3664cbdd69401d4b89a3a9478f642047ff /engines/scumm/insane/insane_enemy.cpp | |
parent | 0a9276092fbd946f82a2ea7440d68f2fdaf33cc3 (diff) | |
download | scummvm-rg350-44cbf4996b7a26832e566bfada4d186643056234.tar.gz scummvm-rg350-44cbf4996b7a26832e566bfada4d186643056234.tar.bz2 scummvm-rg350-44cbf4996b7a26832e566bfada4d186643056234.zip |
Removed common/advancedDetector.h from agos.h, thus reducing the number of build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction)
svn-id: r25154
Diffstat (limited to 'engines/scumm/insane/insane_enemy.cpp')
0 files changed, 0 insertions, 0 deletions