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author | Martin Kiewitz | 2016-01-30 17:26:04 +0100 |
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committer | Martin Kiewitz | 2016-01-30 17:26:04 +0100 |
commit | da486f0f91e762219ee96d9d6625758e6f5b319e (patch) | |
tree | 49fecc06ca4c39ba391491207bfc33cf014d1f33 /engines/sherlock/scalpel | |
parent | 9a91ed930d114d3ed7a6e493a3e82886464f0aa9 (diff) | |
download | scummvm-rg350-da486f0f91e762219ee96d9d6625758e6f5b319e.tar.gz scummvm-rg350-da486f0f91e762219ee96d9d6625758e6f5b319e.tar.bz2 scummvm-rg350-da486f0f91e762219ee96d9d6625758e6f5b319e.zip |
SHERLOCK: SS: fix inventory button gfx glitch
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_user_interface.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp index c48c2af884..3ed4368a45 100644 --- a/engines/sherlock/scalpel/scalpel_user_interface.cpp +++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp @@ -1007,12 +1007,12 @@ void ScalpelUserInterface::doInvControl() { if (found != -1) // If a slot highlighted, set its color colors[found] = COMMAND_HIGHLIGHTED; - screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), colors[0], true, inv._fixedTextExit); + screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), colors[0], true, inv._fixedTextExit, true); if (found >= 0 && found <= 3) { - screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), colors[1], true, inv._fixedTextLook); - screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), colors[2], true, inv._fixedTextUse); - screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), colors[3], true, inv._fixedTextGive); + screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), colors[1], true, inv._fixedTextLook, true); + screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), colors[2], true, inv._fixedTextUse, true); + screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), colors[3], true, inv._fixedTextGive, true); inv._invMode = (InvMode)found; _selector = -1; } |