diff options
author | Paul Gilbert | 2015-06-05 23:05:22 -0400 |
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committer | Paul Gilbert | 2015-06-05 23:05:22 -0400 |
commit | 566d4805ef2e0324cc06c6cae48cde1908858b13 (patch) | |
tree | af656b343634800f5a16db1fa7966a57f4684610 /engines | |
parent | 389d453f0e805e7b6b7eef8632889837fd5e3445 (diff) | |
download | scummvm-rg350-566d4805ef2e0324cc06c6cae48cde1908858b13.tar.gz scummvm-rg350-566d4805ef2e0324cc06c6cae48cde1908858b13.tar.bz2 scummvm-rg350-566d4805ef2e0324cc06c6cae48cde1908858b13.zip |
SHERLOCK: Move the Talk descendant classes into their own files
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sherlock/module.mk | 2 | ||||
-rw-r--r-- | engines/sherlock/objects.cpp | 2 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_talk.cpp | 330 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_talk.h | 61 | ||||
-rw-r--r-- | engines/sherlock/talk.cpp | 534 | ||||
-rw-r--r-- | engines/sherlock/talk.h | 60 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_talk.cpp | 262 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_talk.h | 82 |
8 files changed, 743 insertions, 590 deletions
diff --git a/engines/sherlock/module.mk b/engines/sherlock/module.mk index e08029a074..3a03a70564 100644 --- a/engines/sherlock/module.mk +++ b/engines/sherlock/module.mk @@ -9,10 +9,12 @@ MODULE_OBJS = \ scalpel/tsage/logo.o \ scalpel/tsage/resources.o \ scalpel/scalpel_scene.o \ + scalpel/scalpel_talk.o \ scalpel/scalpel_user_interface.o \ scalpel/settings.o \ tattoo/tattoo.o \ tattoo/tattoo_scene.o \ + tattoo/tattoo_talk.o \ tattoo/tattoo_user_interface.o \ animation.o \ debugger.o \ diff --git a/engines/sherlock/objects.cpp b/engines/sherlock/objects.cpp index 881fd74fce..52c13d8a44 100644 --- a/engines/sherlock/objects.cpp +++ b/engines/sherlock/objects.cpp @@ -1221,7 +1221,7 @@ int Object::checkNameForCodes(const Common::String &name, const char *const mess scene._goToScene = 100; } - people[AL]._position = Common::Point(0, 0); + people[AL]._position = Point32(0, 0); break; } } else if (name.hasPrefix("!")) { diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp new file mode 100644 index 0000000000..0b0259ce0f --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_talk.cpp @@ -0,0 +1,330 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/scalpel/scalpel_talk.h" +#include "sherlock/scalpel/scalpel_user_interface.h" +#include "sherlock/sherlock.h" +#include "sherlock/screen.h" + +namespace Sherlock { + +namespace Scalpel { + +const byte SCALPEL_OPCODES[] = { + 128, // OP_SWITCH_SPEAKER + 129, // OP_RUN_CANIMATION + 130, // OP_ASSIGN_PORTRAIT_LOCATION + 131, // OP_PAUSE + 132, // OP_REMOVE_PORTRAIT + 133, // OP_CLEAR_WINDOW + 134, // OP_ADJUST_OBJ_SEQUENCE + 135, // OP_WALK_TO_COORDS + 136, // OP_PAUSE_WITHOUT_CONTROL + 137, // OP_BANISH_WINDOW + 138, // OP_SUMMON_WINDOW + 139, // OP_SET_FLAG + 140, // OP_SFX_COMMAND + 141, // OP_TOGGLE_OBJECT + 142, // OP_STEALTH_MODE_ACTIVE + 143, // OP_IF_STATEMENT + 144, // OP_ELSE_STATEMENT + 145, // OP_END_IF_STATEMENT + 146, // OP_STEALTH_MODE_DEACTIVATE + 147, // OP_TURN_HOLMES_OFF + 148, // OP_TURN_HOLMES_ON + 149, // OP_GOTO_SCENE + 150, // OP_PLAY_PROLOGUE + 151, // OP_ADD_ITEM_TO_INVENTORY + 152, // OP_SET_OBJECT + 153, // OP_CALL_TALK_FILE + 143, // OP_MOVE_MOUSE + 155, // OP_DISPLAY_INFO_LINE + 156, // OP_CLEAR_INFO_LINE + 157, // OP_WALK_TO_CANIMATION + 158, // OP_REMOVE_ITEM_FROM_INVENTORY + 159, // OP_ENABLE_END_KEY + 160, // OP_DISABLE_END_KEY + 161, // OP_CARRIAGE_RETURN + 0, // OP_MOUSE_ON_OFF + 0, // OP_SET_WALK_CONTROL + 0, // OP_SET_TALK_SEQUENCE + 0, // OP_PLAY_SONG + 0, // OP_WALK_HOLMES_AND_NPC_TO_CANIM + 0, // OP_SET_NPC_PATH_DEST + 0, // OP_NEXT_SONG + 0, // OP_SET_NPC_PATH_PAUSE + 0, // OP_PASSWORD + 0, // OP_SET_SCENE_ENTRY_FLAG + 0, // OP_WALK_NPC_TO_CANIM + 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS + 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS + 0, // OP_SET_NPC_TALK_FILE + 0, // OP_TURN_NPC_OFF + 0, // OP_TURN_NPC_ON + 0, // OP_NPC_DESC_ON_OFF + 0, // OP_NPC_PATH_PAUSE_TAKING_NOTES + 0, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES + 0, // OP_ENABLE_TALK_INTERRUPTS + 0, // OP_DISABLE_TALK_INTERRUPTS + 0, // OP_SET_NPC_INFO_LINE + 0, // OP_SET_NPC_POSITION + 0, // OP_NPC_PATH_LABEL + 0, // OP_PATH_GOTO_LABEL + 0, // OP_PATH_IF_FLAG_GOTO_LABEL + 0, // OP_NPC_WALK_GRAPHICS + 0, // OP_NPC_VERB + 0, // OP_NPC_VERB_CANIM + 0, // OP_NPC_VERB_SCRIPT + 0, // OP_RESTORE_PEOPLE_SEQUENCE + 0, // OP_NPC_VERB_TARGET + 0 // OP_TURN_SOUNDS_OFF +}; + +/*----------------------------------------------------------------*/ + +ScalpelTalk::ScalpelTalk(SherlockEngine *vm) : Talk(vm) { + static OpcodeMethod OPCODE_METHODS[] = { + (OpcodeMethod)&ScalpelTalk::cmdSwitchSpeaker, + (OpcodeMethod)&ScalpelTalk::cmdRunCAnimation, + (OpcodeMethod)&ScalpelTalk::cmdAssignPortraitLocation, + + (OpcodeMethod)&ScalpelTalk::cmdPause, + (OpcodeMethod)&ScalpelTalk::cmdRemovePortrait, + (OpcodeMethod)&ScalpelTalk::cmdClearWindow, + (OpcodeMethod)&ScalpelTalk::cmdAdjustObjectSequence, + (OpcodeMethod)&ScalpelTalk::cmdWalkToCoords, + (OpcodeMethod)&ScalpelTalk::cmdPauseWithoutControl, + (OpcodeMethod)&ScalpelTalk::cmdBanishWindow, + (OpcodeMethod)&ScalpelTalk::cmdSummonWindow, + (OpcodeMethod)&ScalpelTalk::cmdSetFlag, + (OpcodeMethod)&ScalpelTalk::cmdSfxCommand, + + (OpcodeMethod)&ScalpelTalk::cmdToggleObject, + (OpcodeMethod)&ScalpelTalk::cmdStealthModeActivate, + (OpcodeMethod)&ScalpelTalk::cmdIf, + (OpcodeMethod)&ScalpelTalk::cmdElse, + nullptr, + (OpcodeMethod)&ScalpelTalk::cmdStealthModeDeactivate, + (OpcodeMethod)&ScalpelTalk::cmdHolmesOff, + (OpcodeMethod)&ScalpelTalk::cmdHolmesOn, + (OpcodeMethod)&ScalpelTalk::cmdGotoScene, + (OpcodeMethod)&ScalpelTalk::cmdPlayPrologue, + + (OpcodeMethod)&ScalpelTalk::cmdAddItemToInventory, + (OpcodeMethod)&ScalpelTalk::cmdSetObject, + (OpcodeMethod)&ScalpelTalk::cmdCallTalkFile, + (OpcodeMethod)&ScalpelTalk::cmdMoveMouse, + (OpcodeMethod)&ScalpelTalk::cmdDisplayInfoLine, + (OpcodeMethod)&ScalpelTalk::cmdClearInfoLine, + (OpcodeMethod)&ScalpelTalk::cmdWalkToCAnimation, + (OpcodeMethod)&ScalpelTalk::cmdRemoveItemFromInventory, + (OpcodeMethod)&ScalpelTalk::cmdEnableEndKey, + (OpcodeMethod)&ScalpelTalk::cmdDisableEndKey, + + (OpcodeMethod)&ScalpelTalk::cmdCarriageReturn, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr + }; + + _opcodes = SCALPEL_OPCODES; + _opcodeTable = OPCODE_METHODS; +} + +OpcodeReturn ScalpelTalk::cmdAssignPortraitLocation(const byte *&str) { + People &people = *_vm->_people; + + ++str; + switch (str[0] & 15) { + case 1: + people._portraitSide = 20; + break; + case 2: + people._portraitSide = 220; + break; + case 3: + people._portraitSide = 120; + break; + default: + break; + } + + if (str[0] > 15) + people._speakerFlip = true; + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdClearInfoLine(const byte *&str) { + UserInterface &ui = *_vm->_ui; + + ui._infoFlag = true; + ui.clearInfo(); + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdClearWindow(const byte *&str) { + UserInterface &ui = *_vm->_ui; + + ui.clearWindow(); + _yp = CONTROLS_Y + 12; + _charCount = _line = 0; + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdDisplayInfoLine(const byte *&str) { + Screen &screen = *_vm->_screen; + UserInterface &ui = *_vm->_ui; + Common::String tempString; + + ++str; + for (int idx = 0; idx < str[0]; ++idx) + tempString += str[idx + 1]; + str += str[0]; + + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", tempString.c_str()); + ui._menuCounter = 30; + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdElse(const byte *&str) { + // If this is encountered here, it means that a preceeding IF statement was found, + // and evaluated to true. Now all the statements for the true block are finished, + // so skip over the block of code that would have executed if the result was false + _wait = 0; + do { + ++str; + } while (str[0] && str[0] != _opcodes[OP_END_IF_STATEMENT]); + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdIf(const byte *&str) { + ++str; + int flag = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0); + ++str; + _wait = 0; + + bool result = flag < 0x8000; + if (_vm->readFlags(flag & 0x7fff) != result) { + do { + ++str; + } while (str[0] && str[0] != _opcodes[OP_ELSE_STATEMENT] && str[0] != _opcodes[OP_END_IF_STATEMENT]); + + if (!str[0]) + _endStr = true; + } + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdMoveMouse(const byte *&str) { + Events &events = *_vm->_events; + + ++str; + events.moveMouse(Common::Point((str[0] - 1) * 256 + str[1] - 1, str[2])); + if (_talkToAbort) + return RET_EXIT; + str += 3; + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdPlayPrologue(const byte *&str) { + Animation &anim = *_vm->_animation; + Common::String tempString; + + ++str; + for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx) + tempString += str[idx]; + + anim.play(tempString, 1, 3, true, 4); + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdRemovePortrait(const byte *&str) { + People &people = *_vm->_people; + + if (_speaker >= 0 && _speaker < SPEAKER_REMOVE) + people.clearTalking(); + pullSequence(); + if (_talkToAbort) + return RET_EXIT; + + _speaker |= SPEAKER_REMOVE; + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdSfxCommand(const byte *&str) { + Sound &sound = *_vm->_sound; + Common::String tempString; + + ++str; + if (sound._voices) { + for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx) + tempString += str[idx]; + sound.playSound(tempString, WAIT_RETURN_IMMEDIATELY); + + // Set voices to wait for more + sound._voices = 2; + sound._speechOn = (*sound._soundIsOn); + } + + _wait = 1; + str += 7; + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) { + Events &events = *_vm->_events; + Screen &screen = *_vm->_screen; + + drawInterface(); + events._pressed = events._released = false; + events.clearKeyboard(); + _noTextYet = false; + + if (_speaker != -1) { + screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, "Exit"); + screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, "Up"); + screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, "Down"); + } + + return RET_SUCCESS; +} + +OpcodeReturn ScalpelTalk::cmdCarriageReturn(const byte *&str) { + return RET_SUCCESS; +} + +} // End of namespace Scalpel + +} // End of namespace Sherlock diff --git a/engines/sherlock/scalpel/scalpel_talk.h b/engines/sherlock/scalpel/scalpel_talk.h new file mode 100644 index 0000000000..8121e1985e --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_talk.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SCALPEL_TALK_H +#define SHERLOCK_SCALPEL_TALK_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/rect.h" +#include "common/serializer.h" +#include "common/stream.h" +#include "common/stack.h" +#include "sherlock/talk.h" + +namespace Sherlock { + +namespace Scalpel { + +class ScalpelTalk : public Talk { +protected: + OpcodeReturn cmdAssignPortraitLocation(const byte *&str); + OpcodeReturn cmdClearInfoLine(const byte *&str); + OpcodeReturn cmdClearWindow(const byte *&str); + OpcodeReturn cmdDisplayInfoLine(const byte *&str); + OpcodeReturn cmdElse(const byte *&str); + OpcodeReturn cmdIf(const byte *&str); + OpcodeReturn cmdMoveMouse(const byte *&str); + OpcodeReturn cmdPlayPrologue(const byte *&str); + OpcodeReturn cmdRemovePortrait(const byte *&str); + OpcodeReturn cmdSfxCommand(const byte *&str); + OpcodeReturn cmdSummonWindow(const byte *&str); + OpcodeReturn cmdCarriageReturn(const byte *&str); +public: + ScalpelTalk(SherlockEngine *vm); + virtual ~ScalpelTalk() {} +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + +#endif diff --git a/engines/sherlock/talk.cpp b/engines/sherlock/talk.cpp index 607417b55a..93285e217c 100644 --- a/engines/sherlock/talk.cpp +++ b/engines/sherlock/talk.cpp @@ -23,153 +23,12 @@ #include "sherlock/talk.h" #include "sherlock/sherlock.h" #include "sherlock/screen.h" +#include "sherlock/scalpel/scalpel_talk.h" #include "sherlock/scalpel/scalpel_user_interface.h" +#include "sherlock/tattoo/tattoo_talk.h" namespace Sherlock { -#define SPEAKER_REMOVE 0x80 - -const byte SCALPEL_OPCODES[] = { - 128, // OP_SWITCH_SPEAKER - 129, // OP_RUN_CANIMATION - 130, // OP_ASSIGN_PORTRAIT_LOCATION - 131, // OP_PAUSE - 132, // OP_REMOVE_PORTRAIT - 133, // OP_CLEAR_WINDOW - 134, // OP_ADJUST_OBJ_SEQUENCE - 135, // OP_WALK_TO_COORDS - 136, // OP_PAUSE_WITHOUT_CONTROL - 137, // OP_BANISH_WINDOW - 138, // OP_SUMMON_WINDOW - 139, // OP_SET_FLAG - 140, // OP_SFX_COMMAND - 141, // OP_TOGGLE_OBJECT - 142, // OP_STEALTH_MODE_ACTIVE - 143, // OP_IF_STATEMENT - 144, // OP_ELSE_STATEMENT - 145, // OP_END_IF_STATEMENT - 146, // OP_STEALTH_MODE_DEACTIVATE - 147, // OP_TURN_HOLMES_OFF - 148, // OP_TURN_HOLMES_ON - 149, // OP_GOTO_SCENE - 150, // OP_PLAY_PROLOGUE - 151, // OP_ADD_ITEM_TO_INVENTORY - 152, // OP_SET_OBJECT - 153, // OP_CALL_TALK_FILE - 143, // OP_MOVE_MOUSE - 155, // OP_DISPLAY_INFO_LINE - 156, // OP_CLEAR_INFO_LINE - 157, // OP_WALK_TO_CANIMATION - 158, // OP_REMOVE_ITEM_FROM_INVENTORY - 159, // OP_ENABLE_END_KEY - 160, // OP_DISABLE_END_KEY - 161, // OP_CARRIAGE_RETURN - 0, // OP_MOUSE_ON_OFF - 0, // OP_SET_WALK_CONTROL - 0, // OP_SET_TALK_SEQUENCE - 0, // OP_PLAY_SONG - 0, // OP_WALK_HOLMES_AND_NPC_TO_CANIM - 0, // OP_SET_NPC_PATH_DEST - 0, // OP_NEXT_SONG - 0, // OP_SET_NPC_PATH_PAUSE - 0, // OP_PASSWORD - 0, // OP_SET_SCENE_ENTRY_FLAG - 0, // OP_WALK_NPC_TO_CANIM - 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS - 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS - 0, // OP_SET_NPC_TALK_FILE - 0, // OP_TURN_NPC_OFF - 0, // OP_TURN_NPC_ON - 0, // OP_NPC_DESC_ON_OFF - 0, // OP_NPC_PATH_PAUSE_TAKING_NOTES - 0, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES - 0, // OP_ENABLE_TALK_INTERRUPTS - 0, // OP_DISABLE_TALK_INTERRUPTS - 0, // OP_SET_NPC_INFO_LINE - 0, // OP_SET_NPC_POSITION - 0, // OP_NPC_PATH_LABEL - 0, // OP_PATH_GOTO_LABEL - 0, // OP_PATH_IF_FLAG_GOTO_LABEL - 0, // OP_NPC_WALK_GRAPHICS - 0, // OP_NPC_VERB - 0, // OP_NPC_VERB_CANIM - 0, // OP_NPC_VERB_SCRIPT - 0, // OP_RESTORE_PEOPLE_SEQUENCE - 0, // OP_NPC_VERB_TARGET - 0 // OP_TURN_SOUNDS_OFF -}; - -const byte TATTOO_OPCODES[] = { - 170, // OP_SWITCH_SPEAKER - 171, // OP_RUN_CANIMATION - 0, // OP_ASSIGN_PORTRAIT_LOCATION - 173, // OP_PAUSE - 0, // OP_REMOVE_PORTRAIT - 0, // OP_CLEAR_WINDOW - 176, // OP_ADJUST_OBJ_SEQUENCE - 177, // OP_WALK_TO_COORDS - 178, // OP_PAUSE_WITHOUT_CONTROL - 179, // OP_BANISH_WINDOW - 0, // OP_SUMMON_WINDOW - 181, // OP_SET_FLAG - 0, // OP_SFX_COMMAND - 183, // OP_TOGGLE_OBJECT - 184, // OP_STEALTH_MODE_ACTIVE - 0, // OP_IF_STATEMENT - 0, // OP_ELSE_STATEMENT - 0, // OP_END_IF_STATEMENT - 188, // OP_STEALTH_MODE_DEACTIVATE - 189, // OP_TURN_HOLMES_OFF - 190, // OP_TURN_HOLMES_ON - 191, // OP_GOTO_SCENE - 0, // OP_PLAY_PROLOGUE - 193, // OP_ADD_ITEM_TO_INVENTORY - 194, // OP_SET_OBJECT - 172, // OP_CALL_TALK_FILE - 0, // OP_MOVE_MOUSE - 0, // OP_DISPLAY_INFO_LINE - 0, // OP_CLEAR_INFO_LINE - 199, // OP_WALK_TO_CANIMATION - 200, // OP_REMOVE_ITEM_FROM_INVENTORY - 201, // OP_ENABLE_END_KEY - 202, // OP_DISABLE_END_KEY - 0, // OP_CARRIAGE_RETURN - 174, // OP_MOUSE_ON_OFF - 175, // OP_SET_WALK_CONTROL - 180, // OP_SET_TALK_SEQUENCE - 182, // OP_PLAY_SONG - 187, // OP_WALK_HOLMES_AND_NPC_TO_CANIM - 192, // OP_SET_NPC_PATH_DEST - 195, // OP_NEXT_SONG - 196, // OP_SET_NPC_PATH_PAUSE - 197, // OP_PASSWORD - 198, // OP_SET_SCENE_ENTRY_FLAG - 185, // OP_WALK_NPC_TO_CANIM - 204, // OP_WALK_HOLMES_AND_NPC_TO_COORDS - 205, // OP_SET_NPC_TALK_FILE - 206, // OP_TURN_NPC_OFF - 207, // OP_TURN_NPC_ON - 208, // OP_NPC_DESC_ON_OFF - 209, // OP_NPC_PATH_PAUSE_TAKING_NOTES - 210, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES - 211, // OP_ENABLE_TALK_INTERRUPTS - 212, // OP_DISABLE_TALK_INTERRUPTS - 213, // OP_SET_NPC_INFO_LINE - 214, // OP_SET_NPC_POSITION - 215, // OP_NPC_PATH_LABEL - 216, // OP_PATH_GOTO_LABEL - 217, // OP_PATH_IF_FLAG_GOTO_LABEL - 218, // OP_NPC_WALK_GRAPHICS - 220, // OP_NPC_VERB - 221, // OP_NPC_VERB_CANIM - 222, // OP_NPC_VERB_SCRIPT - 224, // OP_RESTORE_PEOPLE_SEQUENCE - 226, // OP_NPC_VERB_TARGET - 227 // OP_TURN_SOUNDS_OFF -}; - -/*----------------------------------------------------------------*/ - SequenceEntry::SequenceEntry() { _objNum = 0; _frameNumber = 0; @@ -235,9 +94,9 @@ TalkSequence::TalkSequence() { Talk *Talk::init(SherlockEngine *vm) { if (vm->getGameID() == GType_SerratedScalpel) - return new ScalpelTalk(vm); + return new Scalpel::ScalpelTalk(vm); else - return new TattooTalk(vm); + return new Tattoo::TattooTalk(vm); } Talk::Talk(SherlockEngine *vm) : _vm(vm) { @@ -1783,389 +1642,4 @@ OpcodeReturn Talk::cmdWalkToCoords(const byte *&str) { return RET_SUCCESS; } -/*----------------------------------------------------------------*/ - -ScalpelTalk::ScalpelTalk(SherlockEngine *vm) : Talk(vm) { - static OpcodeMethod OPCODE_METHODS[] = { - (OpcodeMethod)&ScalpelTalk::cmdSwitchSpeaker, - (OpcodeMethod)&ScalpelTalk::cmdRunCAnimation, - (OpcodeMethod)&ScalpelTalk::cmdAssignPortraitLocation, - - (OpcodeMethod)&ScalpelTalk::cmdPause, - (OpcodeMethod)&ScalpelTalk::cmdRemovePortrait, - (OpcodeMethod)&ScalpelTalk::cmdClearWindow, - (OpcodeMethod)&ScalpelTalk::cmdAdjustObjectSequence, - (OpcodeMethod)&ScalpelTalk::cmdWalkToCoords, - (OpcodeMethod)&ScalpelTalk::cmdPauseWithoutControl, - (OpcodeMethod)&ScalpelTalk::cmdBanishWindow, - (OpcodeMethod)&ScalpelTalk::cmdSummonWindow, - (OpcodeMethod)&ScalpelTalk::cmdSetFlag, - (OpcodeMethod)&ScalpelTalk::cmdSfxCommand, - - (OpcodeMethod)&ScalpelTalk::cmdToggleObject, - (OpcodeMethod)&ScalpelTalk::cmdStealthModeActivate, - (OpcodeMethod)&ScalpelTalk::cmdIf, - (OpcodeMethod)&ScalpelTalk::cmdElse, - nullptr, - (OpcodeMethod)&ScalpelTalk::cmdStealthModeDeactivate, - (OpcodeMethod)&ScalpelTalk::cmdHolmesOff, - (OpcodeMethod)&ScalpelTalk::cmdHolmesOn, - (OpcodeMethod)&ScalpelTalk::cmdGotoScene, - (OpcodeMethod)&ScalpelTalk::cmdPlayPrologue, - - (OpcodeMethod)&ScalpelTalk::cmdAddItemToInventory, - (OpcodeMethod)&ScalpelTalk::cmdSetObject, - (OpcodeMethod)&ScalpelTalk::cmdCallTalkFile, - (OpcodeMethod)&ScalpelTalk::cmdMoveMouse, - (OpcodeMethod)&ScalpelTalk::cmdDisplayInfoLine, - (OpcodeMethod)&ScalpelTalk::cmdClearInfoLine, - (OpcodeMethod)&ScalpelTalk::cmdWalkToCAnimation, - (OpcodeMethod)&ScalpelTalk::cmdRemoveItemFromInventory, - (OpcodeMethod)&ScalpelTalk::cmdEnableEndKey, - (OpcodeMethod)&ScalpelTalk::cmdDisableEndKey, - - (OpcodeMethod)&ScalpelTalk::cmdCarriageReturn, - nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, - nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, - nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, - nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, - nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, - nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, - nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr - }; - - _opcodes = SCALPEL_OPCODES; - _opcodeTable = OPCODE_METHODS; -} - -OpcodeReturn ScalpelTalk::cmdAssignPortraitLocation(const byte *&str) { - People &people = *_vm->_people; - - ++str; - switch (str[0] & 15) { - case 1: - people._portraitSide = 20; - break; - case 2: - people._portraitSide = 220; - break; - case 3: - people._portraitSide = 120; - break; - default: - break; - } - - if (str[0] > 15) - people._speakerFlip = true; - - return RET_SUCCESS; -} - -OpcodeReturn ScalpelTalk::cmdClearInfoLine(const byte *&str) { - UserInterface &ui = *_vm->_ui; - - ui._infoFlag = true; - ui.clearInfo(); - - return RET_SUCCESS; -} - -OpcodeReturn ScalpelTalk::cmdClearWindow(const byte *&str) { - UserInterface &ui = *_vm->_ui; - - ui.clearWindow(); - _yp = CONTROLS_Y + 12; - _charCount = _line = 0; - - return RET_SUCCESS; -} - -OpcodeReturn ScalpelTalk::cmdDisplayInfoLine(const byte *&str) { - Screen &screen = *_vm->_screen; - UserInterface &ui = *_vm->_ui; - Common::String tempString; - - ++str; - for (int idx = 0; idx < str[0]; ++idx) - tempString += str[idx + 1]; - str += str[0]; - - screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", tempString.c_str()); - ui._menuCounter = 30; - - return RET_SUCCESS; -} - -OpcodeReturn ScalpelTalk::cmdElse(const byte *&str) { - // If this is encountered here, it means that a preceeding IF statement was found, - // and evaluated to true. Now all the statements for the true block are finished, - // so skip over the block of code that would have executed if the result was false - _wait = 0; - do { - ++str; - } while (str[0] && str[0] != _opcodes[OP_END_IF_STATEMENT]); - - return RET_SUCCESS; -} - -OpcodeReturn ScalpelTalk::cmdIf(const byte *&str) { - ++str; - int flag = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0); - ++str; - _wait = 0; - - bool result = flag < 0x8000; - if (_vm->readFlags(flag & 0x7fff) != result) { - do { - ++str; - } while (str[0] && str[0] != _opcodes[OP_ELSE_STATEMENT] && str[0] != _opcodes[OP_END_IF_STATEMENT]); - - if (!str[0]) - _endStr = true; - } - - return RET_SUCCESS; -} - -OpcodeReturn ScalpelTalk::cmdMoveMouse(const byte *&str) { - Events &events = *_vm->_events; - - ++str; - events.moveMouse(Common::Point((str[0] - 1) * 256 + str[1] - 1, str[2])); - if (_talkToAbort) - return RET_EXIT; - str += 3; - - return RET_SUCCESS; -} - -OpcodeReturn ScalpelTalk::cmdPlayPrologue(const byte *&str) { - Animation &anim = *_vm->_animation; - Common::String tempString; - - ++str; - for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx) - tempString += str[idx]; - - anim.play(tempString, 1, 3, true, 4); - - return RET_SUCCESS; -} - -OpcodeReturn ScalpelTalk::cmdRemovePortrait(const byte *&str) { - People &people = *_vm->_people; - - if (_speaker >= 0 && _speaker < SPEAKER_REMOVE) - people.clearTalking(); - pullSequence(); - if (_talkToAbort) - return RET_EXIT; - - _speaker |= SPEAKER_REMOVE; - return RET_SUCCESS; -} - -OpcodeReturn ScalpelTalk::cmdSfxCommand(const byte *&str) { - Sound &sound = *_vm->_sound; - Common::String tempString; - - ++str; - if (sound._voices) { - for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx) - tempString += str[idx]; - sound.playSound(tempString, WAIT_RETURN_IMMEDIATELY); - - // Set voices to wait for more - sound._voices = 2; - sound._speechOn = (*sound._soundIsOn); - } - - _wait = 1; - str += 7; - - return RET_SUCCESS; -} - -OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) { - Events &events = *_vm->_events; - Screen &screen = *_vm->_screen; - - drawInterface(); - events._pressed = events._released = false; - events.clearKeyboard(); - _noTextYet = false; - - if (_speaker != -1) { - screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, "Exit"); - screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, "Up"); - screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, "Down"); - } - - return RET_SUCCESS; -} - -OpcodeReturn ScalpelTalk::cmdCarriageReturn(const byte *&str) { - return RET_SUCCESS; -} - -/*----------------------------------------------------------------*/ - -TattooTalk::TattooTalk(SherlockEngine *vm) : Talk(vm) { - static OpcodeMethod OPCODE_METHODS[] = { - nullptr, nullptr, - nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, - nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, - nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, - nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, - (OpcodeMethod)&TattooTalk::cmdSwitchSpeaker, - - (OpcodeMethod)&TattooTalk::cmdRunCAnimation, - (OpcodeMethod)&TattooTalk::cmdCallTalkFile, - (OpcodeMethod)&TattooTalk::cmdPause, - (OpcodeMethod)&TattooTalk::cmdMouseOnOff, - (OpcodeMethod)&TattooTalk::cmdSetWalkControl, - (OpcodeMethod)&TattooTalk::cmdAdjustObjectSequence, - (OpcodeMethod)&TattooTalk::cmdWalkToCoords, - (OpcodeMethod)&TattooTalk::cmdPauseWithoutControl, - (OpcodeMethod)&TattooTalk::cmdBanishWindow, - (OpcodeMethod)&TattooTalk::cmdSetTalkSequence, - - (OpcodeMethod)&TattooTalk::cmdSetFlag, - (OpcodeMethod)&TattooTalk::cmdPlaySong, - (OpcodeMethod)&TattooTalk::cmdToggleObject, - (OpcodeMethod)&TattooTalk::cmdStealthModeActivate, - (OpcodeMethod)&TattooTalk::cmdWalkNPCToCAnimation, - (OpcodeMethod)&TattooTalk::cmdWalkNPCToCoords, - (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords, - (OpcodeMethod)&TattooTalk::cmdStealthModeDeactivate, - (OpcodeMethod)&TattooTalk::cmdHolmesOff, - (OpcodeMethod)&TattooTalk::cmdHolmesOn, - - (OpcodeMethod)&TattooTalk::cmdGotoScene, - (OpcodeMethod)&TattooTalk::cmdSetNPCPathDest, - (OpcodeMethod)&TattooTalk::cmdAddItemToInventory, - (OpcodeMethod)&TattooTalk::cmdSetObject, - (OpcodeMethod)&TattooTalk::cmdNextSong, - (OpcodeMethod)&TattooTalk::cmdSetNPCPathPause, - (OpcodeMethod)&TattooTalk::cmdPassword, - (OpcodeMethod)&TattooTalk::cmdSetSceneEntryFlag, - (OpcodeMethod)&TattooTalk::cmdWalkToCAnimation, - (OpcodeMethod)&TattooTalk::cmdRemoveItemFromInventory, - - (OpcodeMethod)&TattooTalk::cmdEnableEndKey, - (OpcodeMethod)&TattooTalk::cmdDisableEndKey, - nullptr, - (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords, - (OpcodeMethod)&TattooTalk::cmdSetNPCTalkFile, - (OpcodeMethod)&TattooTalk::cmdSetNPCOff, - (OpcodeMethod)&TattooTalk::cmdSetNPCOn, - (OpcodeMethod)&TattooTalk::cmdSetNPCDescOnOff, - (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseTakingNotes, - (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseLookingHolmes, - - (OpcodeMethod)&TattooTalk::cmdTalkInterruptsEnable, - (OpcodeMethod)&TattooTalk::cmdTalkInterruptsDisable, - (OpcodeMethod)&TattooTalk::cmdSetNPCInfoLine, - (OpcodeMethod)&TattooTalk::cmdSetNPCPosition, - (OpcodeMethod)&TattooTalk::cmdNPCLabelSet, - (OpcodeMethod)&TattooTalk::cmdNPCLabelGoto, - (OpcodeMethod)&TattooTalk::cmdNPCLabelIfFlagGoto, - (OpcodeMethod)&TattooTalk::cmdSetNPCWalkGraphics, - nullptr, - (OpcodeMethod)&TattooTalk::cmdSetNPCVerb, - - (OpcodeMethod)&TattooTalk::cmdSetNPCVerbCAnimation, - (OpcodeMethod)&TattooTalk::cmdSetNPCVerbScript, - nullptr, - (OpcodeMethod)&TattooTalk::cmdRestorePeopleSequence, - (OpcodeMethod)&TattooTalk::cmdSetNPCVerbTarget, - (OpcodeMethod)&TattooTalk::cmdTurnSoundsOff - }; - - _opcodes = TATTOO_OPCODES; - _opcodeTable = OPCODE_METHODS; -} - -OpcodeReturn TattooTalk::cmdMouseOnOff(const byte *&str) { - Events &events = *_vm->_events; - bool mouseOn = *++str == 2; - if (mouseOn) - events.showCursor(); - else - events.hideCursor(); - return RET_SUCCESS; -} - -OpcodeReturn TattooTalk::cmdNextSong(const byte *&str) { - Sound &sound = *_vm->_sound; - - // Get the name of the next song to play - ++str; - sound._nextSongName = ""; - for (int idx = 0; idx < 8; ++idx) { - if (str[idx] != '~') - sound._nextSongName += str[idx]; - else - break; - } - str += 7; - - return RET_SUCCESS; -} - -OpcodeReturn TattooTalk::cmdNPCLabelGoto(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdNPCLabelIfFlagGoto(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdNPCLabelSet(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdPassword(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdPlaySong(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdRestorePeopleSequence(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetNPCDescOnOff(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetNPCInfoLine(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetNPCOff(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetNPCOn(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetNPCPathDest(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetNPCPathPause(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetNPCPathPauseTakingNotes(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetNPCPathPauseLookingHolmes(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetNPCPosition(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetNPCTalkFile(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetNPCVerb(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetNPCVerbCAnimation(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetNPCVerbScript(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetNPCVerbTarget(const byte *&str) { error("TODO: script opcode"); } - -OpcodeReturn TattooTalk::cmdSetNPCWalkGraphics(const byte *&str) { - ++str; - int npc = *str - 1; - People &people = *_vm->_people; - Person &person = people[npc]; - - // Build up walk library name for the given NPC - person._walkVGSName = ""; - for (int idx = 0; idx < 8; ++idx) { - if (str[idx + 1] != '~') - person._walkVGSName += str[idx + 1]; - else - break; - } - person._walkVGSName += ".VGS"; - - people._forceWalkReload = true; - str += 8; - - return RET_SUCCESS; -} - -OpcodeReturn TattooTalk::cmdSetSceneEntryFlag(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetTalkSequence(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdSetWalkControl(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdTalkInterruptsDisable(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdTalkInterruptsEnable(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdTurnSoundsOff(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdWalkHolmesAndNPCToCAnimation(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdWalkNPCToCAnimation(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdWalkNPCToCoords(const byte *&str) { error("TODO: script opcode"); } -OpcodeReturn TattooTalk::cmdWalkHomesAndNPCToCoords(const byte *&str) { error("TODO: script opcode"); } - } // End of namespace Sherlock diff --git a/engines/sherlock/talk.h b/engines/sherlock/talk.h index 79616b246b..ef1b42fb7d 100644 --- a/engines/sherlock/talk.h +++ b/engines/sherlock/talk.h @@ -33,6 +33,7 @@ namespace Sherlock { +#define SPEAKER_REMOVE 0x80 #define MAX_TALK_SEQUENCES 11 #define MAX_TALK_FILES 500 #define TALK_SEQUENCE_STACK_SIZE 20 @@ -355,65 +356,6 @@ public: void synchronize(Common::Serializer &s); }; -class ScalpelTalk : public Talk { -protected: - OpcodeReturn cmdAssignPortraitLocation(const byte *&str); - OpcodeReturn cmdClearInfoLine(const byte *&str); - OpcodeReturn cmdClearWindow(const byte *&str); - OpcodeReturn cmdDisplayInfoLine(const byte *&str); - OpcodeReturn cmdElse(const byte *&str); - OpcodeReturn cmdIf(const byte *&str); - OpcodeReturn cmdMoveMouse(const byte *&str); - OpcodeReturn cmdPlayPrologue(const byte *&str); - OpcodeReturn cmdRemovePortrait(const byte *&str); - OpcodeReturn cmdSfxCommand(const byte *&str); - OpcodeReturn cmdSummonWindow(const byte *&str); - OpcodeReturn cmdCarriageReturn(const byte *&str); -public: - ScalpelTalk(SherlockEngine *vm); - virtual ~ScalpelTalk() {} -}; - -class TattooTalk : public Talk { -protected: - OpcodeReturn cmdMouseOnOff(const byte *&str); - OpcodeReturn cmdNextSong(const byte *&str); - OpcodeReturn cmdPassword(const byte *&str); - OpcodeReturn cmdPlaySong(const byte *&str); - OpcodeReturn cmdRestorePeopleSequence(const byte *&str); - OpcodeReturn cmdSetNPCDescOnOff(const byte *&str); - OpcodeReturn cmdSetNPCInfoLine(const byte *&str); - OpcodeReturn cmdNPCLabelGoto(const byte *&str); - OpcodeReturn cmdNPCLabelIfFlagGoto(const byte *&str); - OpcodeReturn cmdNPCLabelSet(const byte *&str); - OpcodeReturn cmdSetNPCOff(const byte *&str); - OpcodeReturn cmdSetNPCOn(const byte *&str); - OpcodeReturn cmdSetNPCPathDest(const byte *&str); - OpcodeReturn cmdSetNPCPathPause(const byte *&str); - OpcodeReturn cmdSetNPCPathPauseTakingNotes(const byte *&str); - OpcodeReturn cmdSetNPCPathPauseLookingHolmes(const byte *&str); - OpcodeReturn cmdSetNPCPosition(const byte *&str); - OpcodeReturn cmdSetNPCTalkFile(const byte *&str); - OpcodeReturn cmdSetNPCVerb(const byte *&str); - OpcodeReturn cmdSetNPCVerbCAnimation(const byte *&str); - OpcodeReturn cmdSetNPCVerbScript(const byte *&str); - OpcodeReturn cmdSetNPCVerbTarget(const byte *&str); - OpcodeReturn cmdSetNPCWalkGraphics(const byte *&str); - OpcodeReturn cmdSetSceneEntryFlag(const byte *&str); - OpcodeReturn cmdSetTalkSequence(const byte *&str); - OpcodeReturn cmdSetWalkControl(const byte *&str); - OpcodeReturn cmdTalkInterruptsDisable(const byte *&str); - OpcodeReturn cmdTalkInterruptsEnable(const byte *&str); - OpcodeReturn cmdTurnSoundsOff(const byte *&str); - OpcodeReturn cmdWalkHolmesAndNPCToCAnimation(const byte *&str); - OpcodeReturn cmdWalkNPCToCAnimation(const byte *&str); - OpcodeReturn cmdWalkNPCToCoords(const byte *&str); - OpcodeReturn cmdWalkHomesAndNPCToCoords(const byte *&str); -public: - TattooTalk(SherlockEngine *vm); - virtual ~TattooTalk() {} -}; - } // End of namespace Sherlock #endif diff --git a/engines/sherlock/tattoo/tattoo_talk.cpp b/engines/sherlock/tattoo/tattoo_talk.cpp new file mode 100644 index 0000000000..d95b5caf43 --- /dev/null +++ b/engines/sherlock/tattoo/tattoo_talk.cpp @@ -0,0 +1,262 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/tattoo/tattoo_talk.h" +#include "sherlock/sherlock.h" +#include "sherlock/screen.h" + +namespace Sherlock { + +namespace Tattoo { + + +const byte TATTOO_OPCODES[] = { + 170, // OP_SWITCH_SPEAKER + 171, // OP_RUN_CANIMATION + 0, // OP_ASSIGN_PORTRAIT_LOCATION + 173, // OP_PAUSE + 0, // OP_REMOVE_PORTRAIT + 0, // OP_CLEAR_WINDOW + 176, // OP_ADJUST_OBJ_SEQUENCE + 177, // OP_WALK_TO_COORDS + 178, // OP_PAUSE_WITHOUT_CONTROL + 179, // OP_BANISH_WINDOW + 0, // OP_SUMMON_WINDOW + 181, // OP_SET_FLAG + 0, // OP_SFX_COMMAND + 183, // OP_TOGGLE_OBJECT + 184, // OP_STEALTH_MODE_ACTIVE + 0, // OP_IF_STATEMENT + 0, // OP_ELSE_STATEMENT + 0, // OP_END_IF_STATEMENT + 188, // OP_STEALTH_MODE_DEACTIVATE + 189, // OP_TURN_HOLMES_OFF + 190, // OP_TURN_HOLMES_ON + 191, // OP_GOTO_SCENE + 0, // OP_PLAY_PROLOGUE + 193, // OP_ADD_ITEM_TO_INVENTORY + 194, // OP_SET_OBJECT + 172, // OP_CALL_TALK_FILE + 0, // OP_MOVE_MOUSE + 0, // OP_DISPLAY_INFO_LINE + 0, // OP_CLEAR_INFO_LINE + 199, // OP_WALK_TO_CANIMATION + 200, // OP_REMOVE_ITEM_FROM_INVENTORY + 201, // OP_ENABLE_END_KEY + 202, // OP_DISABLE_END_KEY + 0, // OP_CARRIAGE_RETURN + 174, // OP_MOUSE_ON_OFF + 175, // OP_SET_WALK_CONTROL + 180, // OP_SET_TALK_SEQUENCE + 182, // OP_PLAY_SONG + 187, // OP_WALK_HOLMES_AND_NPC_TO_CANIM + 192, // OP_SET_NPC_PATH_DEST + 195, // OP_NEXT_SONG + 196, // OP_SET_NPC_PATH_PAUSE + 197, // OP_PASSWORD + 198, // OP_SET_SCENE_ENTRY_FLAG + 185, // OP_WALK_NPC_TO_CANIM + 204, // OP_WALK_HOLMES_AND_NPC_TO_COORDS + 205, // OP_SET_NPC_TALK_FILE + 206, // OP_TURN_NPC_OFF + 207, // OP_TURN_NPC_ON + 208, // OP_NPC_DESC_ON_OFF + 209, // OP_NPC_PATH_PAUSE_TAKING_NOTES + 210, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES + 211, // OP_ENABLE_TALK_INTERRUPTS + 212, // OP_DISABLE_TALK_INTERRUPTS + 213, // OP_SET_NPC_INFO_LINE + 214, // OP_SET_NPC_POSITION + 215, // OP_NPC_PATH_LABEL + 216, // OP_PATH_GOTO_LABEL + 217, // OP_PATH_IF_FLAG_GOTO_LABEL + 218, // OP_NPC_WALK_GRAPHICS + 220, // OP_NPC_VERB + 221, // OP_NPC_VERB_CANIM + 222, // OP_NPC_VERB_SCRIPT + 224, // OP_RESTORE_PEOPLE_SEQUENCE + 226, // OP_NPC_VERB_TARGET + 227 // OP_TURN_SOUNDS_OFF +}; + +/*----------------------------------------------------------------*/ + +TattooTalk::TattooTalk(SherlockEngine *vm) : Talk(vm) { + static OpcodeMethod OPCODE_METHODS[] = { + nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, + (OpcodeMethod)&TattooTalk::cmdSwitchSpeaker, + + (OpcodeMethod)&TattooTalk::cmdRunCAnimation, + (OpcodeMethod)&TattooTalk::cmdCallTalkFile, + (OpcodeMethod)&TattooTalk::cmdPause, + (OpcodeMethod)&TattooTalk::cmdMouseOnOff, + (OpcodeMethod)&TattooTalk::cmdSetWalkControl, + (OpcodeMethod)&TattooTalk::cmdAdjustObjectSequence, + (OpcodeMethod)&TattooTalk::cmdWalkToCoords, + (OpcodeMethod)&TattooTalk::cmdPauseWithoutControl, + (OpcodeMethod)&TattooTalk::cmdBanishWindow, + (OpcodeMethod)&TattooTalk::cmdSetTalkSequence, + + (OpcodeMethod)&TattooTalk::cmdSetFlag, + (OpcodeMethod)&TattooTalk::cmdPlaySong, + (OpcodeMethod)&TattooTalk::cmdToggleObject, + (OpcodeMethod)&TattooTalk::cmdStealthModeActivate, + (OpcodeMethod)&TattooTalk::cmdWalkNPCToCAnimation, + (OpcodeMethod)&TattooTalk::cmdWalkNPCToCoords, + (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords, + (OpcodeMethod)&TattooTalk::cmdStealthModeDeactivate, + (OpcodeMethod)&TattooTalk::cmdHolmesOff, + (OpcodeMethod)&TattooTalk::cmdHolmesOn, + + (OpcodeMethod)&TattooTalk::cmdGotoScene, + (OpcodeMethod)&TattooTalk::cmdSetNPCPathDest, + (OpcodeMethod)&TattooTalk::cmdAddItemToInventory, + (OpcodeMethod)&TattooTalk::cmdSetObject, + (OpcodeMethod)&TattooTalk::cmdNextSong, + (OpcodeMethod)&TattooTalk::cmdSetNPCPathPause, + (OpcodeMethod)&TattooTalk::cmdPassword, + (OpcodeMethod)&TattooTalk::cmdSetSceneEntryFlag, + (OpcodeMethod)&TattooTalk::cmdWalkToCAnimation, + (OpcodeMethod)&TattooTalk::cmdRemoveItemFromInventory, + + (OpcodeMethod)&TattooTalk::cmdEnableEndKey, + (OpcodeMethod)&TattooTalk::cmdDisableEndKey, + nullptr, + (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords, + (OpcodeMethod)&TattooTalk::cmdSetNPCTalkFile, + (OpcodeMethod)&TattooTalk::cmdSetNPCOff, + (OpcodeMethod)&TattooTalk::cmdSetNPCOn, + (OpcodeMethod)&TattooTalk::cmdSetNPCDescOnOff, + (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseTakingNotes, + (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseLookingHolmes, + + (OpcodeMethod)&TattooTalk::cmdTalkInterruptsEnable, + (OpcodeMethod)&TattooTalk::cmdTalkInterruptsDisable, + (OpcodeMethod)&TattooTalk::cmdSetNPCInfoLine, + (OpcodeMethod)&TattooTalk::cmdSetNPCPosition, + (OpcodeMethod)&TattooTalk::cmdNPCLabelSet, + (OpcodeMethod)&TattooTalk::cmdNPCLabelGoto, + (OpcodeMethod)&TattooTalk::cmdNPCLabelIfFlagGoto, + (OpcodeMethod)&TattooTalk::cmdSetNPCWalkGraphics, + nullptr, + (OpcodeMethod)&TattooTalk::cmdSetNPCVerb, + + (OpcodeMethod)&TattooTalk::cmdSetNPCVerbCAnimation, + (OpcodeMethod)&TattooTalk::cmdSetNPCVerbScript, + nullptr, + (OpcodeMethod)&TattooTalk::cmdRestorePeopleSequence, + (OpcodeMethod)&TattooTalk::cmdSetNPCVerbTarget, + (OpcodeMethod)&TattooTalk::cmdTurnSoundsOff + }; + + _opcodes = TATTOO_OPCODES; + _opcodeTable = OPCODE_METHODS; +} + +OpcodeReturn TattooTalk::cmdMouseOnOff(const byte *&str) { + Events &events = *_vm->_events; + bool mouseOn = *++str == 2; + if (mouseOn) + events.showCursor(); + else + events.hideCursor(); + return RET_SUCCESS; +} + +OpcodeReturn TattooTalk::cmdNextSong(const byte *&str) { + Sound &sound = *_vm->_sound; + + // Get the name of the next song to play + ++str; + sound._nextSongName = ""; + for (int idx = 0; idx < 8; ++idx) { + if (str[idx] != '~') + sound._nextSongName += str[idx]; + else + break; + } + str += 7; + + return RET_SUCCESS; +} + +OpcodeReturn TattooTalk::cmdNPCLabelGoto(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdNPCLabelIfFlagGoto(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdNPCLabelSet(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdPassword(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdPlaySong(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdRestorePeopleSequence(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCDescOnOff(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCInfoLine(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCOff(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCOn(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPathDest(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPathPause(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPathPauseTakingNotes(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPathPauseLookingHolmes(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCPosition(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCTalkFile(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCVerb(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCVerbCAnimation(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCVerbScript(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetNPCVerbTarget(const byte *&str) { error("TODO: script opcode"); } + +OpcodeReturn TattooTalk::cmdSetNPCWalkGraphics(const byte *&str) { + ++str; + int npc = *str - 1; + People &people = *_vm->_people; + Person &person = people[npc]; + + // Build up walk library name for the given NPC + person._walkVGSName = ""; + for (int idx = 0; idx < 8; ++idx) { + if (str[idx + 1] != '~') + person._walkVGSName += str[idx + 1]; + else + break; + } + person._walkVGSName += ".VGS"; + + people._forceWalkReload = true; + str += 8; + + return RET_SUCCESS; +} + +OpcodeReturn TattooTalk::cmdSetSceneEntryFlag(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetTalkSequence(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdSetWalkControl(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdTalkInterruptsDisable(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdTalkInterruptsEnable(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdTurnSoundsOff(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdWalkHolmesAndNPCToCAnimation(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdWalkNPCToCAnimation(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdWalkNPCToCoords(const byte *&str) { error("TODO: script opcode"); } +OpcodeReturn TattooTalk::cmdWalkHomesAndNPCToCoords(const byte *&str) { error("TODO: script opcode"); } + +} // End of namespace Tattoo + +} // End of namespace Sherlock diff --git a/engines/sherlock/tattoo/tattoo_talk.h b/engines/sherlock/tattoo/tattoo_talk.h new file mode 100644 index 0000000000..9290a244c9 --- /dev/null +++ b/engines/sherlock/tattoo/tattoo_talk.h @@ -0,0 +1,82 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_TALK_H +#define SHERLOCK_TATTOO_TALK_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/rect.h" +#include "common/serializer.h" +#include "common/stream.h" +#include "common/stack.h" +#include "sherlock/talk.h" + +namespace Sherlock { + +namespace Tattoo { + +class TattooTalk : public Talk { +protected: + OpcodeReturn cmdMouseOnOff(const byte *&str); + OpcodeReturn cmdNextSong(const byte *&str); + OpcodeReturn cmdPassword(const byte *&str); + OpcodeReturn cmdPlaySong(const byte *&str); + OpcodeReturn cmdRestorePeopleSequence(const byte *&str); + OpcodeReturn cmdSetNPCDescOnOff(const byte *&str); + OpcodeReturn cmdSetNPCInfoLine(const byte *&str); + OpcodeReturn cmdNPCLabelGoto(const byte *&str); + OpcodeReturn cmdNPCLabelIfFlagGoto(const byte *&str); + OpcodeReturn cmdNPCLabelSet(const byte *&str); + OpcodeReturn cmdSetNPCOff(const byte *&str); + OpcodeReturn cmdSetNPCOn(const byte *&str); + OpcodeReturn cmdSetNPCPathDest(const byte *&str); + OpcodeReturn cmdSetNPCPathPause(const byte *&str); + OpcodeReturn cmdSetNPCPathPauseTakingNotes(const byte *&str); + OpcodeReturn cmdSetNPCPathPauseLookingHolmes(const byte *&str); + OpcodeReturn cmdSetNPCPosition(const byte *&str); + OpcodeReturn cmdSetNPCTalkFile(const byte *&str); + OpcodeReturn cmdSetNPCVerb(const byte *&str); + OpcodeReturn cmdSetNPCVerbCAnimation(const byte *&str); + OpcodeReturn cmdSetNPCVerbScript(const byte *&str); + OpcodeReturn cmdSetNPCVerbTarget(const byte *&str); + OpcodeReturn cmdSetNPCWalkGraphics(const byte *&str); + OpcodeReturn cmdSetSceneEntryFlag(const byte *&str); + OpcodeReturn cmdSetTalkSequence(const byte *&str); + OpcodeReturn cmdSetWalkControl(const byte *&str); + OpcodeReturn cmdTalkInterruptsDisable(const byte *&str); + OpcodeReturn cmdTalkInterruptsEnable(const byte *&str); + OpcodeReturn cmdTurnSoundsOff(const byte *&str); + OpcodeReturn cmdWalkHolmesAndNPCToCAnimation(const byte *&str); + OpcodeReturn cmdWalkNPCToCAnimation(const byte *&str); + OpcodeReturn cmdWalkNPCToCoords(const byte *&str); + OpcodeReturn cmdWalkHomesAndNPCToCoords(const byte *&str); +public: + TattooTalk(SherlockEngine *vm); + virtual ~TattooTalk() {} +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif |