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author | Torbjörn Andersson | 2007-12-16 09:44:04 +0000 |
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committer | Torbjörn Andersson | 2007-12-16 09:44:04 +0000 |
commit | bd7bef0fe662ab26ffb2fd979cdaabc4aa27cc47 (patch) | |
tree | 3fa36094a4a55a8eb7c10a2927adfb449b673830 /engines/sword2/palette.cpp | |
parent | aa96ec99400b76b0bf9cc0efc00d6cf6c2984c2b (diff) | |
download | scummvm-rg350-bd7bef0fe662ab26ffb2fd979cdaabc4aa27cc47.tar.gz scummvm-rg350-bd7bef0fe662ab26ffb2fd979cdaabc4aa27cc47.tar.bz2 scummvm-rg350-bd7bef0fe662ab26ffb2fd979cdaabc4aa27cc47.zip |
Clear the EXIT_CLICK_ID variable when entering a new room. Otherwise, if an
exit warps back to the same room, clicking on the same exit again is
misinterpreted as a double-click, and that only works if we're already walking
towards that exit. Otherwise, the game will hang. This fixed bug #1851502
("SWORD2: Black-out in Forest").
svn-id: r29876
Diffstat (limited to 'engines/sword2/palette.cpp')
0 files changed, 0 insertions, 0 deletions