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author | Paul Gilbert | 2018-03-15 21:10:22 -0400 |
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committer | Paul Gilbert | 2018-03-15 21:10:22 -0400 |
commit | 2ff96c0277adac5768478c5616600fdb42ac3b3d (patch) | |
tree | f23cdf8b0dd974112a8ef72db9de5799d9f55e5c /engines/xeen | |
parent | 39640017e644ed28c8e397f7e2bd8dd6657d35f9 (diff) | |
download | scummvm-rg350-2ff96c0277adac5768478c5616600fdb42ac3b3d.tar.gz scummvm-rg350-2ff96c0277adac5768478c5616600fdb42ac3b3d.tar.bz2 scummvm-rg350-2ff96c0277adac5768478c5616600fdb42ac3b3d.zip |
XEEN: Further convertion of playSound to playVoice for location voice samples
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/detection_tables.h | 4 | ||||
-rw-r--r-- | engines/xeen/locations.cpp | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/engines/xeen/detection_tables.h b/engines/xeen/detection_tables.h index 2b09d2b44c..c311bde202 100644 --- a/engines/xeen/detection_tables.h +++ b/engines/xeen/detection_tables.h @@ -55,7 +55,7 @@ static const XeenGameDescription gameDescriptions[] = { Common::DE_DEU, Common::kPlatformDOS, ADGF_NO_FLAGS, - GUIO0(), + GUIO0() }, GType_WorldOfXeen, 0 @@ -128,7 +128,7 @@ static const XeenGameDescription gameDescriptions[] = { Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, - GUIO1(GUIO_NOSPEECH) + GUIO0() }, GType_Swords, 0 diff --git a/engines/xeen/locations.cpp b/engines/xeen/locations.cpp index be97b636fd..0376cdb8f1 100644 --- a/engines/xeen/locations.cpp +++ b/engines/xeen/locations.cpp @@ -83,7 +83,7 @@ int BaseLocation::show() { drawAnim(true); // Play the welcome speech - sound.playSound(_vocName, 1); + sound.playVoice(_vocName, 1); do { wait(); @@ -481,7 +481,7 @@ void BlacksmithLocation::farewell() { if (_isDarkCc) { sound.stopSound(); - sound.playSound("come1.voc", 1); + sound.playVoice("come1.voc", 1); } } @@ -786,7 +786,7 @@ void TavernLocation::farewell() { Sound &sound = *g_vm->_sound; sound.stopSound(); - sound.playSound(_isDarkCc ? "gdluck1.voc" : "goodbye.voc", 1); + sound.playVoice(_isDarkCc ? "gdluck1.voc" : "goodbye.voc", 1); map.mazeData()._mazeNumber = party._mazeId; } |