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authorTorbjörn Andersson2007-01-27 22:10:50 +0000
committerTorbjörn Andersson2007-01-27 22:10:50 +0000
commit0080ae687a720b4c05ca3baae6a88a4f63a618ca (patch)
tree20dfb4d8205d8f5874a8781dd79a5b52c269e96f /engines/sword2
parent46609ad455bbc62ddd6393b5ea640fd94b965ef4 (diff)
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Stop movie lead-in/out when restarting the game (as I already claimed in a
comment that I was doing) to *really* fix bug #1645480. This time for sure... svn-id: r25231
Diffstat (limited to 'engines/sword2')
-rw-r--r--engines/sword2/resman.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/resman.cpp b/engines/sword2/resman.cpp
index 49ee60530f..a5eeb4a216 100644
--- a/engines/sword2/resman.cpp
+++ b/engines/sword2/resman.cpp
@@ -541,7 +541,7 @@ void ResourceManager::removeAll() {
// will still believe that the sound resources are in memory. We also
// need to kill the movie lead-in/out.
- _vm->_sound->clearFxQueue(false);
+ _vm->_sound->clearFxQueue(true);
for (uint i = 0; i < _totalResFiles; i++)
remove(i);