diff options
author | Paul Gilbert | 2018-03-25 00:10:35 -0400 |
---|---|---|
committer | Paul Gilbert | 2018-03-25 00:10:35 -0400 |
commit | 0d73b1f5df1a96a6dc6fd09b09216fde94811265 (patch) | |
tree | 4c340af3d5cbb8e066dc5d248b29d87cbc6d3401 /engines/xeen | |
parent | a613f4ff2209675e134e90c8ea66cfda47d6119f (diff) | |
download | scummvm-rg350-0d73b1f5df1a96a6dc6fd09b09216fde94811265.tar.gz scummvm-rg350-0d73b1f5df1a96a6dc6fd09b09216fde94811265.tar.bz2 scummvm-rg350-0d73b1f5df1a96a6dc6fd09b09216fde94811265.zip |
XEEN: Fix loop limit when drawing monsters attacking
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/interface_scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/interface_scene.cpp b/engines/xeen/interface_scene.cpp index e569b540f8..043ef2cbbe 100644 --- a/engines/xeen/interface_scene.cpp +++ b/engines/xeen/interface_scene.cpp @@ -570,7 +570,7 @@ void InterfaceScene::drawIndoorsScene() { _indoorList[idx]._frame = -1; if (combat._monstersAttacking) { - for (int idx = 0; idx < 96; ++idx) { + for (int idx = 0; idx < 8; ++idx) { if (_indoorList[79 + idx]._sprites != nullptr) { _indoorList[79 + idx]._frame = 0; } else if (_indoorList[111 + idx]._sprites != nullptr) { |