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author | Alexander Tkachev | 2016-07-25 14:32:04 +0600 |
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committer | Alexander Tkachev | 2016-08-24 16:07:55 +0600 |
commit | b665fc933d7d1c9e32820e5a3f24d0e3456a0ff7 (patch) | |
tree | e98f6ad4dbe2100bed8b328014a89c6080c1e5b8 /engines/sword1 | |
parent | b8fae56c6733cdb5f6e4f64266ca61105eb3155d (diff) | |
download | scummvm-rg350-b665fc933d7d1c9e32820e5a3f24d0e3456a0ff7.tar.gz scummvm-rg350-b665fc933d7d1c9e32820e5a3f24d0e3456a0ff7.tar.bz2 scummvm-rg350-b665fc933d7d1c9e32820e5a3f24d0e3456a0ff7.zip |
ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.
As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
Diffstat (limited to 'engines/sword1')
-rw-r--r-- | engines/sword1/detection.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/sword1/detection.cpp b/engines/sword1/detection.cpp index d9cc3cda7f..0edf856125 100644 --- a/engines/sword1/detection.cpp +++ b/engines/sword1/detection.cpp @@ -91,7 +91,6 @@ public: virtual GameDescriptor findGame(const char *gameid) const; virtual GameList detectGames(const Common::FSList &fslist) const; virtual SaveStateList listSaves(const char *target) const; - virtual bool simpleSaveNames() const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; @@ -264,8 +263,6 @@ SaveStateList SwordMetaEngine::listSaves(const char *target) const { return saveList; } -bool SwordMetaEngine::simpleSaveNames() const { return false; } - int SwordMetaEngine::getMaximumSaveSlot() const { return 999; } void SwordMetaEngine::removeSaveState(const char *target, int slot) const { |