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author | Eugene Sandulenko | 2012-03-25 11:47:20 +0300 |
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committer | Eugene Sandulenko | 2012-03-25 11:47:20 +0300 |
commit | 3b57dc916460537406f2ca60e1a3edb0d156bdea (patch) | |
tree | b44e2dd74f9c4523d62cab4edeb0cff58ea59651 /engines | |
parent | 9b2471aeee6c83cc157a6ad8bd5d103bdaf40eff (diff) | |
download | scummvm-rg350-3b57dc916460537406f2ca60e1a3edb0d156bdea.tar.gz scummvm-rg350-3b57dc916460537406f2ca60e1a3edb0d156bdea.tar.bz2 scummvm-rg350-3b57dc916460537406f2ca60e1a3edb0d156bdea.zip |
KYRA: Move I18N-related commits where they belong.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/kyra/detection.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/kyra/detection.cpp b/engines/kyra/detection.cpp index be4523a2e0..93d1af2b32 100644 --- a/engines/kyra/detection.cpp +++ b/engines/kyra/detection.cpp @@ -54,11 +54,11 @@ const char *const directoryGlobs[] = { const ADExtraGuiOptionsMap gameGuiOptions[] = { // Kyrandia 3 options - // I18N: Studio audience adds an applause and cheering sounds whenever // Malcolm makes a joke. { GAMEOPTION_KYRA3_AUDIENCE, { + // I18N: Studio audience adds an applause and cheering sounds whenever _s("Studio audience"), _s("Enable studio audience"), "studio_audience", @@ -66,10 +66,10 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = { } }, - // I18N: When enabled, this option allows the user to skip text and cutscenes. { GAMEOPTION_KYRA3_SKIP, { + // I18N: This option allows the user to skip text and cutscenes. _s("Skip support"), _s("Allow text and cutscenes to be skipped"), "skip_support", @@ -77,10 +77,10 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = { } }, - // I18N: Helium mode makes people sound like they've inhaled Helium. { GAMEOPTION_KYRA3_HELIUM, { + // I18N: Helium mode makes people sound like they've inhaled Helium. _s("Helium mode"), _s("Enable helium mode"), "helium_mode", @@ -91,11 +91,10 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = { #ifdef ENABLE_LOL // LoL options - // I18N: When enabled, this option makes scrolling smoother when changing - // from one screen to another. { GAMEOPTION_LOL_SCROLLING, { + // I18N: When enabled, this option makes scrolling smoother when changing from one screen to another. _s("Smooth scrolling"), _s("Enable smooth scrolling when walking"), "smooth_scrolling", @@ -103,12 +102,12 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = { } }, - // I18N: When enabled, this option changes the cursor when it floats to the - // edge of the screen to a directional arrow. The player can then click to - // walk towards that direction. { GAMEOPTION_LOL_CURSORS, { + // I18N: When enabled, this option changes the cursor when it floats to the + // edge of the screen to a directional arrow. The player can then click to + // walk towards that direction. _s("Floating cursors"), _s("Enable floating cursors"), "floating_cursors", @@ -123,6 +122,7 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = { { GAMEOPTION_EOB_HPGRAPHS, { + // I18N: HP stands for Hit Points _s("HP bar graphs"), _s("Enable hit point bar graphs"), "hpbargraphs", |