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author | Borja Lorente | 2016-06-28 21:10:12 +0200 |
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committer | Borja Lorente | 2016-08-14 18:41:34 +0200 |
commit | 246fec28f55ca646a77985cd7b95a33b2cae994d (patch) | |
tree | e5731d9e6d91cdbe4a52afdc3c9061903d40ef1d /engines | |
parent | 680790acaa8dca81e66e21da58d91054f983e8ec (diff) | |
download | scummvm-rg350-246fec28f55ca646a77985cd7b95a33b2cae994d.tar.gz scummvm-rg350-246fec28f55ca646a77985cd7b95a33b2cae994d.tar.bz2 scummvm-rg350-246fec28f55ca646a77985cd7b95a33b2cae994d.zip |
MACVENTURE: Fix minor object drawing bug
Diffstat (limited to 'engines')
-rw-r--r-- | engines/macventure/gui.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/macventure/gui.cpp b/engines/macventure/gui.cpp index c8f6b3bf62..7cae246ab1 100644 --- a/engines/macventure/gui.cpp +++ b/engines/macventure/gui.cpp @@ -126,7 +126,7 @@ void Gui::draw() { _wm.draw(); drawDraggedObject(); - + //drawWindowTitle(kMainGameWindow, _mainGameWindow->getSurface()); } @@ -649,13 +649,12 @@ void Gui::drawObjectsInWindow(WindowReference target, Graphics::ManagedSurface * if (data.children.size() == 0) return; - Common::Point forbidden(0, 0); for (uint i = 0; i < data.children.size(); i++) { child = data.children[i].obj; mode = (BlitMode)data.children[i].mode; pos = _engine->getObjPosition(child); - if (pos != forbidden && child < 600 && child != _draggedObj.id) { // Small HACK until I figre out where the last garbage child in main game window comes from + if (child < 600 && child != _draggedObj.id) { // Small HACK until I figre out where the last garbage child in main game window comes from if (!_assets.contains(child)) { _assets[child] = new ImageAsset(child, _graphics); } |