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author | Robert Špalek | 2009-11-22 20:25:27 +0000 |
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committer | Robert Špalek | 2009-11-22 20:25:27 +0000 |
commit | 772b89682d7ae314d1b776f6c47ab10ac6d865cb (patch) | |
tree | 1a05d763c1c937d205150d8bd459f82941f58fed /engines/tinsel/play.h | |
parent | 00063b142303483cfea7fc2522ac45daaa7025f4 (diff) | |
download | scummvm-rg350-772b89682d7ae314d1b776f6c47ab10ac6d865cb.tar.gz scummvm-rg350-772b89682d7ae314d1b776f6c47ab10ac6d865cb.tar.bz2 scummvm-rg350-772b89682d7ae314d1b776f6c47ab10ac6d865cb.zip |
Make sure hands are empty after loading the game
(otherwise we could have in our hands an unreachable object). This works
thanks to moving clearing _currentItem into putItem(), which gets called
in inventoryReload().
svn-id: r46096
Diffstat (limited to 'engines/tinsel/play.h')
0 files changed, 0 insertions, 0 deletions