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authorEinar Johan Trøan Sømåen2012-03-06 00:29:08 +0100
committerEinar Johan Trøan Sømåen2012-06-02 12:12:18 +0200
commit997c5df43000b7db5b73aa883343d00df92c6cd0 (patch)
tree21793337dcc580ae8d1e7ef5237edde8cd7bc8cf /engines/wintermute/BBase.h
parentec5f5c739e60ddde701b89fd7484faf867bb347f (diff)
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WINTERMUTE: Add BBase and BParser, and make them compile.
Diffstat (limited to 'engines/wintermute/BBase.h')
-rw-r--r--engines/wintermute/BBase.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/engines/wintermute/BBase.h b/engines/wintermute/BBase.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BBASE_H
+#define WINTERMUTE_BBASE_H
+
+#include "wintypes.h"
+#include "dctypes.h"
+#include <map>
+#include <string>
+
+namespace WinterMute {
+
+class CBGame;
+class CBDynBuffer;
+
+class CBBase {
+public:
+ bool m_Persistable;
+ HRESULT SetEditorProp(const char *PropName, const char *PropValue);
+ const char *GetEditorProp(const char *PropName, const char *InitVal = NULL);
+ CBBase(TDynamicConstructor, TDynamicConstructor) {};
+ HRESULT ParseEditorProperty(byte *Buffer, bool Complete = true);
+ virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent = 0);
+ CBBase();
+ CBGame *Game;
+ CBBase(CBGame *GameOwner);
+ virtual ~CBBase();
+
+ std::map<std::string, std::string> m_EditorProps;
+ std::map<std::string, std::string>::iterator m_EditorPropsIter;
+};
+
+} // end of namespace WinterMute
+
+#endif