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author | Travis Howell | 2006-07-15 04:53:54 +0000 |
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committer | Travis Howell | 2006-07-15 04:53:54 +0000 |
commit | 4664fdae6b88c059951972a5a409cc6c90d87a11 (patch) | |
tree | dcc081466b9049506a2505f93871a101560701f0 /engines/scumm | |
parent | c179895316a1d3f7eb19110016e0c4248da292a8 (diff) | |
download | scummvm-rg350-4664fdae6b88c059951972a5a409cc6c90d87a11.tar.gz scummvm-rg350-4664fdae6b88c059951972a5a409cc6c90d87a11.tar.bz2 scummvm-rg350-4664fdae6b88c059951972a5a409cc6c90d87a11.zip |
There are no known releases of indy3ega/monkeyega that require this bypass
svn-id: r23503
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/script_v5.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp index 0ec10e4c6f..813ebf0589 100644 --- a/engines/scumm/script_v5.cpp +++ b/engines/scumm/script_v5.cpp @@ -1449,14 +1449,6 @@ void ScummEngine_v5::o5_loadRoom() { room = getVarOrDirectByte(PARAM_1); - if (!_copyProtection) { - // Skip copy protection scheme - if (_game.id == GID_INDY3 && (_game.features & GF_OLD_BUNDLE) && room == 92) { - VAR(57) = 1; - return; - } - } - // For small header games, we only call startScene if the room // actually changed. This avoid unwanted (wrong) fades in Zak256 // and others. OTOH, it seems to cause a problem in newer games. |