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authorTobia Tesan2013-06-27 15:09:19 +0200
committerTobia Tesan2013-07-31 23:26:09 +0200
commit03c4b7a240d53b36c86aea564fb8ae0b0a747604 (patch)
tree6091f118f6f78be5e2379010edd748e59cd2dee2 /engines
parent6716fa39a6fb2a3925576288c256688c5aadd7e9 (diff)
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WINTERMUTE: Introduce TransformStruct and FloatPoint; add operators to Point32
Diffstat (limited to 'engines')
-rw-r--r--engines/wintermute/graphics/transform_struct.cpp127
-rw-r--r--engines/wintermute/graphics/transform_struct.h87
-rw-r--r--engines/wintermute/math/floatrect.h52
-rw-r--r--engines/wintermute/math/rect32.h26
-rw-r--r--engines/wintermute/module.mk1
5 files changed, 292 insertions, 1 deletions
diff --git a/engines/wintermute/graphics/transform_struct.cpp b/engines/wintermute/graphics/transform_struct.cpp
new file mode 100644
index 0000000000..9a11aa9fdd
--- /dev/null
+++ b/engines/wintermute/graphics/transform_struct.cpp
@@ -0,0 +1,127 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/wintermute/graphics/transform_struct.h"
+#include "engines/wintermute/graphics/transparent_surface.h"
+
+namespace Wintermute {
+void TransformStruct::init(Point32 zoom, uint32 angle, Point32 hotspot, bool alphaDisable, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, Point32 offset) {
+ _zoom = zoom;
+ _angle = angle;
+ _hotspot = hotspot;
+ _blendMode = blendMode;
+ _rgbaMod = rgbaMod;
+ _alphaDisable = alphaDisable;
+ _flip = 0;
+ _flip += TransparentSurface::FLIP_H * mirrorX;
+ _flip += TransparentSurface::FLIP_V * mirrorY;
+ _offset = offset;
+}
+
+
+TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, int32 offsetX, int32 offsetY) {
+ init(Point32(zoomX, zoomY),
+ angle,
+ Point32(hotspotX, hotspotY),
+ false,
+ blendMode,
+ rgbaMod,
+ mirrorX, mirrorY,
+ Point32(offsetX, offsetY));
+}
+
+TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY) {
+ init(Point32(zoomX, zoomY),
+ DEFAULT_ANGLE,
+ Point32(DEFAULT_HOTSPOT_X, DEFAULT_HOTSPOT_Y),
+ false,
+ blendMode,
+ rgbaMod,
+ mirrorX,
+ mirrorY,
+ Point32(DEFAULT_OFFSET_X, DEFAULT_OFFSET_Y));
+}
+
+TransformStruct::TransformStruct(int32 zoom, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY) {
+ init(Point32(zoom, zoom),
+ DEFAULT_ANGLE,
+ Point32(DEFAULT_HOTSPOT_X, DEFAULT_HOTSPOT_Y),
+ false,
+ blendMode,
+ rgbaMod,
+ mirrorX, mirrorY,
+ Point32(DEFAULT_OFFSET_X, DEFAULT_OFFSET_Y));
+}
+
+TransformStruct::TransformStruct(int32 zoom, bool mirrorX, bool mirrorY) {
+ init(Point32(zoom, zoom),
+ DEFAULT_ANGLE,
+ Point32(DEFAULT_HOTSPOT_X, DEFAULT_HOTSPOT_Y),
+ true,
+ BLEND_NORMAL,
+ DEFAULT_RGBAMOD,
+ mirrorX, mirrorY,
+ Point32(DEFAULT_OFFSET_X, DEFAULT_OFFSET_Y));
+}
+
+TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY) {
+ init(Point32(zoomX, zoomY),
+ angle,
+ Point32(hotspotX, hotspotY),
+ true,
+ BLEND_NORMAL,
+ DEFAULT_RGBAMOD,
+ false, false,
+ Point32(DEFAULT_OFFSET_X, DEFAULT_OFFSET_Y));
+}
+
+TransformStruct::TransformStruct(int32 zoom) {
+ init(Point32(zoom, zoom),
+ DEFAULT_ANGLE,
+ Point32(DEFAULT_HOTSPOT_X, DEFAULT_HOTSPOT_Y),
+ true,
+ BLEND_NORMAL,
+ DEFAULT_RGBAMOD,
+ false, false,
+ Point32(DEFAULT_OFFSET_X, DEFAULT_OFFSET_Y));
+}
+
+TransformStruct::TransformStruct() {
+ init(Point32(DEFAULT_ZOOM_X, DEFAULT_ZOOM_Y),
+ DEFAULT_ANGLE,
+ Point32(DEFAULT_HOTSPOT_X, DEFAULT_HOTSPOT_Y),
+ true,
+ BLEND_NORMAL,
+ DEFAULT_RGBAMOD,
+ false, false,
+ Point32(DEFAULT_OFFSET_X, DEFAULT_OFFSET_Y));
+}
+
+bool TransformStruct::mirrorX() const {
+ return (bool)(_flip & TransparentSurface::FLIP_H);
+}
+
+bool TransformStruct::mirrorY() const {
+ return (bool)(_flip & TransparentSurface::FLIP_V);
+}
+
+}
diff --git a/engines/wintermute/graphics/transform_struct.h b/engines/wintermute/graphics/transform_struct.h
new file mode 100644
index 0000000000..9a28a48bd1
--- /dev/null
+++ b/engines/wintermute/graphics/transform_struct.h
@@ -0,0 +1,87 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GRAPHICS_TRANSFORM_STRUCT_H
+#define GRAPHICS_TRANSFORM_STRUCT_H
+
+#include "engines/wintermute/math/rect32.h"
+#include "engines/wintermute/dctypes.h"
+
+#define DEFAULT_ZOOM_X 100
+#define DEFAULT_ZOOM_Y 100
+#define DEFAULT_RGBAMOD 0xFFFFFFFF
+#define DEFAULT_HOTSPOT_X 0
+#define DEFAULT_HOTSPOT_Y 0
+#define DEFAULT_OFFSET_X 0
+#define DEFAULT_OFFSET_Y 0
+#define DEFAULT_ANGLE 0
+
+namespace Wintermute {
+/**
+ * Contains all the required information that define a transform.
+ * Same source sprite + same TransformStruct = Same resulting sprite.
+ * Has a number of overloaded constructors to accomodate various argument lists.
+ */
+struct TransformStruct {
+private:
+ void init(Point32 zoom, uint32 angle, Point32 hotspot, bool alphaDisable, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX, bool mirrorY, Point32 offset);
+
+public:
+ TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false, int32 offsetX = 0, int32 offsetY = 0);
+ TransformStruct(int32 zoomX, int32 zoomY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false);
+ TransformStruct(int32 zoom, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX, bool mirrorY);
+ TransformStruct(int32 zoom, bool mirrorX, bool mirrorY);
+ TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX = 0, int32 hotspotY = 0);
+ TransformStruct(int32 zoom);
+ TransformStruct();
+
+ Point32 _zoom; ///< Zoom; 100 = no zoom
+ Point32 _hotspot; ///< Position of the hotspot
+ uint32 _angle; ///< Rotation angle, in degrees
+ byte _flip; ///< Bitflag: see TransparentSurface::FLIP_XXX
+ bool _alphaDisable;
+ TSpriteBlendMode _blendMode;
+ uint32 _rgbaMod; ///< RGBa
+ Point32 _offset;
+
+ bool mirrorX() const;
+ bool mirrorY() const;
+
+ bool operator==(const TransformStruct &compare) const {
+ return (compare._angle == _angle &&
+ compare._flip == _flip &&
+ compare._zoom == _zoom &&
+ compare._offset == _offset &&
+ compare._alphaDisable == _alphaDisable &&
+ compare._rgbaMod == _rgbaMod &&
+ compare._blendMode == _blendMode
+ );
+ }
+
+ bool operator!=(const TransformStruct &compare) const {
+ return !(compare == *this);
+ }
+};
+
+}
+
+#endif
diff --git a/engines/wintermute/math/floatrect.h b/engines/wintermute/math/floatrect.h
new file mode 100644
index 0000000000..f8eb3827fd
--- /dev/null
+++ b/engines/wintermute/math/floatrect.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef WINTERMUTE_FLOATRECT_H
+#define WINTERMUTE_FLOATRECT_H
+
+namespace Wintermute {
+
+struct FloatPoint {
+ float x;
+ float y;
+ FloatPoint() : x(0), y(0) {}
+ FloatPoint(float x1, float y1) : x(x1), y(y1) {}
+ bool operator==(const FloatPoint &p) const { return x == p.x && y == p.y; }
+ bool operator!=(const FloatPoint &p) const { return x != p.x || y != p.y; }
+ FloatPoint operator+(const FloatPoint &delta) const { return FloatPoint (x + delta.x, y + delta.y); }
+ FloatPoint operator-(const FloatPoint &delta) const { return FloatPoint (x - delta.x, y - delta.y); }
+
+ FloatPoint& operator+=(const FloatPoint &delta) {
+ x += delta.x;
+ y += delta.y;
+ return *this;
+ }
+ FloatPoint& operator-=(const FloatPoint &delta) {
+ x -= delta.x;
+ y -= delta.y;
+ return *this;
+ }
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/math/rect32.h b/engines/wintermute/math/rect32.h
index 190c1135cf..6618a51e91 100644
--- a/engines/wintermute/math/rect32.h
+++ b/engines/wintermute/math/rect32.h
@@ -24,14 +24,38 @@
#define WINTERMUTE_RECT32_H
#include "common/system.h"
+#include "engines/wintermute/math/floatrect.h"
namespace Wintermute {
struct Point32 {
int32 x;
int32 y;
-};
+ Point32() : x(0), y(0) {}
+ Point32(int32 x1, int32 y1) : x(x1), y(y1) {}
+ bool operator==(const Point32 &p) const { return x == p.x && y == p.y; }
+ bool operator!=(const Point32 &p) const { return x != p.x || y != p.y; }
+ Point32 operator+(const Point32 &delta) const { return Point32(x + delta.x, y + delta.y); }
+ Point32 operator-(const Point32 &delta) const { return Point32(x - delta.x, y - delta.y); }
+
+ Point32 &operator+=(const Point32 &delta) {
+ x += delta.x;
+ y += delta.y;
+ return *this;
+ }
+ Point32 &operator-=(const Point32 &delta) {
+ x -= delta.x;
+ y -= delta.y;
+ return *this;
+ }
+
+ operator FloatPoint() {
+ return FloatPoint(x,y);
+ }
+
+
+};
struct Rect32 {
int32 top, left; ///< The point at the top left of the rectangle (part of the rect).
int32 bottom, right; ///< The point at the bottom right of the rectangle (not part of the rect).
diff --git a/engines/wintermute/module.mk b/engines/wintermute/module.mk
index 32931bf05f..d1edced818 100644
--- a/engines/wintermute/module.mk
+++ b/engines/wintermute/module.mk
@@ -89,6 +89,7 @@ MODULE_OBJS := \
base/save_thumb_helper.o \
base/timer.o \
detection.o \
+ graphics/transform_struct.o \
graphics/transparent_surface.o \
math/math_util.o \
math/matrix4.o \