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author | Eugene Sandulenko | 2006-10-15 01:13:43 +0000 |
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committer | Eugene Sandulenko | 2006-10-15 01:13:43 +0000 |
commit | 018d5e350c396cadb2abff39acbf9ba47a3d4010 (patch) | |
tree | 27ed6d93678492af84f2b637eb1677d5b1f79ea2 /engines | |
parent | 95749148cfe40c476e7bbf35075c962a660ced04 (diff) | |
download | scummvm-rg350-018d5e350c396cadb2abff39acbf9ba47a3d4010.tar.gz scummvm-rg350-018d5e350c396cadb2abff39acbf9ba47a3d4010.tar.bz2 scummvm-rg350-018d5e350c396cadb2abff39acbf9ba47a3d4010.zip |
Since proper detection is added to CinE, build it by default and
announce as supported. Future Wars is completable.
svn-id: r24321
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cine/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cine/detection.cpp b/engines/cine/detection.cpp index 6db133a488..b7c38faf26 100644 --- a/engines/cine/detection.cpp +++ b/engines/cine/detection.cpp @@ -97,7 +97,7 @@ PluginError Engine_CINE_create(OSystem *syst, Engine **engine) { return kNoGameDataFoundError; } -REGISTER_PLUGIN(CINE, "Cinematique evo.1 engine", "Future Wars & Operation Stealth (C) Delphine Software"); +REGISTER_PLUGIN(CINE, "Cinematique evo 1 engine", "Future Wars & Operation Stealth (C) Delphine Software"); namespace Cine { |