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author | Paul Gilbert | 2018-04-05 20:06:14 -0400 |
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committer | Paul Gilbert | 2018-04-05 20:06:14 -0400 |
commit | 8648a48080895308cf79c7fe99ecfebcb08c7528 (patch) | |
tree | 765d2f851681fc4da9e782c4e7c4426ec89ef1ff /engines/xeen | |
parent | a54850cae0e84089a07188f3ef264a0ab3c412c8 (diff) | |
download | scummvm-rg350-8648a48080895308cf79c7fe99ecfebcb08c7528.tar.gz scummvm-rg350-8648a48080895308cf79c7fe99ecfebcb08c7528.tar.bz2 scummvm-rg350-8648a48080895308cf79c7fe99ecfebcb08c7528.zip |
XEEN: Move check code for nearby monsters to it's own method
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/combat.cpp | 9 | ||||
-rw-r--r-- | engines/xeen/combat.h | 5 | ||||
-rw-r--r-- | engines/xeen/party.cpp | 5 |
3 files changed, 15 insertions, 4 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp index 2bd0187fed..e8ae670288 100644 --- a/engines/xeen/combat.cpp +++ b/engines/xeen/combat.cpp @@ -2087,4 +2087,13 @@ void Combat::shootRangedWeapon() { rangedAttack(POW_ARROW); } +bool Combat::areMonstersPresent() const { + for (int idx = 0; idx < 26; ++idx) { + if (_attackMonsters[idx] != -1) + return true; + } + + return false; +} + } // End of namespace Xeen diff --git a/engines/xeen/combat.h b/engines/xeen/combat.h index 5d27dc5c4e..deefe33874 100644 --- a/engines/xeen/combat.h +++ b/engines/xeen/combat.h @@ -305,6 +305,11 @@ public: * Fires off a ranged attack at all oncoming monsters */ void shootRangedWeapon(); + + /** + * Returns true if there are any monsters in the vacinity + */ + bool areMonstersPresent() const; }; } // End of namespace Xeen diff --git a/engines/xeen/party.cpp b/engines/xeen/party.cpp index 8852b51ca2..d53c1f2450 100644 --- a/engines/xeen/party.cpp +++ b/engines/xeen/party.cpp @@ -689,10 +689,7 @@ void Party::giveTreasure() { if (!_treasure._hasItems && !_treasure._gold && !_treasure._gems) return; - bool monstersPresent = false; - for (int idx = 0; idx < 26 && !monstersPresent; ++idx) - monstersPresent = combat._attackMonsters[idx] != -1; - + bool monstersPresent = combat.areMonstersPresent(); if (_vm->_mode != MODE_RECORD_EVENTS && monstersPresent) return; |