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authorVladimir Menshakov2010-02-07 17:48:18 +0000
committerVladimir Menshakov2010-02-07 17:48:18 +0000
commit3151ed91459f1cf687fbd9f4f44a162e1b69b0a1 (patch)
tree10873482973dbd24e218d841dfed24276084beb6 /engines/teenagent
parentad8ebf0130e115af443481fbbccfc70f20f84ade (diff)
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removed mark animation and overlay animation hack
svn-id: r47976
Diffstat (limited to 'engines/teenagent')
-rw-r--r--engines/teenagent/scene.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp
index 5c41e17c64..39a825c11e 100644
--- a/engines/teenagent/scene.cpp
+++ b/engines/teenagent/scene.cpp
@@ -785,8 +785,9 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) {
_system->unlockScreen();
continue;
}
- //render on, skipped for animation
- if (mark == NULL && debug_features.feature[DebugFeatures::kShowOn]) {
+ //removed mark == null. In final scene of chapter 2 mark rendered above table.
+ //if it'd cause any bugs, add hack here. (_id != 23 && mark == NULL)
+ if (debug_features.feature[DebugFeatures::kShowOn]) {
on.render(surface, actor_animation_position);
}