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authorPaul Gilbert2013-09-08 16:39:28 -0400
committerPaul Gilbert2013-09-08 16:39:28 -0400
commit7d7bd8b8f362affd39edb7e18120f7cf76e0b771 (patch)
tree90a2060093d4559134ee22974cab9b174302bd4a /engines/tsage
parent658f86144bdd83bdd39ecd895e760fbe52ff19d8 (diff)
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TSAGE: Fixes and renaming for R2R Rim lift exterior scene
Diffstat (limited to 'engines/tsage')
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp4
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp217
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h26
3 files changed, 127 insertions, 120 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index b58c671c67..c0fc2eb766 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -147,10 +147,10 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Rim
return new Scene1700();
case 1750:
- // Maintaiance Vechile
+ // Rim Transport Vechile
return new Scene1750();
case 1800:
- // Rim lift
+ // Rim Lift Exterior
return new Scene1800();
case 1850:
return new Scene1850();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index f1ae691b99..e44c95449e 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -11128,21 +11128,21 @@ void Scene1750::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 1800 - Rim Lift
+ * Scene 1800 - Rim Lift Exterior
*
*--------------------------------------------------------------------------*/
Scene1800::Scene1800() {
- _field412 = 0;
+ _locationMode = 0;
}
void Scene1800::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- s.syncAsSint16LE(_field412);
+ s.syncAsSint16LE(_locationMode);
}
-bool Scene1800::Hotspot5::startAction(CursorType action, Event &event) {
+bool Scene1800::Background::startAction(CursorType action, Event &event) {
if ((action != R2_COM_SCANNER) && (action != R2_COM_SCANNER_2))
return false;
@@ -11172,7 +11172,7 @@ bool Scene1800::Hotspot5::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene1800::Actor6::startAction(CursorType action, Event &event) {
+bool Scene1800::Lever::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
@@ -11188,31 +11188,34 @@ bool Scene1800::Actor6::startAction(CursorType action, Event &event) {
if (_frame == 1) {
R2_GLOBALS.setFlag(64);
scene->_sceneMode = 1810;
- scene->setAction(&scene->_sequenceManager, scene, 1810, &R2_GLOBALS._player, &scene->_actor6, &scene->_actor4, &scene->_actor5, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1810, &R2_GLOBALS._player, &scene->_lever, &scene->_leftStaircase, &scene->_rightStaircase, NULL);
} else {
R2_GLOBALS.clearFlag(64);
scene->_sceneMode = 1811;
- scene->setAction(&scene->_sequenceManager, scene, 1811, &R2_GLOBALS._player, &scene->_actor6, &scene->_actor4, &scene->_actor5, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1811, &R2_GLOBALS._player, &scene->_lever, &scene->_leftStaircase, &scene->_rightStaircase, NULL);
}
return true;
}
-bool Scene1800::Actor7::startAction(CursorType action, Event &event) {
+bool Scene1800::Doors::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene;
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
+ // Seeker trying to force open the door
R2_GLOBALS._player.disableControl();
- if (scene->_field412 >= 2) {
+ if (scene->_locationMode >= 2) {
if (R2_GLOBALS.getFlag(14)) {
+ // Allow door to close
scene->_sceneMode = 1809;
- scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor7, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL);
R2_GLOBALS.clearFlag(14);
} else {
+ // Force open door
scene->_sceneMode = 1808;
- scene->setAction(&scene->_sequenceManager, scene, 1808, &R2_GLOBALS._player, &scene->_actor7, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1808, &R2_GLOBALS._player, &scene->_doors, NULL);
R2_GLOBALS.setFlag(14);
}
} else {
@@ -11222,6 +11225,7 @@ bool Scene1800::Actor7::startAction(CursorType action, Event &event) {
} else if (R2_GLOBALS.getFlag(14)) {
return SceneActor::startAction(action, event);
} else {
+ // Quinn trying to force open doors
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1812;
scene->setAction(&scene->_sequenceManager, scene, 1812, &R2_GLOBALS._player, NULL);
@@ -11230,40 +11234,40 @@ bool Scene1800::Actor7::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene1800::Actor8::startAction(CursorType action, Event &event) {
+bool Scene1800::PassengerDoor::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene;
if (_position.x < 160) {
- if (scene->_actor4._frame == 1) {
+ if (scene->_leftStaircase._frame == 1) {
return SceneActor::startAction(action, event);
} else {
R2_GLOBALS.setFlag(29);
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS.getFlag(14)) {
- scene->_sceneMode = 1804;
- scene->setAction(&scene->_sequenceManager, scene, 1804, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor8, NULL);
- } else {
scene->_sceneMode = 1;
- scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor7, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL);
R2_GLOBALS.clearFlag(14);
+ } else {
+ scene->_sceneMode = 1804;
+ scene->setAction(&scene->_sequenceManager, scene, 1804, &R2_GLOBALS._player, &scene->_companion, &scene->_leftDoor, NULL);
}
} else {
if (R2_GLOBALS.getFlag(14)) {
scene->_sceneMode = 1;
- scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor7, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_doors, NULL);
R2_GLOBALS.clearFlag(14);
} else {
scene->_sceneMode = 1805;
- scene->setAction(&scene->_sequenceManager, scene, 1805, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor8, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1805, &R2_GLOBALS._player, &scene->_companion, &scene->_leftDoor, NULL);
}
}
}
} else {
- if (scene->_actor4._frame == 1) {
+ if (scene->_leftStaircase._frame == 1) {
return SceneActor::startAction(action, event);
} else {
R2_GLOBALS.clearFlag(29);
@@ -11271,20 +11275,20 @@ bool Scene1800::Actor8::startAction(CursorType action, Event &event) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS.getFlag(14)) {
scene->_sceneMode = 2;
- scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor7, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL);
R2_GLOBALS.clearFlag(14);
} else {
scene->_sceneMode = 1806;
- scene->setAction(&scene->_sequenceManager, scene, 1806, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor9, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1806, &R2_GLOBALS._player, &scene->_companion, &scene->_rightDoor, NULL);
}
} else {
if (R2_GLOBALS.getFlag(14)) {
scene->_sceneMode = 2;
- scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor7, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL);
R2_GLOBALS.clearFlag(14);
} else {
scene->_sceneMode = 1807;
- scene->setAction(&scene->_sequenceManager, scene, 1807, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor9, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1807, &R2_GLOBALS._player, &scene->_companion, &scene->_rightDoor, NULL);
}
}
}
@@ -11302,16 +11306,16 @@ void Scene1800::Exit1::changeScene() {
if (R2_GLOBALS.getFlag(14)) {
scene->_sceneMode = 3;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
- scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor7, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL);
else
- scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_actor2, &scene->_actor7, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL);
R2_GLOBALS.clearFlag(14);
} else {
scene->_sceneMode = 1802;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
- scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_companion, NULL);
else
- scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_companion, NULL);
}
}
@@ -11325,93 +11329,96 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS._rimLocation = 1201;
+ // Set the mode based on whether this is the "correct" lift or not
if (R2_GLOBALS._rimLocation == 1201)
- _field412 = 2;
+ _locationMode = 2;
else
- _field412 = 0;
+ _locationMode = 0;
scalePalette(65, 65, 65);
_exit1.setDetails(Rect(0, 160, 319, 168), EXITCURSOR_S, 1800);
- _item5.setDetails(Rect(0, 0, 320, 200), -1, -1, -1, -1, 1, NULL);
-
- _actor6.postInit();
- _actor6.setup(1801, 4, 1);
- _actor6.setPosition(Common::Point(170, 24));
- _actor6.setDetails(1800, 13, 14, 15, 1, (SceneItem *) NULL);
-
- _actor7.postInit();
- _actor7.setup(1801, 3, 1);
- _actor7.setPosition(Common::Point(160, 139));
- _actor7.setDetails(1800, 6, -1, -1, 1, (SceneItem *) NULL);
-
- _actor8.postInit();
- _actor8.setup(1800, 1, 1);
- _actor8.setPosition(Common::Point(110, 78));
- _actor8.fixPriority(135);
- _actor8.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL);
-
- _actor9.postInit();
- _actor9.setup(1800, 2, 1);
- _actor9.setPosition(Common::Point(209, 78));
- _actor9.fixPriority(135);
- _actor9.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL);
-
- _actor4.postInit();
- if ((_field412 != 1) && (_field412 != 3) && (!R2_GLOBALS.getFlag(64)))
- _actor4.setup(1801, 2, 1);
+ _background.setDetails(Rect(0, 0, 320, 200), -1, -1, -1, -1, 1, NULL);
+
+ _lever.postInit();
+ _lever.setup(1801, 4, 1);
+ _lever.setPosition(Common::Point(170, 124));
+ _lever.setDetails(1800, 13, 14, 15, 1, (SceneItem *) NULL);
+
+ _doors.postInit();
+ _doors.setup(1801, 3, 1);
+ _doors.setPosition(Common::Point(160, 139));
+ _doors.setDetails(1800, 6, -1, -1, 1, (SceneItem *) NULL);
+
+ _leftDoor.postInit();
+ _leftDoor.setup(1800, 1, 1);
+ _leftDoor.setPosition(Common::Point(110, 78));
+ _leftDoor.fixPriority(135);
+ _leftDoor.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL);
+
+ _rightDoor.postInit();
+ _rightDoor.setup(1800, 2, 1);
+ _rightDoor.setPosition(Common::Point(209, 78));
+ _rightDoor.fixPriority(135);
+ _rightDoor.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL);
+
+ _leftStaircase.postInit();
+ if ((_locationMode != 1) && (_locationMode != 3) && (!R2_GLOBALS.getFlag(64)))
+ _leftStaircase.setup(1801, 2, 1);
else
- _actor4.setup(1801, 2, 10);
- _actor4.setPosition(Common::Point(76, 142));
- _actor4.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL);
+ _leftStaircase.setup(1801, 2, 10);
+ _leftStaircase.setPosition(Common::Point(76, 142));
+ _leftStaircase.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL);
- _actor5.postInit();
- if ((_field412 != 1) && (_field412 != 3) && (!R2_GLOBALS.getFlag(64)))
- _actor5.setup(1801, 1, 1);
+ _rightStaircase.postInit();
+ if ((_locationMode != 1) && (_locationMode != 3) && (!R2_GLOBALS.getFlag(64)))
+ _rightStaircase.setup(1801, 1, 1);
else
- _actor5.setup(1801, 1, 10);
- _actor5.setPosition(Common::Point(243, 142));
- _actor5.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL);
+ _rightStaircase.setup(1801, 1, 10);
+ _rightStaircase.setPosition(Common::Point(243, 142));
+ _rightStaircase.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ // Standard Quinn setup
+ R2_GLOBALS._player.setVisage(1503);
+ R2_GLOBALS._player._moveDiff = Common::Point(2, 2);
+ } else {
+ // Seeker setup dependent on whether he's holding the doors or not
if (R2_GLOBALS.getFlag(14)) {
R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL);
R2_GLOBALS._player.setObjectWrapper(NULL);
R2_GLOBALS._player.setup(1801, 5, 12);
R2_GLOBALS._player.setPosition(Common::Point(160, 139));
R2_GLOBALS._walkRegions.enableRegion(9);
- _actor7.hide();
+ _doors.hide();
} else {
R2_GLOBALS._player.setVisage(1507);
}
R2_GLOBALS._player._moveDiff = Common::Point(4, 2);
- } else {
- R2_GLOBALS._player.setVisage(1503);
- R2_GLOBALS._player._moveDiff = Common::Point(2, 2);
}
- _actor2.postInit();
- _actor2.animate(ANIM_MODE_1, NULL);
- _actor2.setObjectWrapper(new SceneObjectWrapper());
+ _companion.postInit();
+ _companion.animate(ANIM_MODE_1, NULL);
+ _companion.setObjectWrapper(new SceneObjectWrapper());
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS.getFlag(14)) {
- _actor2.animate(ANIM_MODE_NONE, NULL);
- _actor2.setObjectWrapper(NULL);
- _actor2.setup(1801, 5, 12);
+ _companion.animate(ANIM_MODE_NONE, NULL);
+ _companion.setObjectWrapper(NULL);
+ _companion.setup(1801, 5, 12);
R2_GLOBALS._walkRegions.enableRegion(9);
- _actor7.hide();
+ _doors.hide();
} else {
- _actor2.setup(1507, 1, 1);
- _actor2.setPosition(Common::Point(180, 160));
+ _companion.setup(1507, 1, 1);
+ _companion.setPosition(Common::Point(180, 160));
}
- _actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL);
- _actor2._moveDiff = Common::Point(4, 2);
+ _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL);
+ _companion._moveDiff = Common::Point(4, 2);
} else {
- _actor2.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL);
- _actor2.setVisage(1503);
- _actor2._moveDiff = Common::Point(2, 2);
+ _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL);
+ _companion.setVisage(1503);
+ _companion._moveDiff = Common::Point(2, 2);
}
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1800) {
@@ -11419,11 +11426,11 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setPosition(Common::Point(114, 150));
R2_GLOBALS._player.setStrip(5);
if (R2_GLOBALS.getFlag(14)) {
- _actor2.setPosition(Common::Point(160, 139));
+ _companion.setPosition(Common::Point(160, 139));
R2_GLOBALS._walkRegions.enableRegion(8);
} else {
- _actor2.setPosition(Common::Point(209, 150));
- _actor2.setStrip(6);
+ _companion.setPosition(Common::Point(209, 150));
+ _companion.setStrip(6);
R2_GLOBALS._walkRegions.enableRegion(8);
}
} else {
@@ -11434,18 +11441,18 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setPosition(Common::Point(209, 150));
R2_GLOBALS._player.setStrip(6);
}
- _actor2.setPosition(Common::Point(114, 150));
- _actor2.setStrip(5);
+ _companion.setPosition(Common::Point(114, 150));
+ _companion.setStrip(5);
R2_GLOBALS._walkRegions.enableRegion(10);
R2_GLOBALS._walkRegions.enableRegion(11);
}
} else {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setPosition(Common::Point(140, 160));
- _actor2.setPosition(Common::Point(180, 160));
+ _companion.setPosition(Common::Point(180, 160));
} else {
R2_GLOBALS._player.setPosition(Common::Point(180, 160));
- _actor2.setPosition(Common::Point(140, 160));
+ _companion.setPosition(Common::Point(140, 160));
}
}
@@ -11471,7 +11478,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
_actor3._effect = 5;
_actor3._field9C = _field312;
- _actor2._linkedActor = &_actor3;
+ _companion._linkedActor = &_actor3;
R2_GLOBALS._player._characterScene[1] = 1800;
R2_GLOBALS._player._characterScene[2] = 1800;
@@ -11496,27 +11503,27 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS.getFlag(29)) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_sceneMode = 1814;
- setAction(&_sequenceManager, this, 1814, &R2_GLOBALS._player, &_actor2, &_actor8, NULL);
+ setAction(&_sequenceManager, this, 1814, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL);
} else {
_sceneMode = 1815;
- setAction(&_sequenceManager, this, 1815, &R2_GLOBALS._player, &_actor2, &_actor8, NULL);
+ setAction(&_sequenceManager, this, 1815, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL);
}
} else {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_sceneMode = 1816;
- setAction(&_sequenceManager, this, 1816, &R2_GLOBALS._player, &_actor2, &_actor9, NULL);
+ setAction(&_sequenceManager, this, 1816, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL);
} else {
_sceneMode = 1817;
- setAction(&_sequenceManager, this, 1817, &R2_GLOBALS._player, &_actor2, &_actor9, NULL);
+ setAction(&_sequenceManager, this, 1817, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL);
}
}
} else {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_sceneMode = 1800;
- setAction(&_sequenceManager, this, 1800, &R2_GLOBALS._player, &_actor2, NULL);
+ setAction(&_sequenceManager, this, 1800, &R2_GLOBALS._player, &_companion, NULL);
} else {
_sceneMode = 1801;
- setAction(&_sequenceManager, this, 1801, &R2_GLOBALS._player, &_actor2, NULL);
+ setAction(&_sequenceManager, this, 1801, &R2_GLOBALS._player, &_companion, NULL);
}
}
@@ -11529,27 +11536,27 @@ void Scene1800::signal() {
case 1:
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_sceneMode = 1804;
- setAction(&_sequenceManager, this, 1804, &R2_GLOBALS._player, &_actor2, &_actor8, NULL);
+ setAction(&_sequenceManager, this, 1804, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL);
} else {
_sceneMode = 1805;
- setAction(&_sequenceManager, this, 1805, &R2_GLOBALS._player, &_actor2, &_actor8, NULL);
+ setAction(&_sequenceManager, this, 1805, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL);
}
break;
case 2:
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_sceneMode = 1806;
- setAction(&_sequenceManager, this, 1806, &R2_GLOBALS._player, &_actor2, &_actor9, NULL);
+ setAction(&_sequenceManager, this, 1806, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL);
} else {
_sceneMode = 1807;
- setAction(&_sequenceManager, this, 1807, &R2_GLOBALS._player, &_actor2, &_actor9, NULL);
+ setAction(&_sequenceManager, this, 1807, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL);
}
break;
case 3:
_sceneMode = 1802;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
- setAction(&_sequenceManager, this, 1802, &R2_GLOBALS._player, &_actor2, NULL);
+ setAction(&_sequenceManager, this, 1802, &R2_GLOBALS._player, &_companion, NULL);
else
- setAction(&_sequenceManager, this, 1803, &R2_GLOBALS._player, &_actor2, NULL);
+ setAction(&_sequenceManager, this, 1803, &R2_GLOBALS._player, &_companion, NULL);
break;
case 10:
// No break on purpose
@@ -11619,7 +11626,7 @@ void Scene1800::signal() {
break;
case 1808:
_sceneMode = 12;
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
_stripManager.start(553, this);
break;
case 1812:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index aa777a80a2..8b2b130ff7 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -841,20 +841,20 @@ public:
};
class Scene1800 : public SceneExt {
- class Hotspot5 : public NamedHotspot {
+ class Background : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor6 : public SceneActor {
+ class Lever : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor7 : public SceneActor {
+ class Doors : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor8 : public SceneActor {
+ class PassengerDoor : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -864,23 +864,23 @@ class Scene1800 : public SceneExt {
virtual void changeScene();
};
public:
- int _field412;
+ int _locationMode;
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
NamedHotspot _item1;
NamedHotspot _item2;
NamedHotspot _item3;
NamedHotspot _item4;
- Hotspot5 _item5;
+ Background _background;
SceneActor _actor1;
- SceneActor _actor2;
+ SceneActor _companion;
SceneActor _actor3;
- SceneActor _actor4;
- SceneActor _actor5;
- Actor6 _actor6;
- Actor7 _actor7;
- Actor8 _actor8;
- Actor8 _actor9;
+ SceneActor _leftStaircase;
+ SceneActor _rightStaircase;
+ Lever _lever;
+ Doors _doors;
+ PassengerDoor _leftDoor;
+ PassengerDoor _rightDoor;
Exit1 _exit1;
SequenceManager _sequenceManager;