diff options
author | Filippos Karapetis | 2014-05-20 07:33:07 +0300 |
---|---|---|
committer | Filippos Karapetis | 2014-05-20 07:33:07 +0300 |
commit | 3aaf4e48c23a5ad90e341939823345d0f66c5192 (patch) | |
tree | de574079fe48f84ec28b70f63ebab956ff329494 /engines | |
parent | 4f4be954ed1a096540ec708b3b626ca1a0a3e53d (diff) | |
download | scummvm-rg350-3aaf4e48c23a5ad90e341939823345d0f66c5192.tar.gz scummvm-rg350-3aaf4e48c23a5ad90e341939823345d0f66c5192.tar.bz2 scummvm-rg350-3aaf4e48c23a5ad90e341939823345d0f66c5192.zip |
MADS: Add the inventory item names for Dragonsphere
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/dragonsphere/game_dragonsphere.h | 53 |
1 files changed, 51 insertions, 2 deletions
diff --git a/engines/mads/dragonsphere/game_dragonsphere.h b/engines/mads/dragonsphere/game_dragonsphere.h index cd7ac577fc..c5d6c0dd70 100644 --- a/engines/mads/dragonsphere/game_dragonsphere.h +++ b/engines/mads/dragonsphere/game_dragonsphere.h @@ -35,8 +35,57 @@ namespace Dragonsphere { // TODO: Adapt for Dragonsphere's difficulty setting enum StoryMode { STORYMODE_NAUGHTY = 1, STORYMODE_NICE = 2 }; -enum InventoryObject { OBJ_NONE = -1 - // TODO +enum InventoryObject { + OBJ_NONE = -1, + OBJ_SIGNET_RING = 0, + OBJ_BIRD_FIGURINE = 1, + OBJ_BIRDCALL = 2, + OBJ_SHIELDSTONE = 3, + OBJ_SWORD = 4, + OBJ_GOBLET = 5, + OBJ_BONE = 6, + OBJ_FRUIT = 7, + OBJ_DOLL = 8, + OBJ_POLYSTONE = 9, + OBJ_RED_STONE = 10, + OBJ_YELLOW_STONE = 11, + OBJ_BLUE_STONE = 12, + OBJ_KEY_CROWN = 13, + OBJ_DATES = 14, + OBJ_STATUE = 15, + OBJ_FLIES = 16, + OBJ_SOUL_EGG = 17, + OBJ_MAGIC_BELT = 18, + OBJ_AMULET = 19, + OBJ_MUD = 20, + OBJ_FEATHERS = 21, + OBJ_TORCH = 22, + OBJ_FLASK = 23, + OBJ_FLASK_OF_ACID = 24, + OBJ_ROPE = 25, + OBJ_VORTEX_STONE = 26, + OBJ_DEAD_RAT = 27, + OBJ_MAP = 28, + OBJ_CRYSTAL_BALL = 29, + OBJ_BLACK_SPHERE = 30, + OBJ_SOPORIFIC = 31, + OBJ_SHIFTER_RING = 32, + OBJ_SPIRIT_BUNDLE = 33, + OBJ_PARTIAL_BUNDLE = 34, + OBJ_RATSICLE = 35, + OBJ_TENTACLE_PARTS = 36, + OBJ_TELEPORT_DOOR = 37, + OBJ_RARE_COIN = 38, + OBJ_CRYSTAL_FLOWER = 39, + OBJ_DIAMOND_DUST = 40, + OBJ_RUBY_RING = 41, + OBJ_GOLD_NUGGET = 42, + OBJ_MUSIC_BOX = 43, + OBJ_EMERALD = 44, + OBJ_PARCHMENT = 45, + OBJ_GAME = 46, + OBJ_GAME2 = 47, + OBJ_NEW_BUNDLE = 48 }; // HACK: A stub for now, remove from here once it's implemented properly |