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author | Strangerke | 2011-10-20 21:34:36 +0200 |
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committer | Strangerke | 2011-10-20 21:34:36 +0200 |
commit | c28b98aa2ab06e7fb604b534911962877d8b9198 (patch) | |
tree | f724811d356fb97ef5f43c4c18650deba34b6b4d /engines/tsage/blue_force | |
parent | 1473d3a3f27d3a1fa205633c2e399731abc2972f (diff) | |
download | scummvm-rg350-c28b98aa2ab06e7fb604b534911962877d8b9198.tar.gz scummvm-rg350-c28b98aa2ab06e7fb604b534911962877d8b9198.tar.bz2 scummvm-rg350-c28b98aa2ab06e7fb604b534911962877d8b9198.zip |
TSAGE: Blue Force - Fix two glitches in the intro using a workaround
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes2.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes2.cpp b/engines/tsage/blue_force/blueforce_scenes2.cpp index cd88628d78..ca5e205773 100644 --- a/engines/tsage/blue_force/blueforce_scenes2.cpp +++ b/engines/tsage/blue_force/blueforce_scenes2.cpp @@ -186,6 +186,12 @@ void Scene210::Action1::signal() { void Scene210::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(210); + +// FIXME: This fixes an obvious glitch during scene transition. +// Shouldn't it be included in the 2 previous functions? + clearScreen(); +// + BF_GLOBALS._scenePalette.loadPalette(235); BF_GLOBALS._scenePalette.refresh(); @@ -351,6 +357,11 @@ void Scene220::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(220); +// FIXME: This fixes an obvious glitch during scene transition. +// Shouldn't it be included in the 2 previous functions? + clearScreen(); +// + _object2.postInit(); _object2.setVisage(220); _object2.setPosition(Common::Point(182, 122)); |