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authorMartin Kiewitz2010-06-20 13:38:24 +0000
committerMartin Kiewitz2010-06-20 13:38:24 +0000
commit15ae4d8f595346dffde8be6b186fc696f28c8900 (patch)
tree7ab02c758a972ceb7822d14b00999202db895841 /engines
parentd2a3f59bfb5d27c5524a4bd59a789378f7bd09e6 (diff)
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SCI: fix r50078, we need to update timestamp for inbetween SCI1.1 games, but not on kPortrait palette changes
svn-id: r50079
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/graphics/palette.cpp56
1 files changed, 27 insertions, 29 deletions
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp
index 9058680c46..56e2ff67a2 100644
--- a/engines/sci/graphics/palette.cpp
+++ b/engines/sci/graphics/palette.cpp
@@ -222,26 +222,24 @@ void GfxPalette::set(Palette *newPalette, bool force, bool forceRealMerge) {
}
}
-bool GfxPalette::merge(Palette *pFrom, bool force, bool forceRealMerge) {
+bool GfxPalette::merge(Palette *newPalette, bool force, bool forceRealMerge) {
uint16 res;
int i,j;
bool paletteChanged = false;
- // for Laura Bow 2 demo
- forceRealMerge |= _alwaysForceRealMerge;
-
- if ((!forceRealMerge) && (getSciVersion() >= SCI_VERSION_1_1)) {
+ if ((!forceRealMerge) && (!_alwaysForceRealMerge) && (getSciVersion() >= SCI_VERSION_1_1)) {
// SCI1.1+ doesnt do real merging anymore, but simply copying over the used colors from other palettes
+ // There are some games with inbetween SCI1.1 interpreters, use real merging for them (e.g. laura bow 2 demo)
for (i = 1; i < 255; i++) {
- if (pFrom->colors[i].used) {
- if ((pFrom->colors[i].r != _sysPalette.colors[i].r) || (pFrom->colors[i].g != _sysPalette.colors[i].g) || (pFrom->colors[i].b != _sysPalette.colors[i].b)) {
- _sysPalette.colors[i].r = pFrom->colors[i].r;
- _sysPalette.colors[i].g = pFrom->colors[i].g;
- _sysPalette.colors[i].b = pFrom->colors[i].b;
+ if (newPalette->colors[i].used) {
+ if ((newPalette->colors[i].r != _sysPalette.colors[i].r) || (newPalette->colors[i].g != _sysPalette.colors[i].g) || (newPalette->colors[i].b != _sysPalette.colors[i].b)) {
+ _sysPalette.colors[i].r = newPalette->colors[i].r;
+ _sysPalette.colors[i].g = newPalette->colors[i].g;
+ _sysPalette.colors[i].b = newPalette->colors[i].b;
paletteChanged = true;
}
- _sysPalette.colors[i].used = pFrom->colors[i].used;
- pFrom->mapping[i] = i;
+ _sysPalette.colors[i].used = newPalette->colors[i].used;
+ newPalette->mapping[i] = i;
}
}
// We don't update the timestamp for SCI1.1, it's only updated on kDrawPic calls
@@ -250,47 +248,47 @@ bool GfxPalette::merge(Palette *pFrom, bool force, bool forceRealMerge) {
} else {
// colors 0 (black) and 255 (white) are not affected by merging
for (i = 1 ; i < 255; i++) {
- if (!pFrom->colors[i].used)// color is not used - so skip it
+ if (!newPalette->colors[i].used)// color is not used - so skip it
continue;
// forced palette merging or dest color is not used yet
if (force || (!_sysPalette.colors[i].used)) {
- _sysPalette.colors[i].used = pFrom->colors[i].used;
- if ((pFrom->colors[i].r != _sysPalette.colors[i].r) || (pFrom->colors[i].g != _sysPalette.colors[i].g) || (pFrom->colors[i].b != _sysPalette.colors[i].b)) {
- _sysPalette.colors[i].r = pFrom->colors[i].r;
- _sysPalette.colors[i].g = pFrom->colors[i].g;
- _sysPalette.colors[i].b = pFrom->colors[i].b;
+ _sysPalette.colors[i].used = newPalette->colors[i].used;
+ if ((newPalette->colors[i].r != _sysPalette.colors[i].r) || (newPalette->colors[i].g != _sysPalette.colors[i].g) || (newPalette->colors[i].b != _sysPalette.colors[i].b)) {
+ _sysPalette.colors[i].r = newPalette->colors[i].r;
+ _sysPalette.colors[i].g = newPalette->colors[i].g;
+ _sysPalette.colors[i].b = newPalette->colors[i].b;
paletteChanged = true;
}
- pFrom->mapping[i] = i;
+ newPalette->mapping[i] = i;
continue;
}
// is the same color already at the same position? -> match it directly w/o lookup
// this fixes games like lsl1demo/sq5 where the same rgb color exists multiple times and where we would
// otherwise match the wrong one (which would result into the pixels affected (or not) by palette changes)
- if ((_sysPalette.colors[i].r == pFrom->colors[i].r) && (_sysPalette.colors[i].g == pFrom->colors[i].g) && (_sysPalette.colors[i].b == pFrom->colors[i].b)) {
- pFrom->mapping[i] = i;
+ if ((_sysPalette.colors[i].r == newPalette->colors[i].r) && (_sysPalette.colors[i].g == newPalette->colors[i].g) && (_sysPalette.colors[i].b == newPalette->colors[i].b)) {
+ newPalette->mapping[i] = i;
continue;
}
// check if exact color could be matched
- res = matchColor(pFrom->colors[i].r, pFrom->colors[i].g, pFrom->colors[i].b);
+ res = matchColor(newPalette->colors[i].r, newPalette->colors[i].g, newPalette->colors[i].b);
if (res & 0x8000) { // exact match was found
- pFrom->mapping[i] = res & 0xFF;
+ newPalette->mapping[i] = res & 0xFF;
continue;
}
// no exact match - see if there is an unused color
for (j = 1; j < 256; j++)
if (!_sysPalette.colors[j].used) {
- _sysPalette.colors[j].used = pFrom->colors[i].used;
- _sysPalette.colors[j].r = pFrom->colors[i].r;
- _sysPalette.colors[j].g = pFrom->colors[i].g;
- _sysPalette.colors[j].b = pFrom->colors[i].b;
- pFrom->mapping[i] = j;
+ _sysPalette.colors[j].used = newPalette->colors[i].used;
+ _sysPalette.colors[j].r = newPalette->colors[i].r;
+ _sysPalette.colors[j].g = newPalette->colors[i].g;
+ _sysPalette.colors[j].b = newPalette->colors[i].b;
+ newPalette->mapping[i] = j;
paletteChanged = true;
break;
}
// if still no luck - set an approximate color
if (j == 256) {
- pFrom->mapping[i] = res & 0xFF;
+ newPalette->mapping[i] = res & 0xFF;
_sysPalette.colors[res & 0xFF].used |= 0x10;
}
}