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author | Torbjörn Andersson | 2008-10-20 21:47:46 +0000 |
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committer | Torbjörn Andersson | 2008-10-20 21:47:46 +0000 |
commit | 07220529dc8978b2c2e94662ae9b5a2ec910369e (patch) | |
tree | bf8ad696eff7d6e0051128df3e1adfd05e34bbd5 /engines | |
parent | 871375d4b518681e7782502c8f2df07bf85b27a5 (diff) | |
download | scummvm-rg350-07220529dc8978b2c2e94662ae9b5a2ec910369e.tar.gz scummvm-rg350-07220529dc8978b2c2e94662ae9b5a2ec910369e.tar.bz2 scummvm-rg350-07220529dc8978b2c2e94662ae9b5a2ec910369e.zip |
Fix - at least partially - the list of savegames for the launcher's load dialog.
But I suspect there are still bugs lurking in that code. I really dislike how
Broken Sword 1 handles savegames...
svn-id: r34829
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sword1/sword1.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 4b402ffe97..378d3b84bb 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -211,8 +211,13 @@ SaveStateList SwordMetaEngine::listSaves(const char *target) const { uint8 stop; char saveDesc[32]; do { - // Obtain the last digit of the filename, since they correspond to the save slot - int slotNum = atoi(file->c_str() + file->size() - 1); + if (file->compareToIgnoreCase("SAVEGAME.INF") == 0) { + file++; + continue; + } + + // Obtain the last 3 digits of the filename, since they correspond to the save slot + int slotNum = atoi(file->c_str() + file->size() - 3); uint pos = 0; do { |