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author | Borja Lorente | 2016-07-07 19:50:30 +0200 |
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committer | Borja Lorente | 2016-08-14 18:48:35 +0200 |
commit | 528283fbe1abb33e61131f7372cda6e2192dbf70 (patch) | |
tree | 76f6c45077b72aac56e785fb2f9423dffaccd7db /engines | |
parent | 9905cd24d3335c6dab612b5a8c0e3682856020d9 (diff) | |
download | scummvm-rg350-528283fbe1abb33e61131f7372cda6e2192dbf70.tar.gz scummvm-rg350-528283fbe1abb33e61131f7372cda6e2192dbf70.tar.bz2 scummvm-rg350-528283fbe1abb33e61131f7372cda6e2192dbf70.zip |
MACVENTURE: First version of working drag
Diffstat (limited to 'engines')
-rw-r--r-- | engines/macventure/gui.cpp | 31 | ||||
-rw-r--r-- | engines/macventure/gui.h | 3 | ||||
-rw-r--r-- | engines/macventure/macventure.cpp | 29 | ||||
-rw-r--r-- | engines/macventure/macventure.h | 5 |
4 files changed, 40 insertions, 28 deletions
diff --git a/engines/macventure/gui.cpp b/engines/macventure/gui.cpp index 0012335584..9671dc0f5f 100644 --- a/engines/macventure/gui.cpp +++ b/engines/macventure/gui.cpp @@ -243,6 +243,7 @@ void Gui::setWindowTitle(WindowReference winID, Common::String string) { } void Gui::updateWindowInfo(WindowReference ref, ObjID objID, const Common::Array<ObjID> &children) { + if (ref == kNoWindow) return; WindowData &data = findWindowData(ref); data.children.clear(); data.objRef = objID; @@ -603,7 +604,6 @@ void Gui::drawSelfWindow() { void Gui::drawInventories() { - Graphics::ManagedSurface *srf; for (uint i = 0; i < _inventoryWindows.size(); i++) { const WindowData &data = getWindowData((WindowReference)(kInventoryStart + i)); @@ -667,7 +667,7 @@ void Gui::drawObjectsInWindow(WindowReference target, Graphics::ManagedSurface * pos = _engine->getObjPosition(child); pos += Common::Point(border.leftOffset, border.topOffset); - if (child < 600) { // Small HACK until I figre out where the last garbage child in main game window comes from + if (child < 650) { // Small HACK until I figre out where the last garbage child in main game window comes from if (!_assets.contains(child)) { _assets[child] = new ImageAsset(child, _graphics); } @@ -738,6 +738,7 @@ void Gui::drawDraggedObject() { void Gui::updateWindow(WindowReference winID, bool containerOpen) { + if (winID == kNoWindow) return; if (winID == kSelfWindow || containerOpen) { WindowData &data = findWindowData(winID); if (winID == kCommandsWindow) { @@ -880,6 +881,32 @@ Graphics::MacWindow * Gui::findWindow(WindowReference reference) { return nullptr; } +WindowReference Gui::getObjWindow(ObjID objID) { + switch (objID) { + case 0xfffc: return kExitsWindow; + case 0xfffd: return kSelfWindow; + case 0xfffe: return kOutConsoleWindow; + case 0xffff: return kCommandsWindow; + } + + return findObjWindow(objID); +} + +WindowReference Gui::findObjWindow(ObjID objID) { + // This is a bit of a HACK, we take advantage of the consecutive nature of references + for (uint i = kCommandsWindow; i <= kDiplomaWindow; i++) { + const WindowData &data = getWindowData((WindowReference)i); + if (data.objRef == objID) { return data.refcon; } + } + + for (uint i = kInventoryStart; i < _inventoryWindows.size() + kInventoryStart; i++) { + const WindowData &data = getWindowData((WindowReference)i); + if (data.objRef == objID) { return data.refcon; } + } + + return kNoWindow; +} + void Gui::checkSelect(ObjID obj, const Common::Event &event, const Common::Rect & clickRect, WindowReference ref) { if (_engine->isObjVisible(obj) && _engine->isObjClickable(obj) && diff --git a/engines/macventure/gui.h b/engines/macventure/gui.h index 54e7b66945..cd0799d66d 100644 --- a/engines/macventure/gui.h +++ b/engines/macventure/gui.h @@ -208,6 +208,9 @@ public: uint getObjWidth(ObjID obj); uint getObjHeight(ObjID obj); + WindowReference getObjWindow(ObjID objID); + WindowReference findObjWindow(ObjID objID); + // Event processors bool processCommandEvents(WindowClick click, Common::Event &event); bool processMainGameEvents(WindowClick click, Common::Event &event); diff --git a/engines/macventure/macventure.cpp b/engines/macventure/macventure.cpp index b9c46da8e4..061438207b 100644 --- a/engines/macventure/macventure.cpp +++ b/engines/macventure/macventure.cpp @@ -665,11 +665,9 @@ void MacVentureEngine::checkObject(QueuedObject old) { bool hasChanged = false; debug("Check Object[%d] parent[%d] x[%d] y[%d]", old.object, - _world->getObjAttr(old.object, kAttrParentObject), - _world->getObjAttr(old.object, kAttrPosX), - _world->getObjAttr(old.object, kAttrPosY)); - //bool incoming = isIncomingObj(objID); - //if (incoming) removeIncoming(objID); + old.parent, + old.x, + old.y); ObjID id = old.object; if (id == 1) { if (old.parent != _world->getObjAttr(id, kAttrParentObject)) { @@ -688,7 +686,7 @@ void MacVentureEngine::checkObject(QueuedObject old) { hasChanged = true; } - WindowReference newWin = getObjWindow(id); + WindowReference newWin = findParentWindow(id); if (newWin) { _gui->addChild(newWin, id); hasChanged = true; @@ -887,28 +885,13 @@ uint MacVentureEngine::getOverlapPercent(ObjID one, ObjID other) { } WindowReference MacVentureEngine::getObjWindow(ObjID objID) { - switch (objID) { - case 0xfffc: return kExitsWindow; - case 0xfffd: return kSelfWindow; - case 0xfffe: return kOutConsoleWindow; - case 0xffff: return kCommandsWindow; - } - - return findObjWindow(objID); -} - -WindowReference MacVentureEngine::findObjWindow(ObjID objID) { - // This is a bit of a hack, we take advantage of the consecutive nature of references - for (uint i = kCommandsWindow; i <= kDiplomaWindow; i++) { - const WindowData &data = _gui->getWindowData((WindowReference)i); - if (data.objRef == objID) { return data.refcon; } - } - return kNoWindow; + return _gui->getObjWindow(objID); } WindowReference MacVentureEngine::findParentWindow(ObjID objID) { if (objID == 1) return kSelfWindow; ObjID parent = _world->getObjAttr(objID, kAttrParentObject); + if (parent == 0) return kNoWindow; return getObjWindow(parent); } diff --git a/engines/macventure/macventure.h b/engines/macventure/macventure.h index 043218c8a0..735dda51cc 100644 --- a/engines/macventure/macventure.h +++ b/engines/macventure/macventure.h @@ -196,7 +196,7 @@ public: void enqueueObject(ObjectQueueID type, ObjID objID, ObjID target = 0); void enqueueText(TextQueueID type, ObjID target, ObjID source, ObjID text); - + void runObjQueue(); bool printTexts(); @@ -239,7 +239,6 @@ public: uint getOverlapPercent(ObjID one, ObjID other); WindowReference getObjWindow(ObjID objID); - WindowReference findObjWindow(ObjID objID); WindowReference findParentWindow(ObjID objID); Common::Point getDeltaPoint(); @@ -275,7 +274,7 @@ private: // Data loading bool loadGlobalSettings(); bool loadTextHuffman(); - + const char* getGameFileName() const; private: // Attributes |