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author | D G Turner | 2018-10-11 10:18:48 +0100 |
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committer | D G Turner | 2018-10-11 10:18:48 +0100 |
commit | c8b98dd41cb395d56de15f447b28f6b8b3c3e2e3 (patch) | |
tree | 34a9dd4ecc54cf91efe8d27aea1917cda9ec4636 /engines/tinsel/strres.h | |
parent | c5db13d5e0ed07ca7467c017e2264d0341a00088 (diff) | |
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AGI: Clamp Graphics Blit into Screen Area.
Some games, especially fangames appear to blit to co-ordinates outside
the screen area, which caused an assertion in the graphics backend.
To prevent this and allow further debugging in these cases, we clamp
this to the screen area. Note that there are several other locations
which do backend graphics calls, so this may need to be applied
elsewhere in the general case.
This fixes bug Trac #10736.
Diffstat (limited to 'engines/tinsel/strres.h')
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