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author | Paul Gilbert | 2018-03-23 07:31:02 -0400 |
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committer | Paul Gilbert | 2018-03-23 07:31:02 -0400 |
commit | 5cb68f26034bbc24c43f86b6868489daaa53e50a (patch) | |
tree | 85b00d2d2f655cda1c2ebf6ae181d5957328af8a /engines/xeen | |
parent | 07ef996c3b969effe829d0fd2d6d34a0f3588471 (diff) | |
download | scummvm-rg350-5cb68f26034bbc24c43f86b6868489daaa53e50a.tar.gz scummvm-rg350-5cb68f26034bbc24c43f86b6868489daaa53e50a.tar.bz2 scummvm-rg350-5cb68f26034bbc24c43f86b6868489daaa53e50a.zip |
XEEN: Fix crash getting experience from Vertigo mayor
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/scripts.cpp | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/engines/xeen/scripts.cpp b/engines/xeen/scripts.cpp index 2df48d5e84..d91f790afd 100644 --- a/engines/xeen/scripts.cpp +++ b/engines/xeen/scripts.cpp @@ -1490,56 +1490,56 @@ void Scripts::doEnding(const Common::String &endStr) { bool Scripts::ifProc(int action, uint32 val, int mode, int charIndex) { FileManager &files = *_vm->_files; Party &party = *_vm->_party; - Character &ps = party._activeParty[charIndex]; + Character *ps = (charIndex == -1) ? nullptr : &party._activeParty[charIndex]; uint v = 0; switch (action) { case 3: // Player sex - v = (uint)ps._sex; + v = (uint)ps->_sex; break; case 4: // Player race - v = (uint)ps._race; + v = (uint)ps->_race; break; case 5: // Player class - v = (uint)ps._class; + v = (uint)ps->_class; break; case 8: // Current health points - v = (uint)ps._currentHp; + v = (uint)ps->_currentHp; break; case 9: // Current spell points - v = (uint)ps._currentSp; + v = (uint)ps->_currentSp; break; case 10: // Get armor class - v = (uint)ps.getArmorClass(false); + v = (uint)ps->getArmorClass(false); break; case 11: // Level bonus (extra beyond base) - v = ps._level._temporary; + v = ps->_level._temporary; break; case 12: // Current age, including unnatural aging - v = ps.getAge(false); + v = ps->getAge(false); break; case 13: assert(val < 18); - if (ps._skills[val]) + if (ps->_skills[val]) v = val; break; case 15: // Award assert(val < AWARDS_TOTAL); - if (ps.hasAward(val)) + if (ps->hasAward(val)) v = val; break; case 16: // Experience - v = ps._experience; + v = ps->_experience; break; case 17: // Party poison resistence @@ -1548,19 +1548,19 @@ bool Scripts::ifProc(int action, uint32 val, int mode, int charIndex) { case 18: // Condition assert(val < 16); - if (!ps._conditions[val] && !(val & 0x10)) + if (!ps->_conditions[val] && !(val & 0x10)) v = val; break; case 19: { // Can player cast a given spell - SpellsCategory category = ps.getSpellsCategory(); + SpellsCategory category = ps->getSpellsCategory(); assert(category != SPELLCAT_INVALID); // Check if the character class can cast the particular spell for (int idx = 0; idx < SPELLS_PER_CLASS; ++idx) { if (Res.SPELLS_ALLOWED[category][idx] == (int)val) { // Can cast it. Check if the player has it in their spellbook - if (ps._spells[idx]) + if (ps->_spells[idx]) v = val; break; } @@ -1579,22 +1579,22 @@ bool Scripts::ifProc(int action, uint32 val, int mode, int charIndex) { if (val < 82) { for (int idx = 0; idx < 9; ++idx) { if (val == 35) { - if (ps._weapons[idx]._id == val) { + if (ps->_weapons[idx]._id == val) { v = val; break; } } else if (val < 49) { - if (ps._armor[idx]._id == (val - 35)) { + if (ps->_armor[idx]._id == (val - 35)) { v = val; break; } } else if (val < 60) { - if (ps._accessories[idx]._id == (val - 49)) { + if (ps->_accessories[idx]._id == (val - 49)) { v = val; break; } } else { - if (ps._misc[idx]._id == (val - 60)) { + if (ps->_misc[idx]._id == (val - 60)) { v = val; break; } @@ -1618,31 +1618,31 @@ bool Scripts::ifProc(int action, uint32 val, int mode, int charIndex) { break; case 37: // Might bonus (extra beond base) - v = ps._might._temporary; + v = ps->_might._temporary; break; case 38: // Intellect bonus (extra beyond base) - v = ps._intellect._temporary; + v = ps->_intellect._temporary; break; case 39: // Personality bonus (extra beyond base) - v = ps._personality._temporary; + v = ps->_personality._temporary; break; case 40: // Endurance bonus (extra beyond base) - v = ps._endurance._temporary; + v = ps->_endurance._temporary; break; case 41: // Speed bonus (extra beyond base) - v = ps._speed._temporary; + v = ps->_speed._temporary; break; case 42: // Accuracy bonus (extra beyond base) - v = ps._accuracy._temporary; + v = ps->_accuracy._temporary; break; case 43: // Luck bonus (extra beyond base) - v = ps._luck._temporary; + v = ps->_luck._temporary; break; case 44: v = YesNo::show(_vm, val); @@ -1650,83 +1650,83 @@ bool Scripts::ifProc(int action, uint32 val, int mode, int charIndex) { break; case 45: // Might base (before bonus) - v = ps._might._permanent; + v = ps->_might._permanent; break; case 46: // Intellect base (before bonus) - v = ps._intellect._permanent; + v = ps->_intellect._permanent; break; case 47: // Personality base (before bonus) - v = ps._personality._permanent; + v = ps->_personality._permanent; break; case 48: // Endurance base (before bonus) - v = ps._endurance._permanent; + v = ps->_endurance._permanent; break; case 49: // Speed base (before bonus) - v = ps._speed._permanent; + v = ps->_speed._permanent; break; case 50: // Accuracy base (before bonus) - v = ps._accuracy._permanent; + v = ps->_accuracy._permanent; break; case 51: // Luck base (before bonus) - v = ps._luck._permanent; + v = ps->_luck._permanent; break; case 52: // Fire resistence (before bonus) - v = ps._fireResistence._permanent; + v = ps->_fireResistence._permanent; break; case 53: // Elecricity resistence (before bonus) - v = ps._electricityResistence._permanent; + v = ps->_electricityResistence._permanent; break; case 54: // Cold resistence (before bonus) - v = ps._coldResistence._permanent; + v = ps->_coldResistence._permanent; break; case 55: // Poison resistence (before bonus) - v = ps._poisonResistence._permanent; + v = ps->_poisonResistence._permanent; break; case 56: // Energy reistence (before bonus) - v = ps._energyResistence._permanent; + v = ps->_energyResistence._permanent; break; case 57: // Energy resistence (before bonus) - v = ps._magicResistence._permanent; + v = ps->_magicResistence._permanent; break; case 58: // Fire resistence (extra beyond base) - v = ps._fireResistence._temporary; + v = ps->_fireResistence._temporary; break; case 59: // Electricity resistence (extra beyond base) - v = ps._electricityResistence._temporary; + v = ps->_electricityResistence._temporary; break; case 60: // Cold resistence (extra beyond base) - v = ps._coldResistence._temporary; + v = ps->_coldResistence._temporary; break; case 61: // Poison resistence (extra beyod base) - v = ps._poisonResistence._temporary; + v = ps->_poisonResistence._temporary; break; case 62: // Energy resistence (extra beyond base) - v = ps._energyResistence._temporary; + v = ps->_energyResistence._temporary; break; case 63: // Magic resistence (extra beyond base) - v = ps._magicResistence._temporary; + v = ps->_magicResistence._temporary; break; case 64: // Level (before bonus) - v = ps._level._permanent; + v = ps->_level._permanent; break; case 65: // Total party food @@ -1757,11 +1757,11 @@ bool Scripts::ifProc(int action, uint32 val, int mode, int charIndex) { break; case 77: // Armor class (extra beyond base) - v = ps._ACTemp; + v = ps->_ACTemp; break; case 78: // Test whether current Hp is equal to or exceeds the max HP - v = ps._currentHp >= ps.getMaxHP() ? 1 : 0; + v = ps->_currentHp >= ps->getMaxHP() ? 1 : 0; break; case 79: // Test for Wizard Eye being active @@ -1769,7 +1769,7 @@ bool Scripts::ifProc(int action, uint32 val, int mode, int charIndex) { break; case 81: // Test whether current Sp is equal to or exceeds the max SP - v = ps._currentSp >= ps.getMaxSP() ? 1 : 0; + v = ps->_currentSp >= ps->getMaxSP() ? 1 : 0; break; case 84: // Current facing direction @@ -1787,7 +1787,7 @@ bool Scripts::ifProc(int action, uint32 val, int mode, int charIndex) { case 91: case 92: // Get a player stat - v = ps.getStat((Attribute)(action - 86), 0); + v = ps->getStat((Attribute)(action - 86), 0); break; case 93: // Current day of the week (10 days per week) @@ -1803,7 +1803,7 @@ bool Scripts::ifProc(int action, uint32 val, int mode, int charIndex) { break; case 102: // Thievery skill - v = ps.getThievery(); + v = ps->getThievery(); break; case 103: // Get value of world flag |