aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/blue_force
diff options
context:
space:
mode:
authorPaul Gilbert2011-12-27 20:57:50 +1100
committerPaul Gilbert2011-12-27 20:57:50 +1100
commit5d195fe3294e782259922425ffac445cf15ab87c (patch)
tree8971a7fbdb0329379317fad905c8d05e271c60da /engines/tsage/blue_force
parent539a42d2efc46c629ecc9849e8029d9cf0796598 (diff)
downloadscummvm-rg350-5d195fe3294e782259922425ffac445cf15ab87c.tar.gz
scummvm-rg350-5d195fe3294e782259922425ffac445cf15ab87c.tar.bz2
scummvm-rg350-5d195fe3294e782259922425ffac445cf15ab87c.zip
TSAGE: Added explicit prefixes to more NULL's used in setDetails calls
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp46
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.cpp24
-rw-r--r--engines/tsage/blue_force/blueforce_scenes5.cpp38
-rw-r--r--engines/tsage/blue_force/blueforce_scenes6.cpp12
-rw-r--r--engines/tsage/blue_force/blueforce_scenes7.cpp8
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp42
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp24
7 files changed, 97 insertions, 97 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index a63f45d8df..8955199286 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -269,20 +269,20 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
_object17.setVisage(301);
_object17.setStrip(1);
_object17.setPosition(Common::Point(87, 88));
- _object17.setDetails(300, 11, 13, 2, 1, NULL);
+ _object17.setDetails(300, 11, 13, 2, 1, (SceneItem *)NULL);
_object18.postInit();
_object18.setVisage(301);
_object18.setStrip(1);
_object18.setPosition(Common::Point(137, 92));
- _object18.setDetails(300, 11, 13, 3, 1, NULL);
+ _object18.setDetails(300, 11, 13, 3, 1, (SceneItem *)NULL);
}
_object19.postInit();
_object19.setVisage(301);
_object19.setStrip(1);
_object19.setPosition(Common::Point(175, 99));
- _object19.setDetails(300, 11, 13, 34, 1, NULL);
+ _object19.setDetails(300, 11, 13, 34, 1, (SceneItem *)NULL);
_object11.postInit();
_object11.setVisage(301);
@@ -1015,7 +1015,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) {
_atfMemo.setStrip(4);
_atfMemo.setFrame(4);
_atfMemo.fixPriority(82);
- _atfMemo.setDetails(315, -1, -1, -1, 1, NULL);
+ _atfMemo.setDetails(315, -1, -1, -1, 1, (SceneItem *)NULL);
}
if (BF_GLOBALS._dayNumber == 1) {
@@ -1026,7 +1026,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) {
_bulletinMemo.setStrip(4);
_bulletinMemo.setFrame(2);
_bulletinMemo.fixPriority(82);
- _bulletinMemo.setDetails(315, -1, -1, -1, 1, NULL);
+ _bulletinMemo.setDetails(315, -1, -1, -1, 1, (SceneItem *)NULL);
}
} else if ((BF_INVENTORY._daNote._sceneNumber != 1) && (BF_GLOBALS._dayNumber < 3)) {
_object2.postInit();
@@ -1035,7 +1035,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) {
_object2.setFrame(2);
_object2.setPosition(Common::Point(304, 31));
_object2.fixPriority(70);
- _object2.setDetails(315, 3, 4, -1, 1, NULL);
+ _object2.setDetails(315, 3, 4, -1, 1, (SceneItem *)NULL);
}
_sutterSlot.setDetails(12, 315, 35, -1, 36, 1);
@@ -2686,7 +2686,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) {
_harrison.setObjectWrapper(new SceneObjectWrapper());
_harrison.animate(ANIM_MODE_1, NULL);
_harrison.changeZoom(-1);
- _harrison.setDetails(350, 12, 13, 14, 1, NULL);
+ _harrison.setDetails(350, 12, 13, 14, 1, (SceneItem *)NULL);
_harrison._moveDiff = Common::Point(2, 1);
_stripManager.addSpeaker(&_harrisonSpeaker);
@@ -3586,7 +3586,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) {
_lyle.setStrip(1);
_lyle.setAction(&_action1);
_lyle._flag = BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 1 : 0;
- _lyle.setDetails(355, 40, 42, 41, 1, NULL);
+ _lyle.setDetails(355, 40, 42, 41, 1, (SceneItem *)NULL);
}
if ((BF_INVENTORY.getObjectScene(INV_RAGS) == 0) && (BF_INVENTORY.getObjectScene(INV_JAR) == 0) &&
@@ -3671,7 +3671,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) {
}
_item3._sceneRegionId = 18;
- _harrison.setDetails(355, 18, 20, 19, 1, NULL);
+ _harrison.setDetails(355, 18, 20, 19, 1, (SceneItem *)NULL);
_item6.setDetails(10, 355, 2, -1, 14, 1);
_item7.setDetails(11, 355, 3, -1, 15, 1);
_item8.setDetails(12, 355, 4, -1, 8, 1);
@@ -4944,7 +4944,7 @@ void Scene370::signal() {
case 3:
break;
case 3707:
- _object5.setDetails(370, 6, -1, 7, 1, NULL);
+ _object5.setDetails(370, 6, -1, 7, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.push_back(&_object5);
// Deliberate fall-through
case 3700:
@@ -5138,7 +5138,7 @@ void Scene380::postInit(SceneObjectList *OwnerList) {
_door.setVisage(380);
_door.setStrip(4);
_door.setPosition(Common::Point(132, 66));
- _door.setDetails(380, 12, 13, -1, 1, NULL);
+ _door.setDetails(380, 12, 13, -1, 1, (SceneItem *)NULL);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
@@ -5153,7 +5153,7 @@ void Scene380::postInit(SceneObjectList *OwnerList) {
// Show vechile as car
_vechile.setStrip(3);
_vechile.setPosition(Common::Point(273, 125));
- _vechile.setDetails(580, 2, 3, -1, 1, NULL);
+ _vechile.setDetails(580, 2, 3, -1, 1, (SceneItem *)NULL);
BF_GLOBALS._player.setVisage(129);
BF_GLOBALS._walkRegions.disableRegion(12);
@@ -5166,14 +5166,14 @@ void Scene380::postInit(SceneObjectList *OwnerList) {
} else if (BF_GLOBALS.getFlag(onDuty)) {
// Show on duty motorcycle
_vechile.setStrip(2);
- _vechile.setDetails(300, 11, 13, -1, 1, NULL);
+ _vechile.setDetails(300, 11, 13, -1, 1, (SceneItem *)NULL);
_vechile.setPosition(Common::Point(252, 115));
BF_GLOBALS._player.setVisage(1341);
} else {
// Show off duty motorcycle
_vechile.setStrip(1);
- _vechile.setDetails(580, 0, 1, -1, 1, NULL);
+ _vechile.setDetails(580, 0, 1, -1, 1, (SceneItem *)NULL);
_vechile.setPosition(Common::Point(249, 110));
BF_GLOBALS._player.setVisage(129);
@@ -5479,19 +5479,19 @@ void Scene385::postInit(SceneObjectList *OwnerList) {
_jim.setVisage(385);
_jim.setStrip(3);
_jim.setPosition(Common::Point(304, 113));
- _jim.setDetails(385, 1, -1, 2, 1, NULL);
+ _jim.setDetails(385, 1, -1, 2, 1, (SceneItem *)NULL);
_dezi.postInit();
_dezi.setVisage(385);
_dezi.setStrip(2);
_dezi.setPosition(Common::Point(235, 93));
_dezi.fixPriority(120);
- _dezi.setDetails(385, 3, -1, 2, 1, NULL);
+ _dezi.setDetails(385, 3, -1, 2, 1, (SceneItem *)NULL);
_door.postInit();
_door.setVisage(385);
_door.setPosition(Common::Point(107, 27));
- _door.setDetails(385, 0, -1, -1, 1, NULL);
+ _door.setDetails(385, 0, -1, -1, 1, (SceneItem *)NULL);
BF_GLOBALS._walkRegions.disableRegion(6);
@@ -5875,13 +5875,13 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) {
_object2.setPosition(Common::Point(38, 84));
_object2.fixPriority(50);
_object2._flag = 0;
- _object2.setDetails(390, 10, 17, 10, 1, NULL);
+ _object2.setDetails(390, 10, 17, 10, 1, (SceneItem *)NULL);
_door.postInit();
_door.setVisage(390);
_door.setStrip(2);
_door.setPosition(Common::Point(151, 18));
- _door.setDetails(390, 5, -1, -1, 1, NULL);
+ _door.setDetails(390, 5, -1, -1, 1, (SceneItem *)NULL);
BF_GLOBALS._player.disableControl();
_sceneMode = 3901;
@@ -5892,7 +5892,7 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) {
_green.setVisage(392);
_green.setPosition(Common::Point(241, 164));
_green.fixPriority(153);
- _green.setDetails(390, 12, -1, 13, 1, NULL);
+ _green.setDetails(390, 12, -1, 13, 1, (SceneItem *)NULL);
_green._flag = 0;
}
@@ -5902,7 +5902,7 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) {
_gangMember1.setPosition(Common::Point(273, 169));
_gangMember1.fixPriority(152);
_gangMember1._flag = 0;
- _gangMember1.setDetails(390, 19, -1, 20, 1, NULL);
+ _gangMember1.setDetails(390, 19, -1, 20, 1, (SceneItem *)NULL);
_gangMember2.postInit();
_gangMember2.setVisage(396);
@@ -5910,7 +5910,7 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) {
_gangMember2.setPosition(Common::Point(241, 153));
_gangMember2.fixPriority(152);
_gangMember2._flag = 0;
- _gangMember2.setDetails(390, 19, -1, 20, 1, NULL);
+ _gangMember2.setDetails(390, 19, -1, 20, 1, (SceneItem *)NULL);
}
_item1.setDetails(Rect(22, 40, 77, 67), 390, 0, -1, 1, 1, NULL);
@@ -5944,7 +5944,7 @@ void Scene390::signal() {
_object3.setVisage(390);
_object3.setPosition(Common::Point(250, 60));
_object3.fixPriority(255);
- _object3.setDetails(390, 8, -1, 9, 2, NULL);
+ _object3.setDetails(390, 8, -1, 9, 2, (SceneItem *)NULL);
BF_GLOBALS._player.enableControl();
break;
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp
index deff4f2518..e966daf34e 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes4.cpp
@@ -547,13 +547,13 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
_passenger.setVisage(415);
_passenger.setStrip(1);
_passenger.setPosition(Common::Point(278, 92));
- _passenger.setDetails(410, 4, -1, 5, 1, NULL);
+ _passenger.setDetails(410, 4, -1, 5, 1, (SceneItem *)NULL);
_driver.postInit();
_driver.setVisage(416);
_driver.setStrip(2);
_driver.setPosition(Common::Point(244, 85));
- _driver.setDetails(410, 6, -1, 7, 1, NULL);
+ _driver.setDetails(410, 6, -1, 7, 1, (SceneItem *)NULL);
_driver.changeZoom(-1);
_object5.postInit();
@@ -583,13 +583,13 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
_harrison.setVisage(343);
_harrison.setObjectWrapper(new SceneObjectWrapper());
_harrison.animate(ANIM_MODE_1, NULL);
- _harrison.setDetails(350, 12, 13, 14, 1, NULL);
+ _harrison.setDetails(350, 12, 13, 14, 1, (SceneItem *)NULL);
_harrison.setPosition(Common::Point(97, 185));
_harrison.changeZoom(-1);
_patrolCar.postInit();
_patrolCar.setVisage(410);
- _patrolCar.setDetails(410, 8, 9, 10, 1, NULL);
+ _patrolCar.setDetails(410, 8, 9, 10, 1, (SceneItem *)NULL);
_patrolCar.fixPriority(148);
_patrolCar.setPosition(Common::Point(39, 168));
@@ -640,7 +640,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
_harrison.setVisage(343);
_harrison.setObjectWrapper(new SceneObjectWrapper());
_harrison.animate(ANIM_MODE_1, NULL);
- _harrison.setDetails(350, 12, 13, 14, 1, NULL);
+ _harrison.setDetails(350, 12, 13, 14, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.addBefore(&_driver, &_harrison);
_harrison.setPosition(Common::Point(-10, 124));
@@ -648,7 +648,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
_patrolCar.postInit();
_patrolCar.setVisage(410);
- _patrolCar.setDetails(410, 8, 9, 10, 1, NULL);
+ _patrolCar.setDetails(410, 8, 9, 10, 1, (SceneItem *)NULL);
_patrolCar.fixPriority(148);
if (_field1FC4) {
@@ -1076,7 +1076,7 @@ void Scene415::postInit(SceneObjectList *OwnerList) {
_dashDrawer.setVisage(411);
_dashDrawer.setStrip(3);
_dashDrawer.setPosition(Common::Point(151, 97));
- _dashDrawer.setDetails(415, 22, -1, -1, 1, NULL);
+ _dashDrawer.setDetails(415, 22, -1, -1, 1, (SceneItem *)NULL);
_animatedSeat.postInit();
_animatedSeat.setVisage(419);
@@ -1140,7 +1140,7 @@ void Scene415::showBullets() {
_theBullets.setFrame(2);
_theBullets.setPosition(Common::Point(184, 86));
_theBullets.fixPriority(105);
- _theBullets.setDetails(415, 16, 17, 18, 1, NULL);
+ _theBullets.setDetails(415, 16, 17, 18, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.remove(&_theBullets);
BF_GLOBALS._sceneItems.push_front(&_theBullets);
}
@@ -1158,7 +1158,7 @@ void Scene415::showGunAndWig() {
_gunAndWig.setFrame(2);
_gunAndWig.setPosition(Common::Point(159, 88));
_gunAndWig.fixPriority(105);
- _gunAndWig.setDetails(415, 13, 14, 15, 1, NULL);
+ _gunAndWig.setDetails(415, 13, 14, 15, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.remove(&_gunAndWig);
BF_GLOBALS._sceneItems.push_front(&_gunAndWig);
@@ -1559,13 +1559,13 @@ void Scene450::postInit(SceneObjectList *OwnerList) {
_door.setVisage(450);
_door.setStrip(2);
_door.setPosition(Common::Point(72, 80));
- _door.setDetails(450, 15, -1, 13, 1, NULL);
+ _door.setDetails(450, 15, -1, 13, 1, (SceneItem *)NULL);
_counterDoor.postInit();
_counterDoor.setVisage(450);
_counterDoor.setPosition(Common::Point(39, 104));
_counterDoor.fixPriority(100);
- _counterDoor.setDetails(450, 12, -1, 13, 1, NULL);
+ _counterDoor.setDetails(450, 12, -1, 13, 1, (SceneItem *)NULL);
if (BF_GLOBALS._dayNumber != 3) {
_pinBoy.postInit();
@@ -1598,7 +1598,7 @@ void Scene450::postInit(SceneObjectList *OwnerList) {
_object2.setPosition(Common::Point(-30, 126));
ADD_MOVER_NULL(_object2, 27, 126);
_object2.changeZoom(-1);
- _object2.setDetails(450, 2, 18, 3, 1, NULL);
+ _object2.setDetails(450, 2, 18, 3, 1, (SceneItem *)NULL);
BF_GLOBALS._walkRegions.disableRegion(4);
diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp
index 7a250e2233..692e142f55 100644
--- a/engines/tsage/blue_force/blueforce_scenes5.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes5.cpp
@@ -201,7 +201,7 @@ void Scene550::postInit(SceneObjectList *OwnerList) {
_lyle.postInit();
_lyle.setVisage(835);
_lyle.setPosition(Common::Point(139, 83));
- _lyle.setDetails(550, 29, 30, 31, 1, NULL);
+ _lyle.setDetails(550, 29, 30, 31, 1, (SceneItem *)NULL);
_lyle.setStrip(8);
BF_GLOBALS._player.setVisage(303);
@@ -702,14 +702,14 @@ void Scene551::postInit(SceneObjectList *OwnerList) {
_object13.setStrip(2);
_object13.setPosition(Common::Point(29, 92));
_object13.fixPriority(82);
- _object13.setDetails(550, 8, -1, 9, 1, NULL);
+ _object13.setDetails(550, 8, -1, 9, 1, (SceneItem *)NULL);
if (BF_GLOBALS.getFlag(didDrunk)) {
_drunk._flag = 3;
_drunk.setStrip(3);
_object12.show();
- _object12.setDetails(550, 25, -1, 26, 1, NULL);
+ _object12.setDetails(550, 25, -1, 26, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.push_front(&_object12);
_harrison.postInit();
@@ -733,7 +733,7 @@ void Scene551::postInit(SceneObjectList *OwnerList) {
_object11.setFrame(2);
_object11.setPosition(Common::Point(116, 84));
_object11.fixPriority(77);
- _object11.setDetails(550, 32, -1, 10, 1, NULL);
+ _object11.setDetails(550, 32, -1, 10, 1, (SceneItem *)NULL);
_drunkStanding.postInit();
_drunkStanding._flag = 0;
@@ -764,7 +764,7 @@ void Scene551::postInit(SceneObjectList *OwnerList) {
_patrolCarTrunk.setFrame(1);
_patrolCarTrunk.setPosition(Common::Point(149, 69));
_patrolCarTrunk.fixPriority(79);
- _patrolCarTrunk.setDetails(550, 18, -1, 9, 1, NULL);
+ _patrolCarTrunk.setDetails(550, 18, -1, 9, 1, (SceneItem *)NULL);
_object11.postInit();
_object11.setVisage(550);
@@ -772,7 +772,7 @@ void Scene551::postInit(SceneObjectList *OwnerList) {
_object11.setFrame(2);
_object11.setPosition(Common::Point(116, 84));
_object11.fixPriority(77);
- _object11.setDetails(550, 32, -1, 10, 1, NULL);
+ _object11.setDetails(550, 32, -1, 10, 1, (SceneItem *)NULL);
_drunkStanding.postInit();
_drunkStanding._flag = 0;
@@ -842,7 +842,7 @@ void Scene551::signal() {
ADD_PLAYER_MOVER_NULL(_harrison, 88, 91);
_object12.show();
- _object12.setDetails(550, 25, -1, 26, 1, NULL);
+ _object12.setDetails(550, 25, -1, 26, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.push_front(&_object12);
BF_GLOBALS._player.enableControl();
@@ -1064,7 +1064,7 @@ void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) {
scene->_nickel.setFrame(3);
scene->_nickel.fixPriority(252);
scene->_nickel.setPosition(Common::Point(181, 140));
- scene->_nickel.setDetails(560, 47, 48, -1, 1, NULL);
+ scene->_nickel.setDetails(560, 47, 48, -1, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.remove(&scene->_nickel);
BF_GLOBALS._sceneItems.push_front(&scene->_nickel);
}
@@ -1201,7 +1201,7 @@ void Scene560::SafeInset::signal() {
scene->_nickel.setFrame(3);
scene->_nickel.fixPriority(252);
scene->_nickel.setPosition(Common::Point(181, 140));
- scene->_nickel.setDetails(560, 47, 48, -1, 1, NULL);
+ scene->_nickel.setDetails(560, 47, 48, -1, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.remove(&scene->_nickel);
BF_GLOBALS._sceneItems.push_front(&scene->_nickel);
}
@@ -1405,7 +1405,7 @@ void Scene560::postInit(SceneObjectList *OwnerList) {
_box.setStrip(4);
_box.setFrame(1);
_box.setPosition(Common::Point(295, 37));
- _box.setDetails(560, 41, 42, -1, 1, NULL);
+ _box.setDetails(560, 41, 42, -1, 1, (SceneItem *)NULL);
}
_deskChair.postInit();
@@ -1454,7 +1454,7 @@ void Scene560::postInit(SceneObjectList *OwnerList) {
}
_computer.setDetails(Rect(16, 77, 58, 107), 560, 2, -1, -1, 1, NULL);
- _deskChair.setDetails(560, 3, -1, -1, 1, NULL);
+ _deskChair.setDetails(560, 3, -1, -1, 1, (SceneItem *)NULL);
_chair.setDetails(Rect(163, 64, 196, 102), 560, 13, 25, 36, 1, NULL);
_lamp.setDetails(Rect(197, 43, 214, 56), 560, 7, 19, 30, 1, NULL);
_item4.setDetails(Rect(121, 18, 156, 54), 560, 8, 20, 31, 1, NULL);
@@ -2039,7 +2039,7 @@ void Scene570::postInit(SceneObjectList *OwnerList) {
_powerSwitch.setStrip(4);
_powerSwitch.setFrame(1);
_powerSwitch.setPosition(Common::Point(163, 131));
- _powerSwitch.setDetails(570, 1, 15, -1, 1, NULL);
+ _powerSwitch.setDetails(570, 1, 15, -1, 1, (SceneItem *)NULL);
_floppyDrive.setDetails(Rect(258, 111, 303, 120), 570, 0, 15, -1, 1, NULL);
_item11.setDetails(0, 570, 15, 15, 15, 1);
@@ -2070,7 +2070,7 @@ void Scene570::signal() {
_printerIcon.setFrame(3);
_printerIcon.setPosition(Common::Point(172, 71));
_printerIcon.fixPriority(2);
- _printerIcon.setDetails(570, 14, 15, -1, 2, NULL);
+ _printerIcon.setDetails(570, 14, 15, -1, 2, (SceneItem *)NULL);
_iconManager.setup(2);
_folder1.setDetails(1, 1, 0, 2, SCENE570_C_DRIVE);
@@ -2201,7 +2201,7 @@ void Scene580::postInit(SceneObjectList *OwnerList) {
_door.setStrip(4);
_door.setPosition(Common::Point(168, 41));
_door.hide();
- _door.setDetails(580, 5, -1, -1, 1, NULL);
+ _door.setDetails(580, 5, -1, -1, 1, (SceneItem *)NULL);
_vechile.postInit();
_vechile.setVisage(580);
@@ -2219,7 +2219,7 @@ void Scene580::postInit(SceneObjectList *OwnerList) {
_vechile.changeZoom(90);
_vechile.setStrip(3);
_vechile.setPosition(Common::Point(165, 76));
- _vechile.setDetails(580, 2, 3, -1, 1, NULL);
+ _vechile.setDetails(580, 2, 3, -1, 1, (SceneItem *)NULL);
BF_GLOBALS._player.setVisage(303);
@@ -2233,13 +2233,13 @@ void Scene580::postInit(SceneObjectList *OwnerList) {
if (BF_GLOBALS.getFlag(onDuty)) {
_vechile.setStrip(1);
_vechile.setFrame(2);
- _vechile.setDetails(300, 11, 13, -1, 1, NULL);
+ _vechile.setDetails(300, 11, 13, -1, 1, (SceneItem *)NULL);
BF_GLOBALS._player.setVisage(304);
} else {
_vechile.setStrip(2);
_vechile.setFrame(3);
- _vechile.setDetails(580, 0, 1, -1, 1, NULL);
+ _vechile.setDetails(580, 0, 1, -1, 1, (SceneItem *)NULL);
BF_GLOBALS._player.setVisage(303);
}
@@ -2468,12 +2468,12 @@ void Scene590::postInit(SceneObjectList *OwnerList) {
_skip.postInit();
_skip.setVisage(693);
_skip.setPosition(Common::Point(271, 117));
- _skip.setDetails(590, 26, -1, 27, 1, NULL);
+ _skip.setDetails(590, 26, -1, 27, 1, (SceneItem *)NULL);
_laura.postInit();
_laura.setVisage(692);
_laura.setPosition(Common::Point(248, 115));
- _laura.setDetails(590, 24, -1, 25, 1, NULL);
+ _laura.setDetails(590, 24, -1, 25, 1, (SceneItem *)NULL);
}
}
diff --git a/engines/tsage/blue_force/blueforce_scenes6.cpp b/engines/tsage/blue_force/blueforce_scenes6.cpp
index 5fb1b562e0..e5e7c71bef 100644
--- a/engines/tsage/blue_force/blueforce_scenes6.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes6.cpp
@@ -410,7 +410,7 @@ bool Scene690::Object2::startAction(CursorType action, Event &event) {
scene->_object6.postInit();
scene->_object6.hide();
scene->_object6.fixPriority(1);
- scene->_object6.setDetails(690, 21, 17, 23, 1, NULL);
+ scene->_object6.setDetails(690, 21, 17, 23, 1, (SceneItem *)NULL);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 6902;
@@ -447,30 +447,30 @@ void Scene690::postInit(SceneObjectList *OwnerList) {
_object1.setStrip2(2);
_object1.fixPriority(188);
_object1.setPosition(Common::Point(50, 166));
- _object1.setDetails(690, 4, 17, 26, 1, NULL);
+ _object1.setDetails(690, 4, 17, 26, 1, (SceneItem *)NULL);
_object3.postInit();
_object3.setVisage(690);
_object3.fixPriority(100);
_object3.setPosition(Common::Point(238, 125));
- _object3.setDetails(690, 7, 17, 28, 1, NULL);
+ _object3.setDetails(690, 7, 17, 28, 1, (SceneItem *)NULL);
_object2.postInit();
_object2.setVisage(694);
_object2.setStrip2(3);
_object2.fixPriority(125);
_object2.setPosition(Common::Point(100, 134));
- _object2.setDetails(690, 12, -1, 11, 1, NULL);
+ _object2.setDetails(690, 12, -1, 11, 1, (SceneItem *)NULL);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player._moveDiff.x = 8;
_object4.postInit();
- _object4.setDetails(690, 13, -1, -1, 1, NULL);
+ _object4.setDetails(690, 13, -1, -1, 1, (SceneItem *)NULL);
_object5.postInit();
- _object5.setDetails(690, 14, -1, -1, 1, NULL);
+ _object5.setDetails(690, 14, -1, -1, 1, (SceneItem *)NULL);
_sceneMode = 6903;
setAction(&_sequenceManager, this, 6903, &BF_GLOBALS._player, &_object3, &_object4, &_object5, NULL);
diff --git a/engines/tsage/blue_force/blueforce_scenes7.cpp b/engines/tsage/blue_force/blueforce_scenes7.cpp
index 7b84e3ccdd..bb29ad1f34 100644
--- a/engines/tsage/blue_force/blueforce_scenes7.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes7.cpp
@@ -172,10 +172,10 @@ void Scene710::postInit(SceneObjectList *OwnerList) {
_stick.animate(ANIM_MODE_2, NULL);
_stick.setPosition(Common::Point(650, 160));
_stick._moveDiff.x = 16;
- _stick.setDetails(710, 4, -1, -1, 1, NULL);
- _laura.setDetails(710, 2, -1, -1, 1, NULL);
- _kid.setDetails(710, 6, -1, -1, 1, NULL);
- _dog.setDetails(710, 0, -1, -1, 1, NULL);
+ _stick.setDetails(710, 4, -1, -1, 1, (SceneItem *)NULL);
+ _laura.setDetails(710, 2, -1, -1, 1, (SceneItem *)NULL);
+ _kid.setDetails(710, 6, -1, -1, 1, (SceneItem *)NULL);
+ _dog.setDetails(710, 0, -1, -1, 1, (SceneItem *)NULL);
_item1.setDetails(Rect(555, 68, 583, 101), 710, 7, 23, -1, 1, NULL);
_item2.setDetails(Rect(583, 46, 611, 78), 710, 7, 23, -1, 1, NULL);
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index 32cd376891..ceee748374 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -1672,12 +1672,12 @@ void Scene830::postInit(SceneObjectList *OwnerList) {
_rentalBoat.setStrip(1);
_rentalBoat.setPosition(Common::Point(271, 146));
_rentalBoat.fixPriority(90);
- _rentalBoat.setDetails(830, 0, 1, 2, 1, NULL);
+ _rentalBoat.setDetails(830, 0, 1, 2, 1, (SceneItem *)NULL);
}
_door.postInit();
_door.setVisage(830);
- _door.setDetails(830, 3, 4, -1, 1, NULL);
+ _door.setDetails(830, 3, 4, -1, 1, (SceneItem *)NULL);
_door.setStrip((BF_GLOBALS._dayNumber == 2) ? 4 : 3);
_door.setPosition(Common::Point(182, 97));
@@ -1702,7 +1702,7 @@ void Scene830::postInit(SceneObjectList *OwnerList) {
_object5.setStrip(2);
_object5.setFrame(2);
_object5.setPosition(Common::Point(126, 133));
- _object5.setDetails(830, 7, 8, -1, 1, NULL);
+ _object5.setDetails(830, 7, 8, -1, 1, (SceneItem *)NULL);
}
break;
case 5:
@@ -1718,7 +1718,7 @@ void Scene830::postInit(SceneObjectList *OwnerList) {
_lyle.setStrip(4);
_lyle.setPosition(Common::Point(180, 154));
_lyle._moveDiff = Common::Point(2, 0);
- _lyle.setDetails(830, 28, -1, 29, 1, NULL);
+ _lyle.setDetails(830, 28, -1, 29, 1, (SceneItem *)NULL);
_field18AC = 1;
}
@@ -1950,7 +1950,7 @@ void Scene840::BoatKeysInset::postInit(SceneObjectList *OwnerList) {
_rentalKeys.setFrame(3);
_rentalKeys.setPosition(Common::Point(120, 132));
_rentalKeys.fixPriority(255);
- _rentalKeys.setDetails(840, 52, 8, -1, 2, NULL);
+ _rentalKeys.setDetails(840, 52, 8, -1, 2, (SceneItem *)NULL);
}
if (BF_INVENTORY.getObjectScene(INV_WAVE_KEYS) != 1) {
@@ -1960,7 +1960,7 @@ void Scene840::BoatKeysInset::postInit(SceneObjectList *OwnerList) {
_waveKeys.setFrame(2);
_waveKeys.setPosition(Common::Point(201, 91));
_waveKeys.fixPriority(255);
- _waveKeys.setDetails(840, 53, 8, -1, 2, NULL);
+ _waveKeys.setDetails(840, 53, 8, -1, 2, (SceneItem *)NULL);
}
_v1B4 = _v1B6 = 0;
@@ -2035,7 +2035,7 @@ bool Scene840::BoatKeysInset::startAction(CursorType action, Event &event) {
_rentalKeys.setFrame(3);
_rentalKeys.setPosition(Common::Point(120, 132));
_rentalKeys.fixPriority(255);
- _rentalKeys.setDetails(840, 52, 8, -1, 2, NULL);
+ _rentalKeys.setDetails(840, 52, 8, -1, 2, (SceneItem *)NULL);
}
if (BF_INVENTORY.getObjectScene(INV_WAVE_KEYS) == 1) {
@@ -2046,7 +2046,7 @@ bool Scene840::BoatKeysInset::startAction(CursorType action, Event &event) {
_waveKeys.setFrame(2);
_waveKeys.setPosition(Common::Point(201, 91));
_waveKeys.fixPriority(255);
- _waveKeys.setDetails(840, 53, 8, -1, 2, NULL);
+ _waveKeys.setDetails(840, 53, 8, -1, 2, (SceneItem *)NULL);
}
BF_INVENTORY.setObjectScene(INV_WAVE_KEYS, 0);
@@ -2259,7 +2259,7 @@ void Scene840::postInit(SceneObjectList *OwnerList) {
_doors.setVisage(840);
_doors.setStrip(3);
_doors.setPosition(Common::Point(157, 81));
- _doors.setDetails(840, 0, 1, 2, 1, NULL);
+ _doors.setDetails(840, 0, 1, 2, 1, (SceneItem *)NULL);
_carter.postInit();
_carter.setVisage(843);
@@ -2279,7 +2279,7 @@ void Scene840::postInit(SceneObjectList *OwnerList) {
_item10.setDetails(Rect(199, 56, 236, 80), 840, 24, 14, 12, 1, NULL);
_item11.setDetails(Rect(256, 94, 319, 118), 840, 25, 15, 13, 1, NULL);
_item18.setDetails(6, 840, 38, 39, 40, 1);
- _carter.setDetails(840, 3, 4, 5, 1, NULL);
+ _carter.setDetails(840, 3, 4, 5, 1, (SceneItem *)NULL);
_item8.setDetails(Rect(259, 4, 319, 87), 840, 22, 15, 13, 1, NULL);
_item15.setDetails(2, 840, 32, 33, 34, 1);
_coins.setDetails(3, 840, -1, 6, 7, 1);
@@ -2295,7 +2295,7 @@ void Scene840::postInit(SceneObjectList *OwnerList) {
_boatKeys.setFrame(1);
_boatKeys.setPosition(Common::Point(250, 83));
_boatKeys.fixPriority(120);
- _boatKeys.setDetails(840, -1, 8, 9, 2, NULL);
+ _boatKeys.setDetails(840, -1, 8, 9, 2, (SceneItem *)NULL);
_field1AC0 = 1;
}
@@ -2387,7 +2387,7 @@ void Scene840::signal() {
case 4:
_sceneMode = 8403;
_boatKeys.postInit();
- _boatKeys.setDetails(840, -1, 8, 9, 2, NULL);
+ _boatKeys.setDetails(840, -1, 8, 9, 2, (SceneItem *)NULL);
setAction(&_sequenceManager1, this, 8403, &_carter, &_boatKeys, NULL);
break;
case 5:
@@ -2679,7 +2679,7 @@ void Scene860::postInit(SceneObjectList *OwnerList) {
_object2.setVisage(880);
_object2.setPosition(Common::Point(196, 81));
BF_GLOBALS._sceneItems.push_back(&_object2);
- _object2.setDetails(860, 0, 1, -1, 1, NULL);
+ _object2.setDetails(860, 0, 1, -1, 1, (SceneItem *)NULL);
_object2.fixPriority(20);
_neRect = Rect(0, 0, 0, 0);
@@ -2876,7 +2876,7 @@ void Scene870::CrateInset::initContents() {
_jar.setPosition(Common::Point(scene->_crateInset._position.x + 5,
scene->_crateInset._position.y - 26));
_jar.fixPriority(251);
- _jar.setDetails(870, 39, 40, 41, 1, NULL);
+ _jar.setDetails(870, 39, 40, 41, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.remove(&_jar);
BF_GLOBALS._sceneItems.push_front(&_jar);
}
@@ -2890,7 +2890,7 @@ void Scene870::CrateInset::initContents() {
_rags.setPosition(Common::Point(scene->_crateInset._position.x - 18,
scene->_crateInset._position.y - 18));
_rags.fixPriority(251);
- _rags.setDetails(870, 42, 43, 44, 1, NULL);
+ _rags.setDetails(870, 42, 43, 44, 1, (SceneItem *)NULL);
BF_GLOBALS._sceneItems.remove(&_rags);
BF_GLOBALS._sceneItems.push_front(&_rags);
}
@@ -3063,7 +3063,7 @@ void Scene870::postInit(SceneObjectList *OwnerList) {
_lyle.setObjectWrapper(new SceneObjectWrapper());
_lyle.animate(ANIM_MODE_1, NULL);
_lyle._moveDiff = Common::Point(2, 1);
- _lyle.setDetails(870, 27, 28, 29, 1, NULL);
+ _lyle.setDetails(870, 27, 28, 29, 1, (SceneItem *)NULL);
}
_yacht.postInit();
@@ -3071,7 +3071,7 @@ void Scene870::postInit(SceneObjectList *OwnerList) {
_yacht.setStrip(4);
_yacht.setFrame(4);
_yacht.setPosition(Common::Point(232, 19));
- _yacht.setDetails(870, 30, 31, 32, 1, NULL);
+ _yacht.setDetails(870, 30, 31, 32, 1, (SceneItem *)NULL);
if ((BF_INVENTORY.getObjectScene(INV_RAGS) == 0) && (BF_INVENTORY.getObjectScene(INV_FLARE) == 0) &&
(BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 355)) {
@@ -3081,9 +3081,9 @@ void Scene870::postInit(SceneObjectList *OwnerList) {
_green.setPosition(Common::Point(127, 109));
if (BF_GLOBALS._bookmark == bFinishedWGreen) {
- _green.setDetails(870, 51, 54, 53, 1, NULL);
+ _green.setDetails(870, 51, 54, 53, 1, (SceneItem *)NULL);
} else {
- _green.setDetails(870, 51, 52, 53, 1, NULL);
+ _green.setDetails(870, 51, 52, 53, 1, (SceneItem *)NULL);
}
}
}
@@ -3358,11 +3358,11 @@ void Scene880::postInit(SceneObjectList *OwnerList) {
_object2.postInit();
_object2.setVisage(880);
_object2.setPosition(Common::Point(209, 76));
- _object2.setDetails(880, 4, 5, 6, 1, NULL);
+ _object2.setDetails(880, 4, 5, 6, 1, (SceneItem *)NULL);
_object4.postInit();
_object4.setVisage(875);
- _object4.setDetails(880, 7, -1, 9, 1, NULL);
+ _object4.setDetails(880, 7, -1, 9, 1, (SceneItem *)NULL);
_object5.postInit();
_object5.setVisage(874);
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index ea54bf6b1d..f5705eb471 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -442,7 +442,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_body.fixPriority(120);
_body.setVisage(901);
_body.setPosition(Common::Point(159,128));
- _body.setDetails(900, 15, 16, 17, ANIM_MODE_1, NULL);
+ _body.setDetails(900, 15, 16, 17, ANIM_MODE_1, (SceneItem *)NULL);
}
if (BF_GLOBALS._sceneManager._previousScene == 910) {
_sceneBounds.moveTo(639, 0);
@@ -465,7 +465,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_dog.setVisage(902);
_dog.setPosition(Common::Point(845, 135));
_dog.fixPriority(122);
- _dog.setDetails(900, 8, -1, 9, 1, NULL);
+ _dog.setDetails(900, 8, -1, 9, 1, (SceneItem *)NULL);
if (_dog._flag == 0) {
_dog.animate(ANIM_MODE_1, NULL);
@@ -524,7 +524,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_lyle.postInit();
_lyle._moveDiff.y = 7;
_lyle._flags |= OBJFLAG_CHECK_REGION;
- _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL);
+ _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL);
_lyleHatSpeaker._xp = 210;
_jakeJacketSpeaker._xp = 75;
setAction(&_sequenceManager1, this, 9013, &BF_GLOBALS._player, &_lyle, NULL);
@@ -537,7 +537,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_lyle.setPosition(Common::Point(780, 153));
_lyle._moveDiff.y = 7;
_lyle._flags |= 0x1000;
- _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL);
+ _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL);
_lyle.animate(ANIM_MODE_1, NULL);
_lyle.setObjectWrapper(new SceneObjectWrapper());
}
@@ -553,7 +553,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
if (BF_GLOBALS.getFlag(fWithLyle)) {
_lyle.postInit();
_lyle._flags |= 0x1000;
- _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL);
+ _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL);
setAction(&_sequenceManager1, this, 9014, &BF_GLOBALS._player, &_door, &_lyle, NULL);
} else
setAction(&_sequenceManager1, this, 9002, &BF_GLOBALS._player, &_door, NULL);
@@ -2019,10 +2019,10 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
if (BF_GLOBALS._v4CEE2 == 0)
_item16.setDetails(Rect(265, 18, 319, 102), 910, -1, -1, -1, 1, NULL);
- _breakerBox.setDetails(910, 6, -1, -1, 1, NULL);
+ _breakerBox.setDetails(910, 6, -1, -1, 1, (SceneItem *)NULL);
_item15.setDetails(Rect(0, 0, 320, 170), 910, 0, 1, 2, 1, NULL);
- _yellowCord.setDetails(910, 52, 53, -1, 1, NULL);
- _blackCord.setDetails(910, 54, 55, -1, 1, NULL);
+ _yellowCord.setDetails(910, 52, 53, -1, 1, (SceneItem *)NULL);
+ _blackCord.setDetails(910, 54, 55, -1, 1, (SceneItem *)NULL);
_item2.setDetails(3, 910, 22, -1, 24, 1);
_item4.setDetails(1, 910, 16, 17, 18, 1);
_item8.setDetails(4, 910, 25, 26, 27, 1);
@@ -2032,7 +2032,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
_item9.setDetails(Rect(266, 39, 274, 70), 910, 43, 44, 45, 1, NULL);
_item10.setDetails(Rect(276, 27, 288, 83), 910, 46, 47, 48, 1, NULL);
_item11.setDetails(Rect(295, 42, 312, 87), 910, 49, 50, 51, 1, NULL);
- _fakeWall.setDetails(910, 28, -1, 30, 1, NULL);
+ _fakeWall.setDetails(910, 28, -1, 30, 1, (SceneItem *)NULL);
_item3.setDetails(7, 910, 59, 60, 61, 1);
_item5.setDetails(2, 910, 19, 20, 21, 1);
_backWall.setDetails(6, 910, 28, 29, 30, 1);
@@ -2600,7 +2600,7 @@ void Scene910::signal() {
BF_GLOBALS.setFlag(fBackupAt340);
BF_GLOBALS._v4CEE2 = 4;
_stuart.postInit();
- _nico.setDetails(910, 72, 73, 74, 3, NULL);
+ _nico.setDetails(910, 72, 73, 74, 3, (SceneItem *)NULL);
_stuart.setDetails(910, 66, 67, 68, 5, &_nico);
BF_GLOBALS._v4CEE8 = 0;
_sceneMode = 9121;
@@ -3358,14 +3358,14 @@ void Scene930::postInit(SceneObjectList *OwnerList) {
_box.setVisage(930);
_box.setStrip(1);
_box.setPosition(Common::Point(223, 21));
- _box.setDetails(930, 66, 67, 68, 1, NULL);
+ _box.setDetails(930, 66, 67, 68, 1, (SceneItem *)NULL);
}
_boots.postInit();
_boots.setVisage(930);
_boots.setStrip(2);
_boots.setPosition(Common::Point(9, 161));
_boots.fixPriority(120);
- _boots.setDetails(930, 62, 63, 64, 1, NULL);
+ _boots.setDetails(930, 62, 63, 64, 1, (SceneItem *)NULL);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setVisage(368);