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author | Colin Snover | 2016-03-13 22:20:44 -0500 |
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committer | Colin Snover | 2016-03-13 22:28:39 -0500 |
commit | e6842022dbb401087745b357b5df1dbc89bf497b (patch) | |
tree | 7ae2ae252cfbe3e5dd86be15378895a4678f5b10 /engines/toon | |
parent | bfd7e4e7842863da67d3cd1dc670f7229ee935c3 (diff) | |
download | scummvm-rg350-e6842022dbb401087745b357b5df1dbc89bf497b.tar.gz scummvm-rg350-e6842022dbb401087745b357b5df1dbc89bf497b.tar.bz2 scummvm-rg350-e6842022dbb401087745b357b5df1dbc89bf497b.zip |
SCI32: Fix scaler drawing pixels at the wrong positions
In order for scaling ratios to apply equally across objects that
start at different positions on the screen, the pixels that are
read from the source bitmap must all use the same pattern of
division. In other words, cels must follow the same scaling pattern
as if they were drawn starting at an even multiple of the scaling
ratio, even if they were not.
Diffstat (limited to 'engines/toon')
0 files changed, 0 insertions, 0 deletions