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author | Paul Gilbert | 2011-08-20 19:14:23 +1000 |
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committer | Paul Gilbert | 2011-08-20 19:14:23 +1000 |
commit | a21133ed12228e9a818b696bbc148f5b53946a30 (patch) | |
tree | 060022b5a1728db495375da269c5b1bc60fecdcc /engines/tsage/ringworld | |
parent | 0d887aa2459db04daddfd2a150f1d1ae4499091b (diff) | |
download | scummvm-rg350-a21133ed12228e9a818b696bbc148f5b53946a30.tar.gz scummvm-rg350-a21133ed12228e9a818b696bbc148f5b53946a30.tar.bz2 scummvm-rg350-a21133ed12228e9a818b696bbc148f5b53946a30.zip |
TSAGE: Implemented Blue Force Scene #50 - Map Scene
Diffstat (limited to 'engines/tsage/ringworld')
-rw-r--r-- | engines/tsage/ringworld/ringworld_logic.cpp | 14 | ||||
-rw-r--r-- | engines/tsage/ringworld/ringworld_scenes1.cpp | 2 |
2 files changed, 8 insertions, 8 deletions
diff --git a/engines/tsage/ringworld/ringworld_logic.cpp b/engines/tsage/ringworld/ringworld_logic.cpp index d6e72fe95c..2a34e49b39 100644 --- a/engines/tsage/ringworld/ringworld_logic.cpp +++ b/engines/tsage/ringworld/ringworld_logic.cpp @@ -1287,7 +1287,7 @@ void RingworldGame::saveGame() { MessageDialog::show(SAVING_NOT_ALLOWED_MSG, OK_BTN_STRING); else { // Show the save dialog - handleSaveLoad(true, _globals->_sceneHandler._saveGameSlot, _globals->_sceneHandler._saveName); + handleSaveLoad(true, _globals->_sceneHandler->_saveGameSlot, _globals->_sceneHandler->_saveName); } } @@ -1296,7 +1296,7 @@ void RingworldGame::restoreGame() { MessageDialog::show(RESTORING_NOT_ALLOWED_MSG, OK_BTN_STRING); else { // Show the load dialog - handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName); + handleSaveLoad(false, _globals->_sceneHandler->_loadGameSlot, _globals->_sceneHandler->_saveName); } } @@ -1348,7 +1348,7 @@ void RingworldGame::start() { } if (slot >= 0) - _globals->_sceneHandler._loadGameSlot = slot; + _globals->_sceneHandler->_loadGameSlot = slot; else // Switch to the title screen _globals->_sceneManager.setNewScene(1000); @@ -1365,8 +1365,8 @@ void RingworldGame::restart() { _globals->setFlag(34); // Clear save/load slots - _globals->_sceneHandler._saveGameSlot = -1; - _globals->_sceneHandler._loadGameSlot = -1; + _globals->_sceneHandler->_saveGameSlot = -1; + _globals->_sceneHandler->_loadGameSlot = -1; _globals->_stripNum = 0; _globals->_events.setCursor(CURSOR_WALK); @@ -1431,8 +1431,8 @@ void RingworldGame::endGame(int resNum, int lineNum) { restart(); breakFlag = true; } else { - handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName); - breakFlag = _globals->_sceneHandler._loadGameSlot >= 0; + handleSaveLoad(false, _globals->_sceneHandler->_loadGameSlot, _globals->_sceneHandler->_saveName); + breakFlag = _globals->_sceneHandler->_loadGameSlot >= 0; } } while (!breakFlag); } diff --git a/engines/tsage/ringworld/ringworld_scenes1.cpp b/engines/tsage/ringworld/ringworld_scenes1.cpp index 332aef6d8d..20af25561c 100644 --- a/engines/tsage/ringworld/ringworld_scenes1.cpp +++ b/engines/tsage/ringworld/ringworld_scenes1.cpp @@ -3168,7 +3168,7 @@ Scene6100::Scene6100(): Scene() { _angle = 0; _msgActive = false; - _globals->_sceneHandler._delayTicks = 8; + _globals->_sceneHandler->_delayTicks = 8; _globals->_player.disableControl(); _globals->_events.setCursor(CURSOR_WALK); |