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author | Strangerke | 2015-10-22 21:22:37 +0200 |
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committer | Strangerke | 2015-10-22 21:22:37 +0200 |
commit | 2856020c37fd6d216a7be74545d2ac6619124c35 (patch) | |
tree | c6d13ba2d489fa8377b30ac187a8afcc4b0a7cac /engines | |
parent | 9bb46f2af335077bced3efca4fd67c20e8b9d009 (diff) | |
download | scummvm-rg350-2856020c37fd6d216a7be74545d2ac6619124c35.tar.gz scummvm-rg350-2856020c37fd6d216a7be74545d2ac6619124c35.tar.bz2 scummvm-rg350-2856020c37fd6d216a7be74545d2ac6619124c35.zip |
MADS: Dragon: Add generic scene for group 1
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/dragonsphere/dragonsphere_scenes.h | 22 | ||||
-rw-r--r-- | engines/mads/dragonsphere/dragonsphere_scenes1.cpp | 209 | ||||
-rw-r--r-- | engines/mads/dragonsphere/dragonsphere_scenes1.h | 59 | ||||
-rw-r--r-- | engines/mads/dragonsphere/game_dragonsphere.cpp | 2 | ||||
-rw-r--r-- | engines/mads/dragonsphere/game_dragonsphere.h | 11 | ||||
-rw-r--r-- | engines/mads/dragonsphere/globals_dragonsphere.cpp | 51 | ||||
-rw-r--r-- | engines/mads/dragonsphere/globals_dragonsphere.h | 184 | ||||
-rw-r--r-- | engines/mads/module.mk | 2 |
8 files changed, 507 insertions, 33 deletions
diff --git a/engines/mads/dragonsphere/dragonsphere_scenes.h b/engines/mads/dragonsphere/dragonsphere_scenes.h index 173cc667ce..2ecf8e9955 100644 --- a/engines/mads/dragonsphere/dragonsphere_scenes.h +++ b/engines/mads/dragonsphere/dragonsphere_scenes.h @@ -29,7 +29,6 @@ #include "mads/dragonsphere/game_dragonsphere.h" //#include "mads/dragonsphere/globals_dragonsphere.h" - namespace MADS { namespace Dragonsphere { @@ -656,27 +655,6 @@ protected: }; // TODO: Temporary, remove once implemented properly -class Scene1xx : public DragonsphereScene { -protected: - /** - * Plays an appropriate sound when entering a scene - */ - void sceneEntrySound() {} - - /** - *Sets the AA file to use for the scene - */ - void setAAName() {} - - /** - * Updates the prefix used for getting player sprites for the scene - */ - void setPlayerSpritesPrefix() {} -public: - Scene1xx(MADSEngine *vm) : DragonsphereScene(vm) {} -}; - -// TODO: Temporary, remove once implemented properly class DummyScene : public DragonsphereScene { public: DummyScene(MADSEngine *vm) : DragonsphereScene(vm) { diff --git a/engines/mads/dragonsphere/dragonsphere_scenes1.cpp b/engines/mads/dragonsphere/dragonsphere_scenes1.cpp new file mode 100644 index 0000000000..6635354991 --- /dev/null +++ b/engines/mads/dragonsphere/dragonsphere_scenes1.cpp @@ -0,0 +1,209 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "mads/mads.h" +#include "mads/conversations.h" +#include "mads/scene.h" +#include "mads/dragonsphere/dragonsphere_scenes.h" +#include "mads/dragonsphere/dragonsphere_scenes1.h" + +namespace MADS { + +namespace Dragonsphere { + +void Scene1xx::setAAName() { + int interface; + + switch (_scene->_nextSceneId) { + case 108: + case 109: + interface = 3; + break; + case 110: + interface = 5; + break; + case 113: + case 114: + case 115: + case 117: + case 119: + interface = 1; + break; + case 116: + interface = 2; + break; + case 120: + interface = 8; + break; + default: + interface = 0; + break; + } + + _game._aaName = Resources::formatAAName(interface); + _vm->_palette->setEntry(254, 56, 47, 32); + +} + +void Scene1xx::sceneEntrySound() { + if (!_vm->_musicFlag) + return; + + switch (_scene->_nextSceneId) { + case 104: + if (_globals[kPlayerPersona] == 1) + _vm->_sound->command(44); + else + _vm->_sound->command(16); + break; + + case 106: + if (_globals[kEndOfGame]) + _vm->_sound->command(47); + else + _vm->_sound->command(16); + break; + + case 108: + if (_game._visitedScenes.exists(109)) + _vm->_sound->command(32); + else + _vm->_sound->command(33); + break; + + case 109: + _vm->_sound->command(32); + break; + + case 110: + _vm->_sound->command(37); + break; + + case 111: + _vm->_sound->command(34); + break; + + case 112: + _vm->_sound->command(38); + break; + + case 113: + _vm->_sound->command(5); + if (_globals[kPlayerIsSeal]) + _vm->_sound->command(35); + else + _vm->_sound->command(36); + break; + + case 114: + _vm->_sound->command(36); + break; + + case 115: + _vm->_sound->command(39); + break; + + case 116: + _vm->_sound->command(40); + break; + + case 117: + _vm->_sound->command(35); + break; + + case 119: + _vm->_sound->command(41); + break; + + case 120: + _vm->_sound->command(46); + break; + + default: + _vm->_sound->command(16); + break; + } +} + +void Scene1xx::setPlayerSpritesPrefix() { + int darkSceneFl = false; + int noPlayerFl = false; + + _vm->_sound->command(5); + Common::String oldName = _game._player._spritesPrefix; + + _globals[kPerformDisplacements] = true; + + switch (_scene->_nextSceneId) { + case 106: + if (_scene->_currentSceneId == 120) + noPlayerFl = true; + break; + + case 108: + case 109: + case 114: + case 115: + darkSceneFl = true; + break; + + case 111: + case 112: + case 117: + case 120: + case 119: + noPlayerFl = true; + break; + + case 113: + if (!_globals[kPlayerPersona]) + noPlayerFl = true; + darkSceneFl = true; + break; + } + + if (noPlayerFl || _globals[kNoLoadWalker]) { + _game._player._spritesPrefix = ""; + } else if (!_game._player._forcePrefix) { + if (!_globals[kPlayerPersona] || _scene->_nextSceneId == 108 || _scene->_nextSceneId == 109) { + if (_scene->_nextSceneId == 113 || _scene->_nextSceneId == 114 || _scene->_nextSceneId == 115 || _scene->_nextSceneId == 116) + _game._player._spritesPrefix = "PD"; + else + _game._player._spritesPrefix = "KG"; + } else + _game._player._spritesPrefix = "PD"; + + if (darkSceneFl) + _game._player._spritesPrefix += "D"; + } + + if (oldName != _game._player._spritesPrefix) + _game._player._spritesChanged = true; + + _game._player._scalingVelocity = true; +} + +/*------------------------------------------------------------------------*/ + +} // End of namespace Dragonsphere +} // End of namespace MADS diff --git a/engines/mads/dragonsphere/dragonsphere_scenes1.h b/engines/mads/dragonsphere/dragonsphere_scenes1.h new file mode 100644 index 0000000000..4194845975 --- /dev/null +++ b/engines/mads/dragonsphere/dragonsphere_scenes1.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_DRAGON_SCENES1_H +#define MADS_DRAGON_SCENES1_H + +#include "common/scummsys.h" +#include "common/serializer.h" +#include "mads/game.h" +#include "mads/scene.h" +#include "mads/dragonsphere/dragonsphere_scenes.h" + +namespace MADS { + +namespace Dragonsphere { + +class Scene1xx : public DragonsphereScene { +protected: + /** + * Plays an appropriate sound when entering a scene + */ + void sceneEntrySound(); + + /** + *Sets the AA file to use for the scene + */ + void setAAName(); + + /** + * Updates the prefix used for getting player sprites for the scene + */ + void setPlayerSpritesPrefix(); +public: + Scene1xx(MADSEngine *vm) : DragonsphereScene(vm) {} +}; + +} // End of namespace Dragonsphere +} // End of namespace MADS + +#endif /* MADS_DRAGON_SCENES1_H */ diff --git a/engines/mads/dragonsphere/game_dragonsphere.cpp b/engines/mads/dragonsphere/game_dragonsphere.cpp index b07eab9daa..f528056a54 100644 --- a/engines/mads/dragonsphere/game_dragonsphere.cpp +++ b/engines/mads/dragonsphere/game_dragonsphere.cpp @@ -28,7 +28,7 @@ #include "mads/msurface.h" #include "mads/dragonsphere/game_dragonsphere.h" //#include "mads/nebular/dialogs_nebular.h" -//#include "mads/nebular/globals_nebular.h" +#include "mads/dragonsphere/globals_dragonsphere.h" #include "mads/dragonsphere/dragonsphere_scenes.h" namespace MADS { diff --git a/engines/mads/dragonsphere/game_dragonsphere.h b/engines/mads/dragonsphere/game_dragonsphere.h index b57f8833c6..290c38d29e 100644 --- a/engines/mads/dragonsphere/game_dragonsphere.h +++ b/engines/mads/dragonsphere/game_dragonsphere.h @@ -26,7 +26,7 @@ #include "common/scummsys.h" #include "mads/game.h" #include "mads/globals.h" -//#include "mads/nebular/globals_nebular.h" +#include "mads/dragonsphere/globals_dragonsphere.h" namespace MADS { @@ -88,15 +88,6 @@ enum InventoryObject { OBJ_NEW_BUNDLE = 48 }; -// HACK: A stub for now, remove from here once it's implemented properly -class DragonsphereGlobals : public Globals { -public: - DragonsphereGlobals() { - resize(210); // Rex has 210 globals - } - virtual ~DragonsphereGlobals() {} -}; - class GameDragonsphere : public Game { friend class Game; protected: diff --git a/engines/mads/dragonsphere/globals_dragonsphere.cpp b/engines/mads/dragonsphere/globals_dragonsphere.cpp new file mode 100644 index 0000000000..fa05ed97c2 --- /dev/null +++ b/engines/mads/dragonsphere/globals_dragonsphere.cpp @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "mads/dragonsphere/globals_dragonsphere.h" + +namespace MADS { + +namespace Dragonsphere { + +DragonsphereGlobals::DragonsphereGlobals() + : Globals() { + // Initialize lists + resize(140); + _spriteIndexes.resize(30); + _sequenceIndexes.resize(30); + _animationIndexes.resize(30); +} + +void DragonsphereGlobals::synchronize(Common::Serializer &s) { + Globals::synchronize(s); + + _spriteIndexes.synchronize(s); + _sequenceIndexes.synchronize(s); + _animationIndexes.synchronize(s); +} + + +} // End of namespace Dragonsphere + +} // End of namespace MADS diff --git a/engines/mads/dragonsphere/globals_dragonsphere.h b/engines/mads/dragonsphere/globals_dragonsphere.h new file mode 100644 index 0000000000..cc0e42eb43 --- /dev/null +++ b/engines/mads/dragonsphere/globals_dragonsphere.h @@ -0,0 +1,184 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_GLOBALS_DRAGONSPHERE_H +#define MADS_GLOBALS_DRAGONSPHERE_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "mads/game.h" +#include "mads/resources.h" + +namespace MADS { + +namespace Dragonsphere { + +enum GlobalId { + // Global variables + + kWalkerTiming = 0, + kWalkerTiming2 = 1, + kPlayerPersona = 10, + kPlayerScore = 11, + kDragonHighScene = 12, + kDragonMyScene = 13, + kNoLoadWalker = 14, + kPlayerScoreFlags = 15, + kSorcerorDefeated = 16, + kPreRoom = 17, + kPerformDisplacements = 18, + + kKingStatus = 20, + kWardStatus = 21, + kTalkedToSoptus = 22, + kTalkedToShifter = 23, + kAmuletStatus = 24, + kBooksStatus = 25, + kTapestryStatus = 26, + kTalkedToMerchant = 27, + kCanViewCrownHole = 28, + kTalkedToStatus = 29, + + kGuardPidStatus = 30, + kCrawledOutOfBed101 = 31, + kStatueIsOnStairway114 = 32, + kDogIsAsleep = 33, + kCrystalBallDead = 34, + kThrewBone = 35, + kWoodenDoorOpen = 36, + kKingIsInStairwell = 37, + kLlanieStatus = 38, + kNoTalkToGuard = 39, + + kObjectGiven201 = 40, + kKingGotStabbed = 41, + kGivenObjectBefore = 42, + kGuardsAreAsleep = 43, + kDomeUp = 44, + kTalkedToWise = 45, + kDollGiven = 46, + kResetConv = 47, + kTalkedToGreta = 48, + kSlimeHealed = 49, + + kDanceMusicOn = 50, + kPlayerIsSeal = 51, + kVinesHavePlayer = 52, + kEndOfGame = 53, + kResetConv2 = 54, + kInvokedFrom111 = 55, + + kSaveWinsInDesert = 60, + kBubblesUpIn301 = 61, + kBubbleWontAttack = 62, + kPidLookedAtDoll = 63, + + kOasis = 80, + kFireHoles = 81, + kDesertRoom = 82, + kFromDirection = 83, + kDesertCounter = 84, + kMoveDirection409 = 85, + kHealVerbsVisible = 86, + kGrapesHaveGrown = 87, + kPidTalkShamon = 88, + kPidJustDied = 89, + + kGrapesAreDead = 90, + kRocIsChewingDates = 91, + kWinsInDesert = 92, + kWinsTillPrize = 93, + kPidHasBeenHealedSop = 94, + kGamePoints = 95, + kDancePoints = 96, + kCluePoints = 97, + kPrizesOwedToPlayer = 98, + kObjectFlags = 99, + + kWaterfallDiverted = 100, + kShakStatus = 101, + kMaxGridValue = 102, + kMoveDirection510 = 103, + kShak506Angry = 104, + kMonsterIsDead = 105, + kDoneTalkingLani502 = 106, + kFoundLani504 = 107, + kSaidUseSwordShak = 108, + kGobletFilledSoporific = 109, + + kBeenIn504AsPid = 110, + kSeenLaniDeadFirstTime = 111, + kSaidPoemIn504 = 112, + kTriedToHealLlanie504 = 113, + kPutBundleOnLlanie504 = 114, + kMake504Empty = 115, + kHasTakenMud = 116, + kPlatformClicked606 = 117, + kHadSpiritBundle = 118, + + kMudIsInEye603 = 120, + kRopeIsAlive = 121, + kRatCageIsOpen = 122, + kFlaskOnPlate = 123, + kFluidIsDripping = 124, + kHoleIsIn607 = 125, + kRopeIsHangingIn607 = 126, + kObjectIsInFreezer605 = 127, + kObjectImitated = 128, + kHasRed = 129, + + kHasYellow = 130, + kHasBlue = 131, + kWizardDead = 132, + kVineWillGrab = 133, + kFloorIsCool = 134, + kRatMelted = 135, + kDoorIsCool = 136, + kUsedElevator = 137, + kBeenOnTopFloor = 138, + kTorchIsIn609 = 139, + + kGridPosition = 140 + }; + +class DragonsphereGlobals : public Globals { +public: + SynchronizedList _spriteIndexes; + SynchronizedList _sequenceIndexes; + SynchronizedList _animationIndexes; +public: + /** + * Constructor + */ + DragonsphereGlobals(); + + /** + * Synchronize the globals data + */ + virtual void synchronize(Common::Serializer &s); +}; + +} // End of namespace Dragonsphere + +} // End of namespace MADS + +#endif /* MADS_GLOBALS_DRAGONSPHERE_H */ diff --git a/engines/mads/module.mk b/engines/mads/module.mk index 3bd9ef5f1f..998e09bd08 100644 --- a/engines/mads/module.mk +++ b/engines/mads/module.mk @@ -3,6 +3,8 @@ MODULE := engines/mads MODULE_OBJS := \ dragonsphere/game_dragonsphere.o \ dragonsphere/dragonsphere_scenes.o \ + dragonsphere/dragonsphere_scenes1.o \ + dragonsphere/globals_dragonsphere.o \ phantom/game_phantom.o \ phantom/globals_phantom.o \ phantom/phantom_scenes.o \ |