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authorMartin Kiewitz2016-01-30 19:22:49 +0100
committerMartin Kiewitz2016-01-30 19:22:49 +0100
commitd79728114ef61dd8761bee2966701667a41daf13 (patch)
tree2ca15993a7759682dcbfe0bd4a1e0950fd7a050a /engines/sherlock/scalpel
parent7d20df856703fa57015dfb6b613d9478a8042987 (diff)
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SHERLOCK: SS: make main buttons multilingual
Also fix graphical issue with "press any key to continue" text
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r--engines/sherlock/scalpel/scalpel_fixed_text.cpp24
-rw-r--r--engines/sherlock/scalpel/scalpel_fixed_text.h6
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.cpp15
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.cpp201
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.h39
5 files changed, 193 insertions, 92 deletions
diff --git a/engines/sherlock/scalpel/scalpel_fixed_text.cpp b/engines/sherlock/scalpel/scalpel_fixed_text.cpp
index 8e8d01cad4..1cbd0c0cd8 100644
--- a/engines/sherlock/scalpel/scalpel_fixed_text.cpp
+++ b/engines/sherlock/scalpel/scalpel_fixed_text.cpp
@@ -28,6 +28,8 @@ namespace Sherlock {
namespace Scalpel {
static const char *const fixedTextEN[] = {
+ // Game hotkeys
+ "LMTPOCIUGJFS",
// SH1: Window buttons
"Exit",
"Up",
@@ -88,10 +90,8 @@ static const char *const fixedTextEN[] = {
"YYes",
"NNo",
// SH1: Press key text
- "Press any Key for More.",
- "P",
- "Press any Key to Continue.",
- "P",
+ "PPress any Key for More.",
+ "PPress any Key to Continue.",
// SH1: Initial Inventory
"A message requesting help",
"A number of business cards",
@@ -173,6 +173,8 @@ static const char *const fixedTextEN[] = {
// small o-umlaut: 0x94 / octal 224
// small u-umlaut: 0x81 / octal 201
static const char *const fixedTextDE[] = {
+ // Game hotkeys
+ "SBRNOCTEGADU", // original: did not support hotkeys for actions
// SH1: Window buttons
"Zur\201ck",
"Hoch",
@@ -233,10 +235,8 @@ static const char *const fixedTextDE[] = {
"JJa",
"NNein",
// SH1: Press key text
- "Mehr auf Tastendruck...",
- "M",
- "Beliebige Taste dr\201cken.",
- "B",
+ "MMehr auf Tastendruck...",
+ "BBeliebige Taste dr\201cken.",
// SH1: Initial Inventory
"Ein Hilferuf von Lestrade",
"Holmes' Visitenkarten",
@@ -317,6 +317,8 @@ static const char *const fixedTextDE[] = {
// up-side down question mark - 0xA8 / octal 250
// n with a wave on top - 0xA4 / octal 244
static const char *const fixedTextES[] = {
+ // Game hotkeys
+ "VMHTACIUDNFO",
// SH1: Window buttons
"Salir", // original interpreter: "Exit"
"Subir",
@@ -377,10 +379,8 @@ static const char *const fixedTextES[] = {
"SSi",
"NNo",
// SH1: Press key text
- "Tecla para ver mas",
- "T",
- "Tecla para continuar",
- "T",
+ "TTecla para ver mas",
+ "TTecla para continuar",
// SH1: Initial Inventory
"Un mensaje solicitando ayuda",
"Unas cuantas tarjetas de visita",
diff --git a/engines/sherlock/scalpel/scalpel_fixed_text.h b/engines/sherlock/scalpel/scalpel_fixed_text.h
index 1dfee1f69d..841d602408 100644
--- a/engines/sherlock/scalpel/scalpel_fixed_text.h
+++ b/engines/sherlock/scalpel/scalpel_fixed_text.h
@@ -30,8 +30,10 @@ namespace Sherlock {
namespace Scalpel {
enum FixedTextId {
+ // Game hotkeys
+ kFixedText_Game_Hotkeys = 0,
// Window buttons
- kFixedText_Window_Exit = 0,
+ kFixedText_Window_Exit,
kFixedText_Window_Up,
kFixedText_Window_Down,
// Inventory buttons
@@ -91,9 +93,7 @@ enum FixedTextId {
kFixedText_QuitGame_No,
// Press key text
kFixedText_PressKey_ForMore,
- kFixedText_PressKey_ForMoreHotkey,
kFixedText_PressKey_ToContinue,
- kFixedText_PressKey_ToContinueHotkey,
// Initial inventory
kFixedText_InitInventory_Message,
kFixedText_InitInventory_HolmesCard,
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
index f82ad099aa..b6c14aaa87 100644
--- a/engines/sherlock/scalpel/scalpel_talk.cpp
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -684,7 +684,6 @@ Common::Point ScalpelTalk::get3doPortraitPosition() const {
}
void ScalpelTalk::drawInterface() {
- FixedText &fixedText = *_vm->_fixedText;
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
Surface &bb = *screen._backBuffer;
@@ -698,9 +697,9 @@ void ScalpelTalk::drawInterface() {
SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
if (_talkTo != -1) {
- Common::String fixedText_Exit = fixedText.getText(kFixedText_Window_Exit);
- Common::String fixedText_Up = fixedText.getText(kFixedText_Window_Up);
- Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
+ Common::String fixedText_Exit = FIXED(Window_Exit);
+ Common::String fixedText_Up = FIXED(Window_Up);
+ Common::String fixedText_Down = FIXED(Window_Down);
screen.makeButton(Common::Rect(99, CONTROLS_Y, 139, CONTROLS_Y + 10),
119, fixedText_Exit);
@@ -709,14 +708,10 @@ void ScalpelTalk::drawInterface() {
screen.makeButton(Common::Rect(181, CONTROLS_Y, 221, CONTROLS_Y + 10),
200, fixedText_Down);
} else {
- Common::String fixedText_PressKeyToContinue = fixedText.getText(kFixedText_PressKey_ToContinue);
- Common::String fixedText_PressKeyToContinueHotkey = fixedText.getText(kFixedText_PressKey_ToContinueHotkey);
- int fixedText_PressKeyToContinueLen = screen.stringWidth(fixedText_PressKeyToContinue);
+ Common::String fixedText_PressKeyToContinue = FIXED(PressKey_ToContinue);
screen.makeButton(Common::Rect(46, CONTROLS_Y, 273, CONTROLS_Y + 10),
- 160, fixedText_PressKeyToContinue);
- screen.gPrint(Common::Point(160 - fixedText_PressKeyToContinueLen / 2, CONTROLS_Y), COMMAND_FOREGROUND,
- "%s", fixedText_PressKeyToContinueHotkey.c_str());
+ 160, fixedText_PressKeyToContinue, true);
}
}
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index 5d9dce794d..379e9bf288 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -64,8 +64,6 @@ const int INVENTORY_POINTS[8][3] = {
{ 285, 315, 294 }
};
-const char COMMANDS[13] = "LMTPOCIUGJFS";
-const char COMMANDS_3DO[13] = "LMTPOCIUGSFF";
const int UI_OFFSET_3DO = 16; // (320 - 288) / 2
/*----------------------------------------------------------------*/
@@ -98,6 +96,43 @@ ScalpelUserInterface::ScalpelUserInterface(SherlockEngine *vm): UserInterface(vm
_cNum = 0;
_find = 0;
_oldUse = 0;
+
+ // Set up hotkeys
+ Common::String gameHotkeys = FIXED(Game_Hotkeys);
+
+ memset(_hotkeysIndexed, 0, sizeof(_hotkeysIndexed));
+ assert(gameHotkeys.size() <= sizeof(_hotkeysIndexed));
+ memcpy(_hotkeysIndexed, gameHotkeys.c_str(), gameHotkeys.size());
+
+ _hotkeyLook = gameHotkeys[0];
+ _hotkeyMove = gameHotkeys[1];
+ _hotkeyTalk = gameHotkeys[2];
+ _hotkeyPickUp = gameHotkeys[3];
+ _hotkeyOpen = gameHotkeys[4];
+ _hotkeyClose = gameHotkeys[5];
+ _hotkeyInventory = gameHotkeys[6];
+ _hotkeyUse = gameHotkeys[7];
+ _hotkeyGive = gameHotkeys[8];
+ _hotkeyJournal = gameHotkeys[9];
+ _hotkeyFiles = gameHotkeys[10];
+ _hotkeySetUp = gameHotkeys[11];
+ _hotkeyLoadGame = 0;
+ _hotkeySaveGame = 0;
+
+ if (IS_3DO) {
+ // 3DO doesn't have a Journal nor a Files button
+ // Instead it has the setup button in place of the journal
+ // and also "Load" and "Save" buttons underneath it.
+ _hotkeyJournal = 0;
+ _hotkeyFiles = 0;
+ _hotkeyLoadGame = 'A'; // "S" already used for SetUp
+ _hotkeySaveGame = 'V'; // ditto
+
+ _hotkeysIndexed[MAINBUTTON_JOURNAL] = 0;
+ _hotkeysIndexed[MAINBUTTON_FILES] = 0;
+ _hotkeysIndexed[MAINBUTTON_LOADGAME] = 'A';
+ _hotkeysIndexed[MAINBUTTON_SAVEGAME] = 'V';
+ }
}
ScalpelUserInterface::~ScalpelUserInterface() {
@@ -439,7 +474,8 @@ void ScalpelUserInterface::toggleButton(int num) {
if (_menuMode != (MenuMode)(num + 1)) {
_menuMode = (MenuMode)(num + 1);
- _oldKey = COMMANDS[num];
+ assert(num < sizeof(_hotkeysIndexed));
+ _oldKey = _hotkeysIndexed[num];
_oldTemp = num;
if (_keyboardInput) {
@@ -721,7 +757,7 @@ void ScalpelUserInterface::doEnvControl() {
// Escape _key will close the dialog
if (_key == Common::KEYCODE_ESCAPE)
- _key = 'E';
+ _key = saves._hotkeyExit;
int buttonIndex = saves.identifyUserButton(_key);
@@ -1222,7 +1258,7 @@ void ScalpelUserInterface::doLookControl() {
banishWindow(true);
_windowBounds.top = CONTROLS_Y1;
- _key = _oldKey = COMMANDS[LOOK_MODE - 1];
+ _key = _oldKey = _hotkeyLook;
_temp = _oldTemp = 0;
_menuMode = LOOK_MODE;
events.clearEvents();
@@ -1252,7 +1288,7 @@ void ScalpelUserInterface::doLookControl() {
screen._backBuffer2.blitFrom(tempSurface, Common::Point(0, CONTROLS_Y1));
_windowBounds.top = CONTROLS_Y1;
- _key = _oldKey = COMMANDS[LOOK_MODE - 1];
+ _key = _oldKey = _hotkeyLook;
_temp = _oldTemp = 0;
events.clearEvents();
_invLookFlag = false;
@@ -1268,41 +1304,83 @@ void ScalpelUserInterface::doMainControl() {
ScalpelInventory &inv = *(ScalpelInventory *)_vm->_inventory;
ScalpelSaveManager &saves = *(ScalpelSaveManager *)_vm->_saves;
Common::Point pt = events.mousePos();
- const char *commands = IS_3DO ? COMMANDS_3DO : COMMANDS;
+ int pressedButtonId = -1; // button id according to enum MAINBUTTON_*
if ((events._pressed || events._released) && pt.y > CONTROLS_Y) {
events.clearKeyboard();
_key = -1;
+ _temp = 12; // no button currently selected
// Check whether the mouse is in any of the command areas
- for (_temp = 0; (_temp < 12) && (_key == -1); ++_temp) {
- Common::Rect r(MENU_POINTS[_temp][0], MENU_POINTS[_temp][1],
- MENU_POINTS[_temp][2], MENU_POINTS[_temp][3]);
- if (IS_3DO && _temp >= 0 && _temp <= 2) {
+ for (int buttonNr = 0; buttonNr < 12; buttonNr++) {
+ Common::Rect r(MENU_POINTS[buttonNr][0], MENU_POINTS[buttonNr][1],
+ MENU_POINTS[buttonNr][2], MENU_POINTS[buttonNr][3]);
+ if (IS_3DO && buttonNr >= 0 && buttonNr <= 2) {
r.left += UI_OFFSET_3DO - 1;
r.right += UI_OFFSET_3DO - 1;
}
- if (r.contains(pt))
- _key = commands[_temp];
+ if (r.contains(pt)) {
+ _temp = buttonNr;
+ pressedButtonId = buttonNr;
+ if (IS_3DO) {
+ // Replace some buttons according to 3DO
+ switch (pressedButtonId) {
+ case MAINBUTTON_JOURNAL:
+ pressedButtonId = MAINBUTTON_SETUP;
+ break;
+ case MAINBUTTON_FILES:
+ pressedButtonId = MAINBUTTON_LOADGAME;
+ break;
+ case MAINBUTTON_SETUP:
+ pressedButtonId = MAINBUTTON_SAVEGAME;
+ break;
+ default:
+ break;
+ }
+ }
+ // Get hotkey, that's assigned to it
+ assert(buttonNr < sizeof(_hotkeysIndexed));
+ _key = _hotkeysIndexed[buttonNr];
+ break;
+ }
}
- --_temp;
} else if (_keyPress) {
// Keyboard control
_keyboardInput = true;
+ _temp = 12; // no button currently selected
- char key = toupper(_keyPress);
- const char *c = strchr(commands, key);
- if (c) {
- _temp = c - commands;
+ byte key = toupper(_keyPress);
+
+ for (int16 buttonId = 0; buttonId < sizeof(_hotkeysIndexed); buttonId++) {
+ if (key == _hotkeysIndexed[buttonId]) {
+ pressedButtonId = buttonId;
+ }
+ }
+ if (pressedButtonId >= 0) {
+ _temp = pressedButtonId;
_key = key;
+ if (IS_3DO) {
+ // Fix up button number for 3DO
+ switch (pressedButtonId) {
+ case MAINBUTTON_SETUP:
+ _temp = 9;
+ break;
+ case MAINBUTTON_LOADGAME:
+ _temp = 10;
+ break;
+ case MAINBUTTON_SAVEGAME:
+ _temp = 11;
+ break;
+ default:
+ break;
+ }
+ }
} else {
- _temp = 12;
+ _key = -1;
}
- if (_temp == 12)
- _key = -1;
-
if (events._rightPressed) {
+ pressedButtonId = -1;
_temp = 12;
_key = -1;
}
@@ -1332,58 +1410,52 @@ void ScalpelUserInterface::doMainControl() {
}
if (!events._pressed && !_windowOpen) {
- switch (_key) {
- case 'L':
+ switch (pressedButtonId) {
+ case MAINBUTTON_LOOK:
toggleButton(0);
break;
- case 'M':
+ case MAINBUTTON_MOVE:
toggleButton(1);
break;
- case 'T':
+ case MAINBUTTON_TALK:
toggleButton(2);
break;
- case 'P':
+ case MAINBUTTON_PICKUP:
toggleButton(3);
break;
- case 'O':
+ case MAINBUTTON_OPEN:
toggleButton(4);
break;
- case 'C':
+ case MAINBUTTON_CLOSE:
toggleButton(5);
break;
- case 'I':
+ case MAINBUTTON_INVENTORY:
pushButton(6);
_selector = _oldSelector = -1;
_menuMode = INV_MODE;
inv.drawInventory(LOOK_INVENTORY_MODE);
break;
- case 'U':
+ case MAINBUTTON_USE:
pushButton(7);
_selector = _oldSelector = -1;
_menuMode = USE_MODE;
inv.drawInventory(USE_INVENTORY_MODE);
break;
- case 'G':
+ case MAINBUTTON_GIVE:
pushButton(8);
_selector = _oldSelector = -1;
_menuMode = GIVE_MODE;
inv.drawInventory(GIVE_INVENTORY_MODE);
break;
- case 'J':
- pushButton(9);
- _menuMode = JOURNAL_MODE;
- journalControl();
+ case MAINBUTTON_JOURNAL:
+ if (!IS_3DO) {
+ pushButton(9);
+ _menuMode = JOURNAL_MODE;
+ journalControl();
+ }
break;
- case 'F':
- if (IS_3DO) {
- if (_temp == 10) {
- pushButton(10);
- vm.showScummVMRestoreDialog();
- } else if (_temp == 11) {
- pushButton(11);
- vm.showScummVMSaveDialog();
- }
- } else {
+ case MAINBUTTON_FILES:
+ if (!IS_3DO) {
pushButton(10);
// Create a thumbnail of the current screen before the files dialog is shown, in case
@@ -1405,7 +1477,19 @@ void ScalpelUserInterface::doMainControl() {
}
}
break;
- case 'S':
+ case MAINBUTTON_LOADGAME:
+ if (IS_3DO) {
+ pushButton(10);
+ vm.showScummVMRestoreDialog();
+ }
+ break;
+ case MAINBUTTON_SAVEGAME:
+ if (IS_3DO) {
+ pushButton(11);
+ vm.showScummVMSaveDialog();
+ }
+ break;
+ case MAINBUTTON_SETUP:
pushButton(IS_3DO ? 9 : 11);
_menuMode = SETUP_MODE;
Settings::show(_vm);
@@ -1800,7 +1884,6 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first
ScalpelInventory &inv = *(ScalpelInventory *)_vm->_inventory;
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
Talk &talk = *_vm->_talk;
- FixedText &fixedText = *_vm->_fixedText;
if (str.hasPrefix("_")) {
_lookScriptFlag = true;
@@ -1832,7 +1915,7 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first
banishWindow(1);
events.setCursor(MAGNIFY);
_windowBounds.top = CONTROLS_Y1;
- _key = _oldKey = COMMANDS[LOOK_MODE - 1];
+ _key = _oldKey = _hotkeyLook;
_temp = _oldTemp = 0;
_menuMode = LOOK_MODE;
events.clearEvents();
@@ -1859,7 +1942,7 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first
banishWindow(1);
_windowBounds.top = CONTROLS_Y1;
- _key = _oldKey = COMMANDS[INV_MODE - 1];
+ _key = _oldKey = _hotkeyInventory;
_temp = _oldTemp = 0;
events.clearEvents();
@@ -1931,26 +2014,16 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first
// Handle display depending on whether all the message was shown
if (!endOfStr) {
- Common::String fixedText_PressKeyForMore = fixedText.getText(kFixedText_PressKey_ForMore);
- Common::String fixedText_PressKeyForMoreHotkey = fixedText.getText(kFixedText_PressKey_ForMoreHotkey);
- int fixedText_PressKeyForMoreLen = screen.stringWidth(fixedText_PressKeyForMore);
+ Common::String fixedText_PressKeyForMore = FIXED(PressKey_ForMore);
screen.makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10),
- (SHERLOCK_SCREEN_WIDTH - fixedText_PressKeyForMoreLen) / 2,
- fixedText_PressKeyForMore);
- screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH - fixedText_PressKeyForMoreLen) / 2, CONTROLS_Y),
- COMMAND_FOREGROUND, "%s", fixedText_PressKeyForMoreHotkey.c_str());
+ SHERLOCK_SCREEN_WIDTH / 2, fixedText_PressKeyForMore, true);
_descStr = msgP;
} else {
- Common::String fixedText_PressKeyToContinue = fixedText.getText(kFixedText_PressKey_ToContinue);
- Common::String fixedText_PressKeyToContinueHotkey = fixedText.getText(kFixedText_PressKey_ToContinueHotkey);
- int fixedText_PressKeyToContinueLen = screen.stringWidth(fixedText_PressKeyToContinue);
+ Common::String fixedText_PressKeyToContinue = FIXED(PressKey_ToContinue);
screen.makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10),
- SHERLOCK_SCREEN_WIDTH / 2,
- fixedText_PressKeyToContinue);
- screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH - fixedText_PressKeyToContinueLen) / 2, CONTROLS_Y),
- COMMAND_FOREGROUND, "%s", fixedText_PressKeyToContinueHotkey.c_str());
+ SHERLOCK_SCREEN_WIDTH / 2, fixedText_PressKeyToContinue, true);
_descStr = "";
}
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.h b/engines/sherlock/scalpel/scalpel_user_interface.h
index c8ecefb3d9..9d021bd827 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.h
+++ b/engines/sherlock/scalpel/scalpel_user_interface.h
@@ -33,12 +33,27 @@ class Talk;
namespace Scalpel {
-extern const char COMMANDS[13];
-extern const char COMMANDS_3DO[13];
extern const int MENU_POINTS[12][4];
extern const int INVENTORY_POINTS[8][3];
+enum {
+ MAINBUTTON_LOOK = 0,
+ MAINBUTTON_MOVE,
+ MAINBUTTON_TALK,
+ MAINBUTTON_PICKUP,
+ MAINBUTTON_OPEN,
+ MAINBUTTON_CLOSE,
+ MAINBUTTON_INVENTORY,
+ MAINBUTTON_USE,
+ MAINBUTTON_GIVE,
+ MAINBUTTON_JOURNAL,
+ MAINBUTTON_FILES,
+ MAINBUTTON_SETUP,
+ MAINBUTTON_LOADGAME,
+ MAINBUTTON_SAVEGAME
+};
+
class Settings;
class ScalpelUserInterface: public UserInterface {
@@ -49,7 +64,7 @@ private:
int _lookHelp;
int _help, _oldHelp;
int _key, _oldKey;
- int _temp, _oldTemp;
+ int _temp, _oldTemp; // button number (0-11)
int _oldLook;
bool _keyboardInput;
bool _pause;
@@ -144,6 +159,24 @@ public:
ImageFile *_controlPanel;
ImageFile *_controls;
int _oldUse;
+
+ byte _hotkeyLook;
+ byte _hotkeyMove;
+ byte _hotkeyTalk;
+ byte _hotkeyPickUp;
+ byte _hotkeyOpen;
+ byte _hotkeyClose;
+ byte _hotkeyInventory;
+ byte _hotkeyUse;
+ byte _hotkeyGive;
+ byte _hotkeyJournal; // not used for 3DO
+ byte _hotkeyFiles; // not used for 3DO
+ byte _hotkeySetUp; // SetUp-button is in the spot of Journal for 3DO
+ byte _hotkeyLoadGame; // 3DO
+ byte _hotkeySaveGame; // 3DO
+
+ byte _hotkeysIndexed[14];
+
public:
ScalpelUserInterface(SherlockEngine *vm);
virtual ~ScalpelUserInterface();