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authorStrangerke2013-12-03 06:50:25 +0100
committerStrangerke2013-12-03 06:50:25 +0100
commit4d923c3123bd77d94ce4acf7d5ff44901cf1e277 (patch)
treefaf7d6523128635c906c5dee3e7f92d569c3f6d6 /engines
parentdc367d11e9dde463a8a48246e47f6650d205a7e1 (diff)
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TSAGE: R2R - Some renaming and refactoring in scene 1337
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp320
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h62
2 files changed, 191 insertions, 191 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index d174d6fa4d..a7c66cac06 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -2212,24 +2212,24 @@ void Scene1200::startCrawling(CrawlDirection dir) {
*
*--------------------------------------------------------------------------*/
-Scene1337::unkObj1337sub1::unkObj1337sub1() {
+Scene1337::Card::Card() {
_cardId = 0;
_stationPos = Common::Point(0, 0);
}
-void Scene1337::unkObj1337sub1::synchronize(Serializer &s) {
+void Scene1337::Card::synchronize(Serializer &s) {
warning("STUBBED: unkObj1337sub1::synchronize()");
}
-Scene1337::unkObj1337_1::unkObj1337_1() {
+Scene1337::GameBoardSide::GameBoardSide() {
_fieldB94 = Common::Point(0, 0);
_fieldB98 = Common::Point(0, 0);
_fieldB9C = Common::Point(0, 0);
_fieldBA0 = Common::Point(0, 0);
- _fieldBA4 = 0;
+ _frameNum = 0;
}
-void Scene1337::unkObj1337_1::synchronize(Serializer &s) {
+void Scene1337::GameBoardSide::synchronize(Serializer &s) {
warning("STUBBED: unkObj1337_1::synchronize()");
}
@@ -2654,10 +2654,10 @@ void Scene1337::Action1::signal() {
waitFrames(60);
scene->actionDisplay(1331, 14, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->_gameBoardSide[2]._delayPile[0]._card.postInit();
- scene->_gameBoardSide[2]._delayPile[0]._card.setVisage(1332);
- scene->_gameBoardSide[2]._delayPile[0]._card.setPosition(scene->_gameBoardSide[2]._delayPile[0]._stationPos, 0);
- scene->_gameBoardSide[2]._delayPile[0]._card.hide();
+ scene->_gameBoardSide[2]._delayPile._card.postInit();
+ scene->_gameBoardSide[2]._delayPile._card.setVisage(1332);
+ scene->_gameBoardSide[2]._delayPile._card.setPosition(scene->_gameBoardSide[2]._delayPile._stationPos, 0);
+ scene->_gameBoardSide[2]._delayPile._card.hide();
scene->_gameBoardSide[3]._handCard[2]._cardId = 0;
scene->_gameBoardSide[3]._handCard[2].remove();
@@ -2666,13 +2666,13 @@ void Scene1337::Action1::signal() {
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayPile[0]._stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayPile._stationPos, this);
}
break;
case 6: {
scene->_animatedCard._card.hide();
- scene->_gameBoardSide[2]._delayPile[0]._cardId = 21;
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayPile[0]);
+ scene->_gameBoardSide[2]._delayPile._cardId = 21;
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayPile);
scene->_aSound1.play(57);
R2_GLOBALS._sceneObjects->draw();
@@ -2731,12 +2731,12 @@ void Scene1337::Action1::signal() {
scene->_lowerDisplayCard[6].remove();
scene->_lowerDisplayCard[7].remove();
- scene->_discardPile._cardId = scene->_gameBoardSide[2]._delayPile[0]._cardId;
+ scene->_discardPile._cardId = scene->_gameBoardSide[2]._delayPile._cardId;
- scene->_gameBoardSide[2]._delayPile[0]._cardId = 0;
- scene->_gameBoardSide[2]._delayPile[0]._card.remove();
+ scene->_gameBoardSide[2]._delayPile._cardId = 0;
+ scene->_gameBoardSide[2]._delayPile._card.remove();
- scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayPile[0]._stationPos, 0);
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayPile._stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
@@ -2750,10 +2750,10 @@ void Scene1337::Action1::signal() {
R2_GLOBALS._sceneObjects->draw();
- scene->_gameBoardSide[2]._delayPile[0]._card.postInit();
- scene->_gameBoardSide[2]._delayPile[0]._card.setVisage(1332);
- scene->_gameBoardSide[2]._delayPile[0]._card.setPosition(scene->_gameBoardSide[2]._delayPile[0]._stationPos, 0);
- scene->_gameBoardSide[2]._delayPile[0]._card.hide();
+ scene->_gameBoardSide[2]._delayPile._card.postInit();
+ scene->_gameBoardSide[2]._delayPile._card.setVisage(1332);
+ scene->_gameBoardSide[2]._delayPile._card.setPosition(scene->_gameBoardSide[2]._delayPile._stationPos, 0);
+ scene->_gameBoardSide[2]._delayPile._card.hide();
scene->_gameBoardSide[3]._handCard[1]._cardId = 0;
scene->_gameBoardSide[3]._handCard[1].remove();
@@ -2762,13 +2762,13 @@ void Scene1337::Action1::signal() {
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayPile[0]._stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayPile._stationPos, this);
}
break;
case 8: {
scene->_animatedCard._card.hide();
- scene->_gameBoardSide[2]._delayPile[0]._cardId = 14;
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayPile[0]);
+ scene->_gameBoardSide[2]._delayPile._cardId = 14;
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayPile);
scene->_aSound1.play(57);
R2_GLOBALS._sceneObjects->draw();
@@ -2861,17 +2861,17 @@ void Scene1337::Action1::signal() {
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayPile[0]._stationPos, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayPile._stationPos, this);
}
break;
case 9: {
scene->_aSound1.play(58);
- scene->_gameBoardSide[2]._delayPile[0]._cardId = 0;
- scene->_gameBoardSide[2]._delayPile[0].remove();
+ scene->_gameBoardSide[2]._delayPile._cardId = 0;
+ scene->_gameBoardSide[2]._delayPile.remove();
scene->_animatedCard._card.setStrip(5);
scene->_animatedCard._card.setFrame(1);
scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
- scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayPile[0]._stationPos, 0);
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayPile._stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
@@ -3026,8 +3026,8 @@ void Scene1337::Action1::signal() {
scene->_gameBoardSide[1]._outpostStation[i]._card.remove();
}
- scene->_gameBoardSide[2]._delayPile[0]._cardId = 0;
- scene->_gameBoardSide[2]._delayPile[0]._card.remove();
+ scene->_gameBoardSide[2]._delayPile._cardId = 0;
+ scene->_gameBoardSide[2]._delayPile._card.remove();
scene->_discardPile._cardId = 0;
scene->_discardPile._card.remove();
@@ -3364,9 +3364,9 @@ void Scene1337::Action4::signal() {
switch (_actionIndex++) {
case 0:
- if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile._cardId))) {
if (scene->_cardsAvailableNumb < 0)
- scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId);
+ scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile._cardId);
scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
scene->_animatedCard._card.show();
scene->_aSound2.play(61);
@@ -3393,7 +3393,7 @@ void Scene1337::Action4::signal() {
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setVisage(1332);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._stationPos, 0);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setStrip(1);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA4);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.fixPriority(170);
}
@@ -3401,7 +3401,7 @@ void Scene1337::Action4::signal() {
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]);
scene->_animatedCard._card.hide();
- if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId == 0))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile._cardId == 0))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
@@ -3428,7 +3428,7 @@ void Scene1337::Action4::signal() {
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setVisage(1332);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._stationPos, 0);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setStrip(1);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA4);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.fixPriority(170);
}
@@ -3436,7 +3436,7 @@ void Scene1337::Action4::signal() {
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]);
scene->_animatedCard._card.hide();
- if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId == 0))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile._cardId == 0))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
@@ -3463,7 +3463,7 @@ void Scene1337::Action4::signal() {
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setVisage(1332);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._stationPos, 0);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setStrip(1);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA4);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.fixPriority(170);
}
@@ -3471,7 +3471,7 @@ void Scene1337::Action4::signal() {
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]);
scene->_animatedCard._card.hide();
- if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId == 0))) {
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile._cardId == 0))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
@@ -3498,7 +3498,7 @@ void Scene1337::Action4::signal() {
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setVisage(1332);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._stationPos, 0);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setStrip(1);
- scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA4);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.fixPriority(170);
}
@@ -3931,7 +3931,7 @@ void Scene1337::Action11::signal() {
if ((found) && (scene->subC3E92(scene->_field4240) != -1)) {
scene->_field3EF0 = &scene->_gameBoardSide[0]._handCard[i];
- scene->_field3EF4 = &scene->_gameBoardSide[0]._arr4[0];
+ scene->_field3EF4 = &scene->_gameBoardSide[0]._arr4;
if (scene->_field4240 != 0) {
int tmpVal = scene->subC3E92(scene->_field4240);
scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];
@@ -3950,7 +3950,7 @@ void Scene1337::Action11::signal() {
if ((found) && (scene->subC3E92(scene->_field4240) != -1)) {
scene->_field3EF0 = &scene->_gameBoardSide[1]._handCard[i];
- scene->_field3EF4 = &scene->_gameBoardSide[1]._arr4[0];
+ scene->_field3EF4 = &scene->_gameBoardSide[1]._arr4;
if (scene->_field4240 != 1) {
int tmpVal = scene->subC3E92(scene->_field4240);
scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];
@@ -3974,7 +3974,7 @@ void Scene1337::Action11::signal() {
else {
scene->subC4CEC();
scene->_field3EF0 = &scene->_gameBoardSide[2]._handCard[i];
- scene->_field3EF4 = &scene->_gameBoardSide[2]._arr4[0];
+ scene->_field3EF4 = &scene->_gameBoardSide[2]._arr4;
if (scene->_field4240 != 2) {
int tmpVal = scene->subC3E92(scene->_field4240);
scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];
@@ -3994,7 +3994,7 @@ void Scene1337::Action11::signal() {
if ((found) && (scene->subC3E92(scene->_field4240) != -1)) {
scene->_field3EF0 = &scene->_gameBoardSide[3]._handCard[i];
- scene->_field3EF4 = &scene->_gameBoardSide[3]._arr4[0];
+ scene->_field3EF4 = &scene->_gameBoardSide[3]._arr4;
if (scene->_field4240 != 3) {
int tmpVal = scene->subC3E92(scene->_field4240);
scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];
@@ -4337,9 +4337,9 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
_unkFctPtr412 = NULL;
- _field3EF0 = NULL;
- _field3EF4 = NULL;
- _field3EF8 = NULL;
+ _field3EF0 = nullptr;
+ _field3EF4 = nullptr;
+ _field3EF8 = nullptr;
_gameBoardSide[2]._handCard[0]._stationPos = Common::Point(10, 174);
_gameBoardSide[2]._handCard[1]._stationPos = Common::Point(37, 174);
@@ -4355,15 +4355,15 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
_gameBoardSide[2]._outpostStation[6]._stationPos = Common::Point(171, 174);
_gameBoardSide[2]._outpostStation[7]._stationPos = Common::Point(145, 174);
- _gameBoardSide[2]._delayPile[0]._stationPos = Common::Point(199, 174);
+ _gameBoardSide[2]._delayPile._stationPos = Common::Point(199, 174);
- _gameBoardSide[2]._arr4[0]._stationPos = Common::Point(145, 148);
+ _gameBoardSide[2]._arr4._stationPos = Common::Point(145, 148);
_gameBoardSide[2]._fieldB94 = Common::Point(10, 174);
_gameBoardSide[2]._fieldB98 = Common::Point(37, 174);
_gameBoardSide[2]._fieldB9C = Common::Point(64, 174);
_gameBoardSide[2]._fieldBA0 = Common::Point(91, 174);
- _gameBoardSide[2]._fieldBA4 = 2;
+ _gameBoardSide[2]._frameNum = 2;
_gameBoardSide[3]._handCard[0]._stationPos = Common::Point(14, 14);
_gameBoardSide[3]._handCard[1]._stationPos = Common::Point(14, 36);
@@ -4379,15 +4379,15 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
_gameBoardSide[3]._outpostStation[6]._stationPos = Common::Point(37, 118);
_gameBoardSide[3]._outpostStation[7]._stationPos = Common::Point(37, 92);
- _gameBoardSide[3]._delayPile[0]._stationPos = Common::Point(37, 145);
+ _gameBoardSide[3]._delayPile._stationPos = Common::Point(37, 145);
- _gameBoardSide[3]._arr4[0]._stationPos = Common::Point(63, 92);
+ _gameBoardSide[3]._arr4._stationPos = Common::Point(63, 92);
_gameBoardSide[3]._fieldB94 = Common::Point(14, 14);
_gameBoardSide[3]._fieldB98 = Common::Point(14, 36);
_gameBoardSide[3]._fieldB9C = Common::Point(14, 58);
_gameBoardSide[3]._fieldBA0 = Common::Point(14, 80);
- _gameBoardSide[3]._fieldBA4 = 3;
+ _gameBoardSide[3]._frameNum = 3;
_gameBoardSide[0]._handCard[0]._stationPos = Common::Point(280, 5);
_gameBoardSide[0]._handCard[1]._stationPos = Common::Point(253, 5);
@@ -4403,15 +4403,15 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
_gameBoardSide[0]._outpostStation[6]._stationPos = Common::Point(119, 16);
_gameBoardSide[0]._outpostStation[7]._stationPos = Common::Point(145, 16);
- _gameBoardSide[0]._delayPile[0]._stationPos = Common::Point(91, 16);
+ _gameBoardSide[0]._delayPile._stationPos = Common::Point(91, 16);
- _gameBoardSide[0]._arr4[0]._stationPos = Common::Point(145, 42);
+ _gameBoardSide[0]._arr4._stationPos = Common::Point(145, 42);
_gameBoardSide[0]._fieldB94 = Common::Point(280, 5);
_gameBoardSide[0]._fieldB98 = Common::Point(253, 5);
_gameBoardSide[0]._fieldB9C = Common::Point(226, 5);
_gameBoardSide[0]._fieldBA0 = Common::Point(199, 5);
- _gameBoardSide[0]._fieldBA4 = 2;
+ _gameBoardSide[0]._frameNum = 2;
_gameBoardSide[1]._handCard[0]._stationPos = Common::Point(283, 146);
_gameBoardSide[1]._handCard[1]._stationPos = Common::Point(283, 124);
@@ -4427,15 +4427,15 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
_gameBoardSide[1]._outpostStation[6]._stationPos = Common::Point(253, 70);
_gameBoardSide[1]._outpostStation[7]._stationPos = Common::Point(253, 96);
- _gameBoardSide[1]._delayPile[0]._stationPos = Common::Point(253, 43);
+ _gameBoardSide[1]._delayPile._stationPos = Common::Point(253, 43);
- _gameBoardSide[1]._arr4[0]._stationPos = Common::Point(227, 96);
+ _gameBoardSide[1]._arr4._stationPos = Common::Point(227, 96);
_gameBoardSide[1]._fieldB94 = Common::Point(283, 146);
_gameBoardSide[1]._fieldB98 = Common::Point(283, 124);
_gameBoardSide[1]._fieldB9C = Common::Point(283, 102);
_gameBoardSide[1]._fieldBA0 = Common::Point(283, 80);
- _gameBoardSide[1]._fieldBA4 = 4;
+ _gameBoardSide[1]._frameNum = 4;
subPostInit();
}
@@ -4501,7 +4501,7 @@ void Scene1337::actionDisplay(int resNum, int lineNum, int x, int y, int arg5, i
SceneItem::display(resNum, lineNum, SET_X, x, SET_Y, y, SET_KEEP_ONSCREEN, 0, SET_WIDTH, width, SET_POS_MODE, -1, SET_TEXT_MODE, textMode, SET_FONT, fontNum, SET_FG_COLOR, colFG, SET_EXT_BGCOLOR, colBGExt, SET_EXT_FGCOLOR, colFGExt, LIST_END);
}
-void Scene1337::setAnimationInfo(unkObj1337sub1 *subObj) {
+void Scene1337::setAnimationInfo(Card *subObj) {
if (!subObj)
return;
@@ -4889,7 +4889,7 @@ void Scene1337::subC2835(int arg1) {
subC4A39(&_gameBoardSide[arg1]._handCard[i]);
}
-bool Scene1337::subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt) {
+bool Scene1337::subC2BF8(Card *subObj1, Common::Point pt) {
if ((subObj1->_stationPos.x > pt.x) || (subObj1->_stationPos.x + 24 < pt.x))
return false;
@@ -4902,8 +4902,8 @@ bool Scene1337::subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt) {
void Scene1337::subC2C2F() {
bool found = true;
- if (_gameBoardSide[3]._delayPile[0]._cardId != 0) {
- switch (_gameBoardSide[3]._delayPile[0]._cardId) {
+ if (_gameBoardSide[3]._delayPile._cardId != 0) {
+ switch (_gameBoardSide[3]._delayPile._cardId) {
case 10:
// No break on purpose
case 12:
@@ -4919,14 +4919,14 @@ void Scene1337::subC2C2F() {
case 20:
// No break on purpose
case 21:
- subC4A39(&_gameBoardSide[3]._delayPile[0]);
+ subC4A39(&_gameBoardSide[3]._delayPile);
found = false;
break;
default:
found = false;
int i;
for (i = 0; i <= 3; i++) {
- if (subC3386(_gameBoardSide[3]._delayPile[0]._cardId, _gameBoardSide[3]._handCard[i]._cardId)) {
+ if (subC3386(_gameBoardSide[3]._delayPile._cardId, _gameBoardSide[3]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -4934,7 +4934,7 @@ void Scene1337::subC2C2F() {
if (found) {
found = false;
- subC34A1(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._delayPile[0]);
+ subC34A1(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._delayPile);
}
break;
}
@@ -4949,7 +4949,7 @@ void Scene1337::subC2C2F() {
found = false;
for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[3]._delayPile[0]._cardId))) {
+ if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[3]._delayPile._cardId))) {
subC340B(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
found = true;
break;
@@ -4971,7 +4971,7 @@ void Scene1337::subC2C2F() {
if (!found) {
for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[3]._outpostStation[i]._cardId == 1) && (!subC2687(_gameBoardSide[3]._delayPile[0]._cardId))) {
+ if ((_gameBoardSide[3]._outpostStation[i]._cardId == 1) && (!subC2687(_gameBoardSide[3]._delayPile._cardId))) {
int tmpVal = 0;
for (int j = 0; j <= 7; j++) {
@@ -5055,7 +5055,7 @@ void Scene1337::subC2C2F() {
// It's understandable for 'i', which helps making sure that tmpVal is used properly,
// but it's suspect for j
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[tmpRandIndx]._delayPile[0]._cardId == 0) && (subC32B1(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))) {
+ if ((_gameBoardSide[tmpRandIndx]._delayPile._cardId == 0) && (subC32B1(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))) {
tmpVal = j;
}
}
@@ -5071,7 +5071,7 @@ void Scene1337::subC2C2F() {
if (tmpVal != -1) {
// Useless second identical check skipped
- subC3456(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[tmpVal]._delayPile[0]);
+ subC3456(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[tmpVal]._delayPile);
return;
}
}
@@ -5083,7 +5083,7 @@ void Scene1337::subC2C2F() {
subC4A39(&_gameBoardSide[3]._handCard[randIndx]);
}
-void Scene1337::subC318B(int arg1, unkObj1337sub1 *subObj1, int arg3) {
+void Scene1337::subC318B(int arg1, Card *subObj1, int arg3) {
_field4240 = arg1;
_field4242 = arg3;
@@ -5096,7 +5096,7 @@ void Scene1337::subC318B(int arg1, unkObj1337sub1 *subObj1, int arg3) {
}
_field3EF0 = subObj1;
- _field3EF4 = &_gameBoardSide[arg3]._arr4[0];
+ _field3EF4 = &_gameBoardSide[arg3]._arr4;
_field3EF8 = &_gameBoardSide[arg3]._handCard[randIndx];
_item1.setAction(&_action11);
@@ -5189,7 +5189,7 @@ bool Scene1337::subC3386(int arg1, int arg2) {
return false;
}
-void Scene1337::subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) {
+void Scene1337::subC33C0(Card *subObj1, Card *subObj2) {
_field3EF4 = subObj2;
_field3EF0 = subObj1;
_item1.setAction(&_action7);
@@ -5212,28 +5212,28 @@ int Scene1337::subC3E92(int arg1) {
return randIndx;
}
-void Scene1337::subC340B(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) {
+void Scene1337::subC340B(Card *subObj1, Card *subObj2) {
_field3EF0 = subObj1;
_field3EF4 = subObj2;
_item1.setAction(&_action6);
}
-void Scene1337::subC3456(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) {
+void Scene1337::subC3456(Card *subObj1, Card *subObj2) {
_field3EF0 = subObj1;
_field3EF4 = subObj2;
_item1.setAction(&_action9);
}
-void Scene1337::subC34A1(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) {
+void Scene1337::subC34A1(Card *subObj1, Card *subObj2) {
_field3EF0 = subObj1;
_field3EF4 = subObj2;
_item1.setAction(&_action8);
}
-Scene1337::unkObj1337sub1 *Scene1337::subC34EC(int arg1) {
+Scene1337::Card *Scene1337::subC34EC(int arg1) {
for (int i = 0; i <= 7; i++) {
if (_gameBoardSide[arg1]._outpostStation[i]._cardId == 1) {
return &_gameBoardSide[arg1]._outpostStation[i];
@@ -5249,15 +5249,15 @@ Scene1337::unkObj1337sub1 *Scene1337::subC34EC(int arg1) {
return NULL;
}
-void Scene1337::subC358E(unkObj1337sub1 *subObj1, int arg2) {
+void Scene1337::subC358E(Card *subObj1, int arg2) {
_field3EF0 = subObj1;
_field3EF4 = subC34EC(arg2);
- _field3EF8 = &_gameBoardSide[arg2]._arr4[0];
+ _field3EF8 = &_gameBoardSide[arg2]._arr4;
_field4240 = arg2;
_item1.setAction(&_action10);
}
-void Scene1337::subC4A39(unkObj1337sub1 *subObj) {
+void Scene1337::subC4A39(Card *subObj) {
_field3EF0 = subObj;
_item1.setAction(&_action5);
@@ -5277,7 +5277,7 @@ void Scene1337::subC4CEC() {
}
}
-void Scene1337::subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) {
+void Scene1337::subC51A0(Card *subObj1, Card *subObj2) {
_field3EF0 = subObj1;
_field3EF4 = subObj2;
@@ -5657,36 +5657,36 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
break;
}
} else {
- if ( (subC2BF8(&_gameBoardSide[2]._delayPile[0], pt))
- || (subC2BF8(&_gameBoardSide[0]._delayPile[0], pt))
- || (subC2BF8(&_gameBoardSide[1]._delayPile[0], pt))
- || (subC2BF8(&_gameBoardSide[3]._delayPile[0], pt)) ) {
+ if ( (subC2BF8(&_gameBoardSide[2]._delayPile, pt))
+ || (subC2BF8(&_gameBoardSide[0]._delayPile, pt))
+ || (subC2BF8(&_gameBoardSide[1]._delayPile, pt))
+ || (subC2BF8(&_gameBoardSide[3]._delayPile, pt)) ) {
found = true;
}
if (found) {
switch (curReg) {
case 5:
- if (_gameBoardSide[2]._delayPile[0]._cardId != 0)
- displayDialog(_gameBoardSide[2]._delayPile[0]._cardId);
+ if (_gameBoardSide[2]._delayPile._cardId != 0)
+ displayDialog(_gameBoardSide[2]._delayPile._cardId);
else
actionDisplay(1330, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 10:
- if (_gameBoardSide[3]._delayPile[0]._cardId != 0)
- displayDialog(_gameBoardSide[3]._delayPile[0]._cardId);
+ if (_gameBoardSide[3]._delayPile._cardId != 0)
+ displayDialog(_gameBoardSide[3]._delayPile._cardId);
else
actionDisplay(1330, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 15:
- if (_gameBoardSide[0]._delayPile[0]._cardId != 0)
- displayDialog(_gameBoardSide[3]._delayPile[0]._cardId);
+ if (_gameBoardSide[0]._delayPile._cardId != 0)
+ displayDialog(_gameBoardSide[3]._delayPile._cardId);
else
actionDisplay(1330, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 20:
- if (_gameBoardSide[1]._delayPile[0]._cardId != 0)
- displayDialog(_gameBoardSide[1]._delayPile[0]._cardId);
+ if (_gameBoardSide[1]._delayPile._cardId != 0)
+ displayDialog(_gameBoardSide[1]._delayPile._cardId);
else
actionDisplay(1330, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
@@ -5703,10 +5703,10 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
actionDisplay(1330, 43, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (subC2BF8(&_item8, pt)) {
actionDisplay(1330, 4, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if ( (subC2BF8(&_gameBoardSide[2]._arr4[0], pt))
- || (subC2BF8(&_gameBoardSide[3]._arr4[0], pt))
- || (subC2BF8(&_gameBoardSide[0]._arr4[0], pt))
- || (subC2BF8(&_gameBoardSide[1]._arr4[0], pt)) ) {
+ } else if ( (subC2BF8(&_gameBoardSide[2]._arr4, pt))
+ || (subC2BF8(&_gameBoardSide[3]._arr4, pt))
+ || (subC2BF8(&_gameBoardSide[0]._arr4, pt))
+ || (subC2BF8(&_gameBoardSide[1]._arr4, pt)) ) {
actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
if (subC2BF8(&_gameBoardSide[2]._handCard[0], pt))
@@ -5806,8 +5806,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
}
}
- if (subC2BF8(&_gameBoardSide[2]._delayPile[0], pt)) {
- if (_gameBoardSide[0]._delayPile[0]._cardId != 0) {
+ if (subC2BF8(&_gameBoardSide[2]._delayPile, pt)) {
+ if (_gameBoardSide[0]._delayPile._cardId != 0) {
actionDisplay(1330, 39, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -5815,8 +5815,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
found = true;
}
- if (subC2BF8(&_gameBoardSide[3]._delayPile[0], pt)) {
- if (_gameBoardSide[3]._delayPile[0]._cardId != 0) {
+ if (subC2BF8(&_gameBoardSide[3]._delayPile, pt)) {
+ if (_gameBoardSide[3]._delayPile._cardId != 0) {
actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172);
} else {
actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
@@ -5824,8 +5824,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
found = true;
}
- if (subC2BF8(&_gameBoardSide[1]._delayPile[0], pt)) {
- if (_gameBoardSide[1]._delayPile[0]._cardId != 0) {
+ if (subC2BF8(&_gameBoardSide[1]._delayPile, pt)) {
+ if (_gameBoardSide[1]._delayPile._cardId != 0) {
actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117);
} else {
actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
@@ -5833,8 +5833,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
found = true;
}
- if (subC2BF8(&_gameBoardSide[0]._delayPile[0], pt)) {
- if (_gameBoardSide[0]._delayPile[0]._cardId != 0) {
+ if (subC2BF8(&_gameBoardSide[0]._delayPile, pt)) {
+ if (_gameBoardSide[0]._delayPile._cardId != 0) {
actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -5842,17 +5842,17 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
found = true;
}
- if (subC2BF8(&_gameBoardSide[3]._arr4[0], pt)) {
+ if (subC2BF8(&_gameBoardSide[3]._arr4, pt)) {
actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
found = true;
}
- if (subC2BF8(&_gameBoardSide[1]._arr4[0], pt)) {
+ if (subC2BF8(&_gameBoardSide[1]._arr4, pt)) {
actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
found = true;
}
- if (subC2BF8(&_gameBoardSide[0]._arr4[0], pt)) {
+ if (subC2BF8(&_gameBoardSide[0]._arr4, pt)) {
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
found = true;
}
@@ -5919,8 +5919,8 @@ void Scene1337::subCF31D() {
bool found;
int count;
- if (this->_gameBoardSide[1]._delayPile[0]._cardId != 0) {
- switch (_gameBoardSide[1]._delayPile[0]._cardId) {
+ if (this->_gameBoardSide[1]._delayPile._cardId != 0) {
+ switch (_gameBoardSide[1]._delayPile._cardId) {
case 10:
// No break on purpose
case 12:
@@ -5937,13 +5937,13 @@ void Scene1337::subCF31D() {
// No break on purpose
case 21:
tmpVal = 0;
- subC4A39(&_gameBoardSide[1]._delayPile[0]);
+ subC4A39(&_gameBoardSide[1]._delayPile);
break;
default:
found = false;
int i;
for (i = 0; i <= 3; i++) {
- if (subC3386(_gameBoardSide[1]._delayPile[0]._cardId, _gameBoardSide[1]._handCard[i]._cardId)) {
+ if (subC3386(_gameBoardSide[1]._delayPile._cardId, _gameBoardSide[1]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -5951,7 +5951,7 @@ void Scene1337::subCF31D() {
if (found) {
tmpVal = 0;
- subC34A1(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[1]._delayPile[0]);
+ subC34A1(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[1]._delayPile);
}
}
}
@@ -5978,7 +5978,7 @@ void Scene1337::subCF31D() {
for (int j = 0; j <= 7; j++) {
if (_gameBoardSide[1]._outpostStation[j]._cardId == 1) {
- if (!subC2687(_gameBoardSide[1]._delayPile[0]._cardId)) {
+ if (!subC2687(_gameBoardSide[1]._delayPile._cardId)) {
count = 0;
for (int k = 0; k <= 7; k++) {
if ((_gameBoardSide[1]._outpostStation[k]._cardId > 1) && (_gameBoardSide[1]._outpostStation[k]._cardId <= 9))
@@ -6002,7 +6002,7 @@ void Scene1337::subCF31D() {
tmpVal = subC2719(1);
if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[1]._delayPile[0]._cardId))) {
+ if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[1]._delayPile._cardId))) {
subC340B(&_gameBoardSide[1]._handCard[tmpVal], &_gameBoardSide[1]._outpostStation[i]);
found = true;
break;
@@ -6066,7 +6066,7 @@ void Scene1337::subCF31D() {
for (int k = 0; k <= 7; k++) {
// CHECKME: 'k' is not used in that loop.
// It looks suspicious.
- if ((_gameBoardSide[tmpVal]._delayPile[0]._cardId == 0) && (subC32B1(tmpVal, _gameBoardSide[1]._handCard[i]._cardId))) {
+ if ((_gameBoardSide[tmpVal]._delayPile._cardId == 0) && (subC32B1(tmpVal, _gameBoardSide[1]._handCard[i]._cardId))) {
count = tmpVal;
break;
}
@@ -6089,7 +6089,7 @@ void Scene1337::subCF31D() {
}
if (found)
- subC3456(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._delayPile[0]);
+ subC3456(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._delayPile);
else {
int j;
for (j = 0; j <= 3; j++) {
@@ -6100,7 +6100,7 @@ void Scene1337::subCF31D() {
if (rndVal != 1) {
for (int m = 0; m <= 7; m++) {
// 'm' is not used in that loop. It looks suspicious.
- if ((_gameBoardSide[rndVal]._delayPile[0]._cardId == 0) && (_gameBoardSide[1]._handCard[j]._cardId == 1)) {
+ if ((_gameBoardSide[rndVal]._delayPile._cardId == 0) && (_gameBoardSide[1]._handCard[j]._cardId == 1)) {
count = rndVal;
break;
}
@@ -6121,7 +6121,7 @@ void Scene1337::subCF31D() {
}
if (found)
- subC3456(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[count]._delayPile[0]);
+ subC3456(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[count]._delayPile);
else
subC2835(1);
}
@@ -6131,8 +6131,8 @@ void Scene1337::subCF31D() {
void Scene1337::subCF979() {
bool found = true;
- if (_gameBoardSide[0]._delayPile[0]._cardId != 0) {
- switch (_gameBoardSide[0]._delayPile[0]._cardId) {
+ if (_gameBoardSide[0]._delayPile._cardId != 0) {
+ switch (_gameBoardSide[0]._delayPile._cardId) {
case 10:
//No break on purpose
case 12:
@@ -6148,7 +6148,7 @@ void Scene1337::subCF979() {
case 20:
//No break on purpose
case 21:
- subC4A39(&_gameBoardSide[0]._delayPile[0]);
+ subC4A39(&_gameBoardSide[0]._delayPile);
found = false;
break;
default:
@@ -6156,7 +6156,7 @@ void Scene1337::subCF979() {
found = false;
for (i = 0; i <= 3; i++) {
- if (subC3386(_gameBoardSide[0]._delayPile[0]._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {
+ if (subC3386(_gameBoardSide[0]._delayPile._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -6164,7 +6164,7 @@ void Scene1337::subCF979() {
if (found) {
found = false;
- subC34A1(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._delayPile[0]);
+ subC34A1(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._delayPile);
}
break;
}
@@ -6189,7 +6189,7 @@ void Scene1337::subCF979() {
if (!flag) {
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[0]._outpostStation[j]._cardId == 1) && (!subC2687(_gameBoardSide[0]._delayPile[0]._cardId))) {
+ if ((_gameBoardSide[0]._outpostStation[j]._cardId == 1) && (!subC2687(_gameBoardSide[0]._delayPile._cardId))) {
int count = 0;
for (int k = 0; k <= 7; k++) {
if ((_gameBoardSide[0]._outpostStation[k]._cardId > 1) && (_gameBoardSide[0]._outpostStation[k]._cardId <= 9)) {
@@ -6219,7 +6219,7 @@ void Scene1337::subCF979() {
if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
- if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[0]._delayPile[0]._cardId))) {
+ if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[0]._delayPile._cardId))) {
subC340B(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[i]);
found = true;
break;
@@ -6262,8 +6262,8 @@ void Scene1337::subCF979() {
if (subC27B5(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[2]._delayPile[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayPile[0]);
+ if ((_gameBoardSide[2]._delayPile._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayPile);
found = true;
break;
}
@@ -6281,8 +6281,8 @@ void Scene1337::subCF979() {
if (subC27F9(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[2]._delayPile[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayPile[0]);
+ if ((_gameBoardSide[2]._delayPile._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayPile);
found = true;
}
}
@@ -6325,8 +6325,8 @@ void Scene1337::subCF979() {
if (tmpVal != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[1]._delayPile[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayPile[0]);
+ if ((_gameBoardSide[1]._delayPile._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayPile);
found = true;
}
}
@@ -6334,8 +6334,8 @@ void Scene1337::subCF979() {
if (!found) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[3]._delayPile[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayPile[0]);
+ if ((_gameBoardSide[3]._delayPile._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayPile);
found = true;
}
}
@@ -6354,8 +6354,8 @@ void Scene1337::subCF979() {
if (tmpVal != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[1]._delayPile[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayPile[0]);
+ if ((_gameBoardSide[1]._delayPile._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayPile);
found = true;
}
}
@@ -6363,8 +6363,8 @@ void Scene1337::subCF979() {
if (!found) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[3]._delayPile[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayPile[0]);
+ if ((_gameBoardSide[3]._delayPile._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayPile);
found = true;
}
}
@@ -6386,10 +6386,10 @@ void Scene1337::subD026D() {
}
void Scene1337::subD0281() {
- if (subC27F9(this->_gameBoardSide[2]._delayPile[0]._cardId) == -1)
+ if (subC27F9(this->_gameBoardSide[2]._delayPile._cardId) == -1)
_unkFctPtr412 = &Scene1337::subD026D;
else
- subC4A39(&_gameBoardSide[2]._delayPile[0]);
+ subC4A39(&_gameBoardSide[2]._delayPile);
}
void Scene1337::subD02CA() {
@@ -6522,7 +6522,7 @@ void Scene1337::subD02CA() {
}
if ((foundVar4) && (_gameBoardSide[2]._outpostStation[i]._cardId == 0)) {
- if (subC27B5(_gameBoardSide[2]._delayPile[0]._cardId) != -1) {
+ if (subC27B5(_gameBoardSide[2]._delayPile._cardId) != -1) {
actionDisplay(1330, 55, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
subC340B(&_item6, &_gameBoardSide[2]._outpostStation[i]);
@@ -6550,7 +6550,7 @@ void Scene1337::subD02CA() {
}
if (foundVar4) {
actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (subC27B5(_gameBoardSide[2]._delayPile[0]._cardId) != -1) {
+ } else if (subC27B5(_gameBoardSide[2]._delayPile._cardId) != -1) {
actionDisplay(1330, 35, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
if (j == 7)
@@ -6564,11 +6564,11 @@ void Scene1337::subD02CA() {
}
} else {
if ((_item6._cardId == 26) || (_item6._cardId == 30) ||(_item6._cardId == 32) || (_item6._cardId == 28)) {
- if (subC2BF8(&_gameBoardSide[2]._delayPile[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (subC2BF8(&_gameBoardSide[2]._delayPile, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
actionDisplay(1330, 42, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (!subC3386(_gameBoardSide[2]._delayPile[0]._cardId, _item6._cardId)) {
- if (_gameBoardSide[2]._delayPile[0]._cardId != 0) {
- switch (_gameBoardSide[2]._delayPile[0]._cardId) {
+ } else if (!subC3386(_gameBoardSide[2]._delayPile._cardId, _item6._cardId)) {
+ if (_gameBoardSide[2]._delayPile._cardId != 0) {
+ switch (_gameBoardSide[2]._delayPile._cardId) {
case 11:
actionDisplay(1330, 68, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
@@ -6588,13 +6588,13 @@ void Scene1337::subD02CA() {
actionDisplay(1330, 41, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else {
- subC34A1(&_item6, &_gameBoardSide[2]._delayPile[0]);
+ subC34A1(&_item6, &_gameBoardSide[2]._delayPile);
return;
}
} else {
if ((subC27F9(_item6._cardId) == -1) && (subC27B5(_item6._cardId) == -1)) {
if (_item6._cardId == 13) {
- if (subC2BF8(&_gameBoardSide[0]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (subC2BF8(&_gameBoardSide[0]._arr4, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
for (int k = 0; k <= 7; k++) {
if (_gameBoardSide[0]._outpostStation[k]._cardId != 0) {
found = true;
@@ -6604,7 +6604,7 @@ void Scene1337::subD02CA() {
if (!found)
actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (subC2BF8(&_gameBoardSide[3]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ } else if (subC2BF8(&_gameBoardSide[3]._arr4, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
for (int k = 0; k <= 7; k++) {
if (_gameBoardSide[3]._outpostStation[k]._cardId != 0) {
found = true;
@@ -6613,7 +6613,7 @@ void Scene1337::subD02CA() {
}
if (!found)
actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (subC2BF8(&_gameBoardSide[1]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ } else if (subC2BF8(&_gameBoardSide[1]._arr4, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
for (int k = 0; k <= 7; k++) {
if (_gameBoardSide[1]._outpostStation[k]._cardId == 0) {
found = true;
@@ -6627,7 +6627,7 @@ void Scene1337::subD02CA() {
}
} else if (_item6._cardId == 25) {
int k;
- if (subC2BF8(&_gameBoardSide[0]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (subC2BF8(&_gameBoardSide[0]._arr4, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
if ( (_gameBoardSide[0]._handCard[0]._cardId != 0)
|| (_gameBoardSide[0]._handCard[1]._cardId != 0)
|| (_gameBoardSide[0]._handCard[2]._cardId != 0)
@@ -6641,7 +6641,7 @@ void Scene1337::subD02CA() {
} else {
actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
- } else if (subC2BF8(&_gameBoardSide[1]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ } else if (subC2BF8(&_gameBoardSide[1]._arr4, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
if ( (_gameBoardSide[1]._handCard[0]._cardId != 0)
|| (_gameBoardSide[1]._handCard[1]._cardId != 0)
|| (_gameBoardSide[1]._handCard[2]._cardId != 0)
@@ -6657,7 +6657,7 @@ void Scene1337::subD02CA() {
}
}
- if (subC2BF8(&_gameBoardSide[3]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (subC2BF8(&_gameBoardSide[3]._arr4, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
if ( (_gameBoardSide[3]._handCard[0]._cardId != 0)
|| (_gameBoardSide[3]._handCard[1]._cardId != 0)
|| (_gameBoardSide[3]._handCard[2]._cardId != 0)
@@ -6680,8 +6680,8 @@ void Scene1337::subD02CA() {
actionDisplay(1330, 137, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else {
- if (subC2BF8(&_gameBoardSide[0]._delayPile[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
- if (_gameBoardSide[0]._delayPile[0]._cardId != 0) {
+ if (subC2BF8(&_gameBoardSide[0]._delayPile, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (_gameBoardSide[0]._delayPile._cardId != 0) {
actionDisplay(1330, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (!subC32B1(0, _item6._cardId)) {
switch (_item6._cardId) {
@@ -6713,11 +6713,11 @@ void Scene1337::subD02CA() {
break;
}
} else {
- subC3456(&_item6, &_gameBoardSide[0]._delayPile[0]);
+ subC3456(&_item6, &_gameBoardSide[0]._delayPile);
found = true;
}
- } else if (subC2BF8(&_gameBoardSide[3]._delayPile[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
- if (_gameBoardSide[3]._delayPile[0]._cardId != 0) {
+ } else if (subC2BF8(&_gameBoardSide[3]._delayPile, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (_gameBoardSide[3]._delayPile._cardId != 0) {
actionDisplay(1330, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (!subC32B1(3, _item6._cardId)) {
switch (_item6._cardId) {
@@ -6749,11 +6749,11 @@ void Scene1337::subD02CA() {
break;
}
} else {
- subC3456(&_item6, &_gameBoardSide[3]._delayPile[0]);
+ subC3456(&_item6, &_gameBoardSide[3]._delayPile);
found = true;
}
- } else if (subC2BF8(&_gameBoardSide[1]._delayPile[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
- if (_gameBoardSide[1]._delayPile[0]._cardId != 0) {
+ } else if (subC2BF8(&_gameBoardSide[1]._delayPile, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (_gameBoardSide[1]._delayPile._cardId != 0) {
actionDisplay(1330, 19, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (!subC32B1(1, _item6._cardId)) {
switch (_item6._cardId) {
@@ -6785,7 +6785,7 @@ void Scene1337::subD02CA() {
break;
}
} else {
- subC3456(&_item6, &_gameBoardSide[1]._delayPile[0]);
+ subC3456(&_item6, &_gameBoardSide[1]._delayPile);
found = true;
}
} else {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 45ed746bac..bf798c7401 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -183,31 +183,31 @@ public:
};
class Scene1337 : public SceneExt {
- class unkObj1337sub1: public SceneHotspot {
+ class Card: public SceneHotspot {
public:
SceneObject _card;
int _cardId;
Common::Point _stationPos;
- unkObj1337sub1();
+ Card();
void synchronize(Serializer &s);
};
- class unkObj1337_1: public SceneHotspot {
+ class GameBoardSide: public SceneHotspot {
public:
- unkObj1337sub1 _handCard[4];
- unkObj1337sub1 _outpostStation[8];
- unkObj1337sub1 _delayPile[1];
- unkObj1337sub1 _arr4[1];
+ Card _handCard[4];
+ Card _outpostStation[8];
+ Card _delayPile;
+ Card _arr4;
Common::Point _fieldB94;
Common::Point _fieldB98;
Common::Point _fieldB9C;
Common::Point _fieldBA0;
- int _fieldBA4;
+ int _frameNum;
- unkObj1337_1();
+ GameBoardSide();
void synchronize(Serializer &s);
};
@@ -276,7 +276,7 @@ public:
ASound _aSound2;
BackgroundSceneObject _background1;
bool _autoplay;
- unkObj1337_1 _gameBoardSide[4];
+ GameBoardSide _gameBoardSide[4];
SceneItem _item1;
SceneObject _currentPlayerArrow;
Action1 _action1;
@@ -292,20 +292,20 @@ public:
Action11 _action11;
Action12 _action12;
Action13 _action13;
- unkObj1337sub1 _animatedCard;
- unkObj1337sub1 _shuffleAnimation;
- unkObj1337sub1 _item4;
+ Card _animatedCard;
+ Card _shuffleAnimation;
+ Card _item4;
BackgroundSceneObject _background2;
int _cardsAvailableNumb;
int _field3E26;
int _availableCardsPile[100];
- unkObj1337sub1 *_field3EF0;
- unkObj1337sub1 *_field3EF4;
- unkObj1337sub1 *_field3EF8;
- unkObj1337sub1 _item5;
- unkObj1337sub1 _item6;
- unkObj1337sub1 _discardPile;
- unkObj1337sub1 _item8;
+ Card *_field3EF0;
+ Card *_field3EF4;
+ Card *_field3EF8;
+ Card _item5;
+ Card _item6;
+ Card _discardPile;
+ Card _item8;
bool _shuffleEndedFl;
int _currentPlayerNumb;
int _field4240;
@@ -326,7 +326,7 @@ public:
virtual void synchronize(Serializer &s);
void actionDisplay(int resNum, int lineNum, int x, int y, int arg5, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt);
- void setAnimationInfo(unkObj1337sub1 *subObj);
+ void setAnimationInfo(Card *subObj);
void subC20E5();
void subC20F9();
void subC2586();
@@ -339,24 +339,24 @@ public:
int subC27B5(int arg1);
int subC27F9(int arg1);
void subC2835(int arg1);
- bool subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt);
+ bool subC2BF8(Card *subObj1, Common::Point pt);
void subC2C2F();
- void subC318B(int arg1, unkObj1337sub1 *subObj2, int arg3);
+ void subC318B(int arg1, Card *subObj2, int arg3);
int subC3257(int arg1);
bool subC32B1(int arg1, int arg2);
int subC331B(int arg1);
bool subC3386(int arg1, int arg2);
- void subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
- void subC3456(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
- void subC340B(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
- void subC34A1(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
- unkObj1337sub1 *subC34EC(int arg1);
- void subC358E(unkObj1337sub1 *subObj1, int arg2);
+ void subC33C0(Card *subObj1, Card *subObj2);
+ void subC3456(Card *subObj1, Card *subObj2);
+ void subC340B(Card *subObj1, Card *subObj2);
+ void subC34A1(Card *subObj1, Card *subObj2);
+ Card *subC34EC(int arg1);
+ void subC358E(Card *subObj1, int arg2);
int subC3E92(int arg1);
- void subC4A39(unkObj1337sub1 *subObj);
+ void subC4A39(Card *subObj);
void subC4CD2();
void subC4CEC();
- void subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
+ void subC51A0(Card *subObj1, Card *subObj2);
void displayDialog(int dialogNumb);
void subPostInit();
void displayInstructions();