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author | Peter Kohaut | 2019-06-24 21:43:43 +0200 |
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committer | Peter Kohaut | 2019-06-24 21:45:56 +0200 |
commit | dd0c0302782246d50290edd8681f03033078254c (patch) | |
tree | 038c210b1ba00df56e14afa69216e37025e877b2 /engines/tsage/dialogs.h | |
parent | 3036f8161ad86c10af14a3e37b8c788bcf17633f (diff) | |
download | scummvm-rg350-dd0c0302782246d50290edd8681f03033078254c.tar.gz scummvm-rg350-dd0c0302782246d50290edd8681f03033078254c.tar.bz2 scummvm-rg350-dd0c0302782246d50290edd8681f03033078254c.zip |
BLADERUNNER: Fixed alpha channel issues
Alpha channel is inverted in the game assets and that lead to issues in
OpenGL renderer. E.g. screenshot of savegames were partly black or
showing artifacts
closes #10983
Diffstat (limited to 'engines/tsage/dialogs.h')
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