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authorPaul Gilbert2015-06-05 23:05:22 -0400
committerPaul Gilbert2015-06-05 23:05:22 -0400
commit566d4805ef2e0324cc06c6cae48cde1908858b13 (patch)
treeaf656b343634800f5a16db1fa7966a57f4684610 /engines
parent389d453f0e805e7b6b7eef8632889837fd5e3445 (diff)
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SHERLOCK: Move the Talk descendant classes into their own files
Diffstat (limited to 'engines')
-rw-r--r--engines/sherlock/module.mk2
-rw-r--r--engines/sherlock/objects.cpp2
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.cpp330
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.h61
-rw-r--r--engines/sherlock/talk.cpp534
-rw-r--r--engines/sherlock/talk.h60
-rw-r--r--engines/sherlock/tattoo/tattoo_talk.cpp262
-rw-r--r--engines/sherlock/tattoo/tattoo_talk.h82
8 files changed, 743 insertions, 590 deletions
diff --git a/engines/sherlock/module.mk b/engines/sherlock/module.mk
index e08029a074..3a03a70564 100644
--- a/engines/sherlock/module.mk
+++ b/engines/sherlock/module.mk
@@ -9,10 +9,12 @@ MODULE_OBJS = \
scalpel/tsage/logo.o \
scalpel/tsage/resources.o \
scalpel/scalpel_scene.o \
+ scalpel/scalpel_talk.o \
scalpel/scalpel_user_interface.o \
scalpel/settings.o \
tattoo/tattoo.o \
tattoo/tattoo_scene.o \
+ tattoo/tattoo_talk.o \
tattoo/tattoo_user_interface.o \
animation.o \
debugger.o \
diff --git a/engines/sherlock/objects.cpp b/engines/sherlock/objects.cpp
index 881fd74fce..52c13d8a44 100644
--- a/engines/sherlock/objects.cpp
+++ b/engines/sherlock/objects.cpp
@@ -1221,7 +1221,7 @@ int Object::checkNameForCodes(const Common::String &name, const char *const mess
scene._goToScene = 100;
}
- people[AL]._position = Common::Point(0, 0);
+ people[AL]._position = Point32(0, 0);
break;
}
} else if (name.hasPrefix("!")) {
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
new file mode 100644
index 0000000000..0b0259ce0f
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -0,0 +1,330 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_talk.h"
+#include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/sherlock.h"
+#include "sherlock/screen.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+const byte SCALPEL_OPCODES[] = {
+ 128, // OP_SWITCH_SPEAKER
+ 129, // OP_RUN_CANIMATION
+ 130, // OP_ASSIGN_PORTRAIT_LOCATION
+ 131, // OP_PAUSE
+ 132, // OP_REMOVE_PORTRAIT
+ 133, // OP_CLEAR_WINDOW
+ 134, // OP_ADJUST_OBJ_SEQUENCE
+ 135, // OP_WALK_TO_COORDS
+ 136, // OP_PAUSE_WITHOUT_CONTROL
+ 137, // OP_BANISH_WINDOW
+ 138, // OP_SUMMON_WINDOW
+ 139, // OP_SET_FLAG
+ 140, // OP_SFX_COMMAND
+ 141, // OP_TOGGLE_OBJECT
+ 142, // OP_STEALTH_MODE_ACTIVE
+ 143, // OP_IF_STATEMENT
+ 144, // OP_ELSE_STATEMENT
+ 145, // OP_END_IF_STATEMENT
+ 146, // OP_STEALTH_MODE_DEACTIVATE
+ 147, // OP_TURN_HOLMES_OFF
+ 148, // OP_TURN_HOLMES_ON
+ 149, // OP_GOTO_SCENE
+ 150, // OP_PLAY_PROLOGUE
+ 151, // OP_ADD_ITEM_TO_INVENTORY
+ 152, // OP_SET_OBJECT
+ 153, // OP_CALL_TALK_FILE
+ 143, // OP_MOVE_MOUSE
+ 155, // OP_DISPLAY_INFO_LINE
+ 156, // OP_CLEAR_INFO_LINE
+ 157, // OP_WALK_TO_CANIMATION
+ 158, // OP_REMOVE_ITEM_FROM_INVENTORY
+ 159, // OP_ENABLE_END_KEY
+ 160, // OP_DISABLE_END_KEY
+ 161, // OP_CARRIAGE_RETURN
+ 0, // OP_MOUSE_ON_OFF
+ 0, // OP_SET_WALK_CONTROL
+ 0, // OP_SET_TALK_SEQUENCE
+ 0, // OP_PLAY_SONG
+ 0, // OP_WALK_HOLMES_AND_NPC_TO_CANIM
+ 0, // OP_SET_NPC_PATH_DEST
+ 0, // OP_NEXT_SONG
+ 0, // OP_SET_NPC_PATH_PAUSE
+ 0, // OP_PASSWORD
+ 0, // OP_SET_SCENE_ENTRY_FLAG
+ 0, // OP_WALK_NPC_TO_CANIM
+ 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
+ 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
+ 0, // OP_SET_NPC_TALK_FILE
+ 0, // OP_TURN_NPC_OFF
+ 0, // OP_TURN_NPC_ON
+ 0, // OP_NPC_DESC_ON_OFF
+ 0, // OP_NPC_PATH_PAUSE_TAKING_NOTES
+ 0, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES
+ 0, // OP_ENABLE_TALK_INTERRUPTS
+ 0, // OP_DISABLE_TALK_INTERRUPTS
+ 0, // OP_SET_NPC_INFO_LINE
+ 0, // OP_SET_NPC_POSITION
+ 0, // OP_NPC_PATH_LABEL
+ 0, // OP_PATH_GOTO_LABEL
+ 0, // OP_PATH_IF_FLAG_GOTO_LABEL
+ 0, // OP_NPC_WALK_GRAPHICS
+ 0, // OP_NPC_VERB
+ 0, // OP_NPC_VERB_CANIM
+ 0, // OP_NPC_VERB_SCRIPT
+ 0, // OP_RESTORE_PEOPLE_SEQUENCE
+ 0, // OP_NPC_VERB_TARGET
+ 0 // OP_TURN_SOUNDS_OFF
+};
+
+/*----------------------------------------------------------------*/
+
+ScalpelTalk::ScalpelTalk(SherlockEngine *vm) : Talk(vm) {
+ static OpcodeMethod OPCODE_METHODS[] = {
+ (OpcodeMethod)&ScalpelTalk::cmdSwitchSpeaker,
+ (OpcodeMethod)&ScalpelTalk::cmdRunCAnimation,
+ (OpcodeMethod)&ScalpelTalk::cmdAssignPortraitLocation,
+
+ (OpcodeMethod)&ScalpelTalk::cmdPause,
+ (OpcodeMethod)&ScalpelTalk::cmdRemovePortrait,
+ (OpcodeMethod)&ScalpelTalk::cmdClearWindow,
+ (OpcodeMethod)&ScalpelTalk::cmdAdjustObjectSequence,
+ (OpcodeMethod)&ScalpelTalk::cmdWalkToCoords,
+ (OpcodeMethod)&ScalpelTalk::cmdPauseWithoutControl,
+ (OpcodeMethod)&ScalpelTalk::cmdBanishWindow,
+ (OpcodeMethod)&ScalpelTalk::cmdSummonWindow,
+ (OpcodeMethod)&ScalpelTalk::cmdSetFlag,
+ (OpcodeMethod)&ScalpelTalk::cmdSfxCommand,
+
+ (OpcodeMethod)&ScalpelTalk::cmdToggleObject,
+ (OpcodeMethod)&ScalpelTalk::cmdStealthModeActivate,
+ (OpcodeMethod)&ScalpelTalk::cmdIf,
+ (OpcodeMethod)&ScalpelTalk::cmdElse,
+ nullptr,
+ (OpcodeMethod)&ScalpelTalk::cmdStealthModeDeactivate,
+ (OpcodeMethod)&ScalpelTalk::cmdHolmesOff,
+ (OpcodeMethod)&ScalpelTalk::cmdHolmesOn,
+ (OpcodeMethod)&ScalpelTalk::cmdGotoScene,
+ (OpcodeMethod)&ScalpelTalk::cmdPlayPrologue,
+
+ (OpcodeMethod)&ScalpelTalk::cmdAddItemToInventory,
+ (OpcodeMethod)&ScalpelTalk::cmdSetObject,
+ (OpcodeMethod)&ScalpelTalk::cmdCallTalkFile,
+ (OpcodeMethod)&ScalpelTalk::cmdMoveMouse,
+ (OpcodeMethod)&ScalpelTalk::cmdDisplayInfoLine,
+ (OpcodeMethod)&ScalpelTalk::cmdClearInfoLine,
+ (OpcodeMethod)&ScalpelTalk::cmdWalkToCAnimation,
+ (OpcodeMethod)&ScalpelTalk::cmdRemoveItemFromInventory,
+ (OpcodeMethod)&ScalpelTalk::cmdEnableEndKey,
+ (OpcodeMethod)&ScalpelTalk::cmdDisableEndKey,
+
+ (OpcodeMethod)&ScalpelTalk::cmdCarriageReturn,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr
+ };
+
+ _opcodes = SCALPEL_OPCODES;
+ _opcodeTable = OPCODE_METHODS;
+}
+
+OpcodeReturn ScalpelTalk::cmdAssignPortraitLocation(const byte *&str) {
+ People &people = *_vm->_people;
+
+ ++str;
+ switch (str[0] & 15) {
+ case 1:
+ people._portraitSide = 20;
+ break;
+ case 2:
+ people._portraitSide = 220;
+ break;
+ case 3:
+ people._portraitSide = 120;
+ break;
+ default:
+ break;
+ }
+
+ if (str[0] > 15)
+ people._speakerFlip = true;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdClearInfoLine(const byte *&str) {
+ UserInterface &ui = *_vm->_ui;
+
+ ui._infoFlag = true;
+ ui.clearInfo();
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdClearWindow(const byte *&str) {
+ UserInterface &ui = *_vm->_ui;
+
+ ui.clearWindow();
+ _yp = CONTROLS_Y + 12;
+ _charCount = _line = 0;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdDisplayInfoLine(const byte *&str) {
+ Screen &screen = *_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < str[0]; ++idx)
+ tempString += str[idx + 1];
+ str += str[0];
+
+ screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", tempString.c_str());
+ ui._menuCounter = 30;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdElse(const byte *&str) {
+ // If this is encountered here, it means that a preceeding IF statement was found,
+ // and evaluated to true. Now all the statements for the true block are finished,
+ // so skip over the block of code that would have executed if the result was false
+ _wait = 0;
+ do {
+ ++str;
+ } while (str[0] && str[0] != _opcodes[OP_END_IF_STATEMENT]);
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdIf(const byte *&str) {
+ ++str;
+ int flag = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0);
+ ++str;
+ _wait = 0;
+
+ bool result = flag < 0x8000;
+ if (_vm->readFlags(flag & 0x7fff) != result) {
+ do {
+ ++str;
+ } while (str[0] && str[0] != _opcodes[OP_ELSE_STATEMENT] && str[0] != _opcodes[OP_END_IF_STATEMENT]);
+
+ if (!str[0])
+ _endStr = true;
+ }
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdMoveMouse(const byte *&str) {
+ Events &events = *_vm->_events;
+
+ ++str;
+ events.moveMouse(Common::Point((str[0] - 1) * 256 + str[1] - 1, str[2]));
+ if (_talkToAbort)
+ return RET_EXIT;
+ str += 3;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdPlayPrologue(const byte *&str) {
+ Animation &anim = *_vm->_animation;
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
+ tempString += str[idx];
+
+ anim.play(tempString, 1, 3, true, 4);
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdRemovePortrait(const byte *&str) {
+ People &people = *_vm->_people;
+
+ if (_speaker >= 0 && _speaker < SPEAKER_REMOVE)
+ people.clearTalking();
+ pullSequence();
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ _speaker |= SPEAKER_REMOVE;
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdSfxCommand(const byte *&str) {
+ Sound &sound = *_vm->_sound;
+ Common::String tempString;
+
+ ++str;
+ if (sound._voices) {
+ for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
+ tempString += str[idx];
+ sound.playSound(tempString, WAIT_RETURN_IMMEDIATELY);
+
+ // Set voices to wait for more
+ sound._voices = 2;
+ sound._speechOn = (*sound._soundIsOn);
+ }
+
+ _wait = 1;
+ str += 7;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+
+ drawInterface();
+ events._pressed = events._released = false;
+ events.clearKeyboard();
+ _noTextYet = false;
+
+ if (_speaker != -1) {
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, "Exit");
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, "Up");
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, "Down");
+ }
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdCarriageReturn(const byte *&str) {
+ return RET_SUCCESS;
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_talk.h b/engines/sherlock/scalpel/scalpel_talk.h
new file mode 100644
index 0000000000..8121e1985e
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_talk.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_TALK_H
+#define SHERLOCK_SCALPEL_TALK_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/serializer.h"
+#include "common/stream.h"
+#include "common/stack.h"
+#include "sherlock/talk.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+class ScalpelTalk : public Talk {
+protected:
+ OpcodeReturn cmdAssignPortraitLocation(const byte *&str);
+ OpcodeReturn cmdClearInfoLine(const byte *&str);
+ OpcodeReturn cmdClearWindow(const byte *&str);
+ OpcodeReturn cmdDisplayInfoLine(const byte *&str);
+ OpcodeReturn cmdElse(const byte *&str);
+ OpcodeReturn cmdIf(const byte *&str);
+ OpcodeReturn cmdMoveMouse(const byte *&str);
+ OpcodeReturn cmdPlayPrologue(const byte *&str);
+ OpcodeReturn cmdRemovePortrait(const byte *&str);
+ OpcodeReturn cmdSfxCommand(const byte *&str);
+ OpcodeReturn cmdSummonWindow(const byte *&str);
+ OpcodeReturn cmdCarriageReturn(const byte *&str);
+public:
+ ScalpelTalk(SherlockEngine *vm);
+ virtual ~ScalpelTalk() {}
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/talk.cpp b/engines/sherlock/talk.cpp
index 607417b55a..93285e217c 100644
--- a/engines/sherlock/talk.cpp
+++ b/engines/sherlock/talk.cpp
@@ -23,153 +23,12 @@
#include "sherlock/talk.h"
#include "sherlock/sherlock.h"
#include "sherlock/screen.h"
+#include "sherlock/scalpel/scalpel_talk.h"
#include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/tattoo/tattoo_talk.h"
namespace Sherlock {
-#define SPEAKER_REMOVE 0x80
-
-const byte SCALPEL_OPCODES[] = {
- 128, // OP_SWITCH_SPEAKER
- 129, // OP_RUN_CANIMATION
- 130, // OP_ASSIGN_PORTRAIT_LOCATION
- 131, // OP_PAUSE
- 132, // OP_REMOVE_PORTRAIT
- 133, // OP_CLEAR_WINDOW
- 134, // OP_ADJUST_OBJ_SEQUENCE
- 135, // OP_WALK_TO_COORDS
- 136, // OP_PAUSE_WITHOUT_CONTROL
- 137, // OP_BANISH_WINDOW
- 138, // OP_SUMMON_WINDOW
- 139, // OP_SET_FLAG
- 140, // OP_SFX_COMMAND
- 141, // OP_TOGGLE_OBJECT
- 142, // OP_STEALTH_MODE_ACTIVE
- 143, // OP_IF_STATEMENT
- 144, // OP_ELSE_STATEMENT
- 145, // OP_END_IF_STATEMENT
- 146, // OP_STEALTH_MODE_DEACTIVATE
- 147, // OP_TURN_HOLMES_OFF
- 148, // OP_TURN_HOLMES_ON
- 149, // OP_GOTO_SCENE
- 150, // OP_PLAY_PROLOGUE
- 151, // OP_ADD_ITEM_TO_INVENTORY
- 152, // OP_SET_OBJECT
- 153, // OP_CALL_TALK_FILE
- 143, // OP_MOVE_MOUSE
- 155, // OP_DISPLAY_INFO_LINE
- 156, // OP_CLEAR_INFO_LINE
- 157, // OP_WALK_TO_CANIMATION
- 158, // OP_REMOVE_ITEM_FROM_INVENTORY
- 159, // OP_ENABLE_END_KEY
- 160, // OP_DISABLE_END_KEY
- 161, // OP_CARRIAGE_RETURN
- 0, // OP_MOUSE_ON_OFF
- 0, // OP_SET_WALK_CONTROL
- 0, // OP_SET_TALK_SEQUENCE
- 0, // OP_PLAY_SONG
- 0, // OP_WALK_HOLMES_AND_NPC_TO_CANIM
- 0, // OP_SET_NPC_PATH_DEST
- 0, // OP_NEXT_SONG
- 0, // OP_SET_NPC_PATH_PAUSE
- 0, // OP_PASSWORD
- 0, // OP_SET_SCENE_ENTRY_FLAG
- 0, // OP_WALK_NPC_TO_CANIM
- 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
- 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
- 0, // OP_SET_NPC_TALK_FILE
- 0, // OP_TURN_NPC_OFF
- 0, // OP_TURN_NPC_ON
- 0, // OP_NPC_DESC_ON_OFF
- 0, // OP_NPC_PATH_PAUSE_TAKING_NOTES
- 0, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES
- 0, // OP_ENABLE_TALK_INTERRUPTS
- 0, // OP_DISABLE_TALK_INTERRUPTS
- 0, // OP_SET_NPC_INFO_LINE
- 0, // OP_SET_NPC_POSITION
- 0, // OP_NPC_PATH_LABEL
- 0, // OP_PATH_GOTO_LABEL
- 0, // OP_PATH_IF_FLAG_GOTO_LABEL
- 0, // OP_NPC_WALK_GRAPHICS
- 0, // OP_NPC_VERB
- 0, // OP_NPC_VERB_CANIM
- 0, // OP_NPC_VERB_SCRIPT
- 0, // OP_RESTORE_PEOPLE_SEQUENCE
- 0, // OP_NPC_VERB_TARGET
- 0 // OP_TURN_SOUNDS_OFF
-};
-
-const byte TATTOO_OPCODES[] = {
- 170, // OP_SWITCH_SPEAKER
- 171, // OP_RUN_CANIMATION
- 0, // OP_ASSIGN_PORTRAIT_LOCATION
- 173, // OP_PAUSE
- 0, // OP_REMOVE_PORTRAIT
- 0, // OP_CLEAR_WINDOW
- 176, // OP_ADJUST_OBJ_SEQUENCE
- 177, // OP_WALK_TO_COORDS
- 178, // OP_PAUSE_WITHOUT_CONTROL
- 179, // OP_BANISH_WINDOW
- 0, // OP_SUMMON_WINDOW
- 181, // OP_SET_FLAG
- 0, // OP_SFX_COMMAND
- 183, // OP_TOGGLE_OBJECT
- 184, // OP_STEALTH_MODE_ACTIVE
- 0, // OP_IF_STATEMENT
- 0, // OP_ELSE_STATEMENT
- 0, // OP_END_IF_STATEMENT
- 188, // OP_STEALTH_MODE_DEACTIVATE
- 189, // OP_TURN_HOLMES_OFF
- 190, // OP_TURN_HOLMES_ON
- 191, // OP_GOTO_SCENE
- 0, // OP_PLAY_PROLOGUE
- 193, // OP_ADD_ITEM_TO_INVENTORY
- 194, // OP_SET_OBJECT
- 172, // OP_CALL_TALK_FILE
- 0, // OP_MOVE_MOUSE
- 0, // OP_DISPLAY_INFO_LINE
- 0, // OP_CLEAR_INFO_LINE
- 199, // OP_WALK_TO_CANIMATION
- 200, // OP_REMOVE_ITEM_FROM_INVENTORY
- 201, // OP_ENABLE_END_KEY
- 202, // OP_DISABLE_END_KEY
- 0, // OP_CARRIAGE_RETURN
- 174, // OP_MOUSE_ON_OFF
- 175, // OP_SET_WALK_CONTROL
- 180, // OP_SET_TALK_SEQUENCE
- 182, // OP_PLAY_SONG
- 187, // OP_WALK_HOLMES_AND_NPC_TO_CANIM
- 192, // OP_SET_NPC_PATH_DEST
- 195, // OP_NEXT_SONG
- 196, // OP_SET_NPC_PATH_PAUSE
- 197, // OP_PASSWORD
- 198, // OP_SET_SCENE_ENTRY_FLAG
- 185, // OP_WALK_NPC_TO_CANIM
- 204, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
- 205, // OP_SET_NPC_TALK_FILE
- 206, // OP_TURN_NPC_OFF
- 207, // OP_TURN_NPC_ON
- 208, // OP_NPC_DESC_ON_OFF
- 209, // OP_NPC_PATH_PAUSE_TAKING_NOTES
- 210, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES
- 211, // OP_ENABLE_TALK_INTERRUPTS
- 212, // OP_DISABLE_TALK_INTERRUPTS
- 213, // OP_SET_NPC_INFO_LINE
- 214, // OP_SET_NPC_POSITION
- 215, // OP_NPC_PATH_LABEL
- 216, // OP_PATH_GOTO_LABEL
- 217, // OP_PATH_IF_FLAG_GOTO_LABEL
- 218, // OP_NPC_WALK_GRAPHICS
- 220, // OP_NPC_VERB
- 221, // OP_NPC_VERB_CANIM
- 222, // OP_NPC_VERB_SCRIPT
- 224, // OP_RESTORE_PEOPLE_SEQUENCE
- 226, // OP_NPC_VERB_TARGET
- 227 // OP_TURN_SOUNDS_OFF
-};
-
-/*----------------------------------------------------------------*/
-
SequenceEntry::SequenceEntry() {
_objNum = 0;
_frameNumber = 0;
@@ -235,9 +94,9 @@ TalkSequence::TalkSequence() {
Talk *Talk::init(SherlockEngine *vm) {
if (vm->getGameID() == GType_SerratedScalpel)
- return new ScalpelTalk(vm);
+ return new Scalpel::ScalpelTalk(vm);
else
- return new TattooTalk(vm);
+ return new Tattoo::TattooTalk(vm);
}
Talk::Talk(SherlockEngine *vm) : _vm(vm) {
@@ -1783,389 +1642,4 @@ OpcodeReturn Talk::cmdWalkToCoords(const byte *&str) {
return RET_SUCCESS;
}
-/*----------------------------------------------------------------*/
-
-ScalpelTalk::ScalpelTalk(SherlockEngine *vm) : Talk(vm) {
- static OpcodeMethod OPCODE_METHODS[] = {
- (OpcodeMethod)&ScalpelTalk::cmdSwitchSpeaker,
- (OpcodeMethod)&ScalpelTalk::cmdRunCAnimation,
- (OpcodeMethod)&ScalpelTalk::cmdAssignPortraitLocation,
-
- (OpcodeMethod)&ScalpelTalk::cmdPause,
- (OpcodeMethod)&ScalpelTalk::cmdRemovePortrait,
- (OpcodeMethod)&ScalpelTalk::cmdClearWindow,
- (OpcodeMethod)&ScalpelTalk::cmdAdjustObjectSequence,
- (OpcodeMethod)&ScalpelTalk::cmdWalkToCoords,
- (OpcodeMethod)&ScalpelTalk::cmdPauseWithoutControl,
- (OpcodeMethod)&ScalpelTalk::cmdBanishWindow,
- (OpcodeMethod)&ScalpelTalk::cmdSummonWindow,
- (OpcodeMethod)&ScalpelTalk::cmdSetFlag,
- (OpcodeMethod)&ScalpelTalk::cmdSfxCommand,
-
- (OpcodeMethod)&ScalpelTalk::cmdToggleObject,
- (OpcodeMethod)&ScalpelTalk::cmdStealthModeActivate,
- (OpcodeMethod)&ScalpelTalk::cmdIf,
- (OpcodeMethod)&ScalpelTalk::cmdElse,
- nullptr,
- (OpcodeMethod)&ScalpelTalk::cmdStealthModeDeactivate,
- (OpcodeMethod)&ScalpelTalk::cmdHolmesOff,
- (OpcodeMethod)&ScalpelTalk::cmdHolmesOn,
- (OpcodeMethod)&ScalpelTalk::cmdGotoScene,
- (OpcodeMethod)&ScalpelTalk::cmdPlayPrologue,
-
- (OpcodeMethod)&ScalpelTalk::cmdAddItemToInventory,
- (OpcodeMethod)&ScalpelTalk::cmdSetObject,
- (OpcodeMethod)&ScalpelTalk::cmdCallTalkFile,
- (OpcodeMethod)&ScalpelTalk::cmdMoveMouse,
- (OpcodeMethod)&ScalpelTalk::cmdDisplayInfoLine,
- (OpcodeMethod)&ScalpelTalk::cmdClearInfoLine,
- (OpcodeMethod)&ScalpelTalk::cmdWalkToCAnimation,
- (OpcodeMethod)&ScalpelTalk::cmdRemoveItemFromInventory,
- (OpcodeMethod)&ScalpelTalk::cmdEnableEndKey,
- (OpcodeMethod)&ScalpelTalk::cmdDisableEndKey,
-
- (OpcodeMethod)&ScalpelTalk::cmdCarriageReturn,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr
- };
-
- _opcodes = SCALPEL_OPCODES;
- _opcodeTable = OPCODE_METHODS;
-}
-
-OpcodeReturn ScalpelTalk::cmdAssignPortraitLocation(const byte *&str) {
- People &people = *_vm->_people;
-
- ++str;
- switch (str[0] & 15) {
- case 1:
- people._portraitSide = 20;
- break;
- case 2:
- people._portraitSide = 220;
- break;
- case 3:
- people._portraitSide = 120;
- break;
- default:
- break;
- }
-
- if (str[0] > 15)
- people._speakerFlip = true;
-
- return RET_SUCCESS;
-}
-
-OpcodeReturn ScalpelTalk::cmdClearInfoLine(const byte *&str) {
- UserInterface &ui = *_vm->_ui;
-
- ui._infoFlag = true;
- ui.clearInfo();
-
- return RET_SUCCESS;
-}
-
-OpcodeReturn ScalpelTalk::cmdClearWindow(const byte *&str) {
- UserInterface &ui = *_vm->_ui;
-
- ui.clearWindow();
- _yp = CONTROLS_Y + 12;
- _charCount = _line = 0;
-
- return RET_SUCCESS;
-}
-
-OpcodeReturn ScalpelTalk::cmdDisplayInfoLine(const byte *&str) {
- Screen &screen = *_vm->_screen;
- UserInterface &ui = *_vm->_ui;
- Common::String tempString;
-
- ++str;
- for (int idx = 0; idx < str[0]; ++idx)
- tempString += str[idx + 1];
- str += str[0];
-
- screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", tempString.c_str());
- ui._menuCounter = 30;
-
- return RET_SUCCESS;
-}
-
-OpcodeReturn ScalpelTalk::cmdElse(const byte *&str) {
- // If this is encountered here, it means that a preceeding IF statement was found,
- // and evaluated to true. Now all the statements for the true block are finished,
- // so skip over the block of code that would have executed if the result was false
- _wait = 0;
- do {
- ++str;
- } while (str[0] && str[0] != _opcodes[OP_END_IF_STATEMENT]);
-
- return RET_SUCCESS;
-}
-
-OpcodeReturn ScalpelTalk::cmdIf(const byte *&str) {
- ++str;
- int flag = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0);
- ++str;
- _wait = 0;
-
- bool result = flag < 0x8000;
- if (_vm->readFlags(flag & 0x7fff) != result) {
- do {
- ++str;
- } while (str[0] && str[0] != _opcodes[OP_ELSE_STATEMENT] && str[0] != _opcodes[OP_END_IF_STATEMENT]);
-
- if (!str[0])
- _endStr = true;
- }
-
- return RET_SUCCESS;
-}
-
-OpcodeReturn ScalpelTalk::cmdMoveMouse(const byte *&str) {
- Events &events = *_vm->_events;
-
- ++str;
- events.moveMouse(Common::Point((str[0] - 1) * 256 + str[1] - 1, str[2]));
- if (_talkToAbort)
- return RET_EXIT;
- str += 3;
-
- return RET_SUCCESS;
-}
-
-OpcodeReturn ScalpelTalk::cmdPlayPrologue(const byte *&str) {
- Animation &anim = *_vm->_animation;
- Common::String tempString;
-
- ++str;
- for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
- tempString += str[idx];
-
- anim.play(tempString, 1, 3, true, 4);
-
- return RET_SUCCESS;
-}
-
-OpcodeReturn ScalpelTalk::cmdRemovePortrait(const byte *&str) {
- People &people = *_vm->_people;
-
- if (_speaker >= 0 && _speaker < SPEAKER_REMOVE)
- people.clearTalking();
- pullSequence();
- if (_talkToAbort)
- return RET_EXIT;
-
- _speaker |= SPEAKER_REMOVE;
- return RET_SUCCESS;
-}
-
-OpcodeReturn ScalpelTalk::cmdSfxCommand(const byte *&str) {
- Sound &sound = *_vm->_sound;
- Common::String tempString;
-
- ++str;
- if (sound._voices) {
- for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
- tempString += str[idx];
- sound.playSound(tempString, WAIT_RETURN_IMMEDIATELY);
-
- // Set voices to wait for more
- sound._voices = 2;
- sound._speechOn = (*sound._soundIsOn);
- }
-
- _wait = 1;
- str += 7;
-
- return RET_SUCCESS;
-}
-
-OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) {
- Events &events = *_vm->_events;
- Screen &screen = *_vm->_screen;
-
- drawInterface();
- events._pressed = events._released = false;
- events.clearKeyboard();
- _noTextYet = false;
-
- if (_speaker != -1) {
- screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, "Exit");
- screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, "Up");
- screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, "Down");
- }
-
- return RET_SUCCESS;
-}
-
-OpcodeReturn ScalpelTalk::cmdCarriageReturn(const byte *&str) {
- return RET_SUCCESS;
-}
-
-/*----------------------------------------------------------------*/
-
-TattooTalk::TattooTalk(SherlockEngine *vm) : Talk(vm) {
- static OpcodeMethod OPCODE_METHODS[] = {
- nullptr, nullptr,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- (OpcodeMethod)&TattooTalk::cmdSwitchSpeaker,
-
- (OpcodeMethod)&TattooTalk::cmdRunCAnimation,
- (OpcodeMethod)&TattooTalk::cmdCallTalkFile,
- (OpcodeMethod)&TattooTalk::cmdPause,
- (OpcodeMethod)&TattooTalk::cmdMouseOnOff,
- (OpcodeMethod)&TattooTalk::cmdSetWalkControl,
- (OpcodeMethod)&TattooTalk::cmdAdjustObjectSequence,
- (OpcodeMethod)&TattooTalk::cmdWalkToCoords,
- (OpcodeMethod)&TattooTalk::cmdPauseWithoutControl,
- (OpcodeMethod)&TattooTalk::cmdBanishWindow,
- (OpcodeMethod)&TattooTalk::cmdSetTalkSequence,
-
- (OpcodeMethod)&TattooTalk::cmdSetFlag,
- (OpcodeMethod)&TattooTalk::cmdPlaySong,
- (OpcodeMethod)&TattooTalk::cmdToggleObject,
- (OpcodeMethod)&TattooTalk::cmdStealthModeActivate,
- (OpcodeMethod)&TattooTalk::cmdWalkNPCToCAnimation,
- (OpcodeMethod)&TattooTalk::cmdWalkNPCToCoords,
- (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords,
- (OpcodeMethod)&TattooTalk::cmdStealthModeDeactivate,
- (OpcodeMethod)&TattooTalk::cmdHolmesOff,
- (OpcodeMethod)&TattooTalk::cmdHolmesOn,
-
- (OpcodeMethod)&TattooTalk::cmdGotoScene,
- (OpcodeMethod)&TattooTalk::cmdSetNPCPathDest,
- (OpcodeMethod)&TattooTalk::cmdAddItemToInventory,
- (OpcodeMethod)&TattooTalk::cmdSetObject,
- (OpcodeMethod)&TattooTalk::cmdNextSong,
- (OpcodeMethod)&TattooTalk::cmdSetNPCPathPause,
- (OpcodeMethod)&TattooTalk::cmdPassword,
- (OpcodeMethod)&TattooTalk::cmdSetSceneEntryFlag,
- (OpcodeMethod)&TattooTalk::cmdWalkToCAnimation,
- (OpcodeMethod)&TattooTalk::cmdRemoveItemFromInventory,
-
- (OpcodeMethod)&TattooTalk::cmdEnableEndKey,
- (OpcodeMethod)&TattooTalk::cmdDisableEndKey,
- nullptr,
- (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords,
- (OpcodeMethod)&TattooTalk::cmdSetNPCTalkFile,
- (OpcodeMethod)&TattooTalk::cmdSetNPCOff,
- (OpcodeMethod)&TattooTalk::cmdSetNPCOn,
- (OpcodeMethod)&TattooTalk::cmdSetNPCDescOnOff,
- (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseTakingNotes,
- (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseLookingHolmes,
-
- (OpcodeMethod)&TattooTalk::cmdTalkInterruptsEnable,
- (OpcodeMethod)&TattooTalk::cmdTalkInterruptsDisable,
- (OpcodeMethod)&TattooTalk::cmdSetNPCInfoLine,
- (OpcodeMethod)&TattooTalk::cmdSetNPCPosition,
- (OpcodeMethod)&TattooTalk::cmdNPCLabelSet,
- (OpcodeMethod)&TattooTalk::cmdNPCLabelGoto,
- (OpcodeMethod)&TattooTalk::cmdNPCLabelIfFlagGoto,
- (OpcodeMethod)&TattooTalk::cmdSetNPCWalkGraphics,
- nullptr,
- (OpcodeMethod)&TattooTalk::cmdSetNPCVerb,
-
- (OpcodeMethod)&TattooTalk::cmdSetNPCVerbCAnimation,
- (OpcodeMethod)&TattooTalk::cmdSetNPCVerbScript,
- nullptr,
- (OpcodeMethod)&TattooTalk::cmdRestorePeopleSequence,
- (OpcodeMethod)&TattooTalk::cmdSetNPCVerbTarget,
- (OpcodeMethod)&TattooTalk::cmdTurnSoundsOff
- };
-
- _opcodes = TATTOO_OPCODES;
- _opcodeTable = OPCODE_METHODS;
-}
-
-OpcodeReturn TattooTalk::cmdMouseOnOff(const byte *&str) {
- Events &events = *_vm->_events;
- bool mouseOn = *++str == 2;
- if (mouseOn)
- events.showCursor();
- else
- events.hideCursor();
- return RET_SUCCESS;
-}
-
-OpcodeReturn TattooTalk::cmdNextSong(const byte *&str) {
- Sound &sound = *_vm->_sound;
-
- // Get the name of the next song to play
- ++str;
- sound._nextSongName = "";
- for (int idx = 0; idx < 8; ++idx) {
- if (str[idx] != '~')
- sound._nextSongName += str[idx];
- else
- break;
- }
- str += 7;
-
- return RET_SUCCESS;
-}
-
-OpcodeReturn TattooTalk::cmdNPCLabelGoto(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdNPCLabelIfFlagGoto(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdNPCLabelSet(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdPassword(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdPlaySong(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdRestorePeopleSequence(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetNPCDescOnOff(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetNPCInfoLine(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetNPCOff(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetNPCOn(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetNPCPathDest(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetNPCPathPause(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetNPCPathPauseTakingNotes(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetNPCPathPauseLookingHolmes(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetNPCPosition(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetNPCTalkFile(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetNPCVerb(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetNPCVerbCAnimation(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetNPCVerbScript(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetNPCVerbTarget(const byte *&str) { error("TODO: script opcode"); }
-
-OpcodeReturn TattooTalk::cmdSetNPCWalkGraphics(const byte *&str) {
- ++str;
- int npc = *str - 1;
- People &people = *_vm->_people;
- Person &person = people[npc];
-
- // Build up walk library name for the given NPC
- person._walkVGSName = "";
- for (int idx = 0; idx < 8; ++idx) {
- if (str[idx + 1] != '~')
- person._walkVGSName += str[idx + 1];
- else
- break;
- }
- person._walkVGSName += ".VGS";
-
- people._forceWalkReload = true;
- str += 8;
-
- return RET_SUCCESS;
-}
-
-OpcodeReturn TattooTalk::cmdSetSceneEntryFlag(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetTalkSequence(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdSetWalkControl(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdTalkInterruptsDisable(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdTalkInterruptsEnable(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdTurnSoundsOff(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdWalkHolmesAndNPCToCAnimation(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdWalkNPCToCAnimation(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdWalkNPCToCoords(const byte *&str) { error("TODO: script opcode"); }
-OpcodeReturn TattooTalk::cmdWalkHomesAndNPCToCoords(const byte *&str) { error("TODO: script opcode"); }
-
} // End of namespace Sherlock
diff --git a/engines/sherlock/talk.h b/engines/sherlock/talk.h
index 79616b246b..ef1b42fb7d 100644
--- a/engines/sherlock/talk.h
+++ b/engines/sherlock/talk.h
@@ -33,6 +33,7 @@
namespace Sherlock {
+#define SPEAKER_REMOVE 0x80
#define MAX_TALK_SEQUENCES 11
#define MAX_TALK_FILES 500
#define TALK_SEQUENCE_STACK_SIZE 20
@@ -355,65 +356,6 @@ public:
void synchronize(Common::Serializer &s);
};
-class ScalpelTalk : public Talk {
-protected:
- OpcodeReturn cmdAssignPortraitLocation(const byte *&str);
- OpcodeReturn cmdClearInfoLine(const byte *&str);
- OpcodeReturn cmdClearWindow(const byte *&str);
- OpcodeReturn cmdDisplayInfoLine(const byte *&str);
- OpcodeReturn cmdElse(const byte *&str);
- OpcodeReturn cmdIf(const byte *&str);
- OpcodeReturn cmdMoveMouse(const byte *&str);
- OpcodeReturn cmdPlayPrologue(const byte *&str);
- OpcodeReturn cmdRemovePortrait(const byte *&str);
- OpcodeReturn cmdSfxCommand(const byte *&str);
- OpcodeReturn cmdSummonWindow(const byte *&str);
- OpcodeReturn cmdCarriageReturn(const byte *&str);
-public:
- ScalpelTalk(SherlockEngine *vm);
- virtual ~ScalpelTalk() {}
-};
-
-class TattooTalk : public Talk {
-protected:
- OpcodeReturn cmdMouseOnOff(const byte *&str);
- OpcodeReturn cmdNextSong(const byte *&str);
- OpcodeReturn cmdPassword(const byte *&str);
- OpcodeReturn cmdPlaySong(const byte *&str);
- OpcodeReturn cmdRestorePeopleSequence(const byte *&str);
- OpcodeReturn cmdSetNPCDescOnOff(const byte *&str);
- OpcodeReturn cmdSetNPCInfoLine(const byte *&str);
- OpcodeReturn cmdNPCLabelGoto(const byte *&str);
- OpcodeReturn cmdNPCLabelIfFlagGoto(const byte *&str);
- OpcodeReturn cmdNPCLabelSet(const byte *&str);
- OpcodeReturn cmdSetNPCOff(const byte *&str);
- OpcodeReturn cmdSetNPCOn(const byte *&str);
- OpcodeReturn cmdSetNPCPathDest(const byte *&str);
- OpcodeReturn cmdSetNPCPathPause(const byte *&str);
- OpcodeReturn cmdSetNPCPathPauseTakingNotes(const byte *&str);
- OpcodeReturn cmdSetNPCPathPauseLookingHolmes(const byte *&str);
- OpcodeReturn cmdSetNPCPosition(const byte *&str);
- OpcodeReturn cmdSetNPCTalkFile(const byte *&str);
- OpcodeReturn cmdSetNPCVerb(const byte *&str);
- OpcodeReturn cmdSetNPCVerbCAnimation(const byte *&str);
- OpcodeReturn cmdSetNPCVerbScript(const byte *&str);
- OpcodeReturn cmdSetNPCVerbTarget(const byte *&str);
- OpcodeReturn cmdSetNPCWalkGraphics(const byte *&str);
- OpcodeReturn cmdSetSceneEntryFlag(const byte *&str);
- OpcodeReturn cmdSetTalkSequence(const byte *&str);
- OpcodeReturn cmdSetWalkControl(const byte *&str);
- OpcodeReturn cmdTalkInterruptsDisable(const byte *&str);
- OpcodeReturn cmdTalkInterruptsEnable(const byte *&str);
- OpcodeReturn cmdTurnSoundsOff(const byte *&str);
- OpcodeReturn cmdWalkHolmesAndNPCToCAnimation(const byte *&str);
- OpcodeReturn cmdWalkNPCToCAnimation(const byte *&str);
- OpcodeReturn cmdWalkNPCToCoords(const byte *&str);
- OpcodeReturn cmdWalkHomesAndNPCToCoords(const byte *&str);
-public:
- TattooTalk(SherlockEngine *vm);
- virtual ~TattooTalk() {}
-};
-
} // End of namespace Sherlock
#endif
diff --git a/engines/sherlock/tattoo/tattoo_talk.cpp b/engines/sherlock/tattoo/tattoo_talk.cpp
new file mode 100644
index 0000000000..d95b5caf43
--- /dev/null
+++ b/engines/sherlock/tattoo/tattoo_talk.cpp
@@ -0,0 +1,262 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/tattoo_talk.h"
+#include "sherlock/sherlock.h"
+#include "sherlock/screen.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+
+const byte TATTOO_OPCODES[] = {
+ 170, // OP_SWITCH_SPEAKER
+ 171, // OP_RUN_CANIMATION
+ 0, // OP_ASSIGN_PORTRAIT_LOCATION
+ 173, // OP_PAUSE
+ 0, // OP_REMOVE_PORTRAIT
+ 0, // OP_CLEAR_WINDOW
+ 176, // OP_ADJUST_OBJ_SEQUENCE
+ 177, // OP_WALK_TO_COORDS
+ 178, // OP_PAUSE_WITHOUT_CONTROL
+ 179, // OP_BANISH_WINDOW
+ 0, // OP_SUMMON_WINDOW
+ 181, // OP_SET_FLAG
+ 0, // OP_SFX_COMMAND
+ 183, // OP_TOGGLE_OBJECT
+ 184, // OP_STEALTH_MODE_ACTIVE
+ 0, // OP_IF_STATEMENT
+ 0, // OP_ELSE_STATEMENT
+ 0, // OP_END_IF_STATEMENT
+ 188, // OP_STEALTH_MODE_DEACTIVATE
+ 189, // OP_TURN_HOLMES_OFF
+ 190, // OP_TURN_HOLMES_ON
+ 191, // OP_GOTO_SCENE
+ 0, // OP_PLAY_PROLOGUE
+ 193, // OP_ADD_ITEM_TO_INVENTORY
+ 194, // OP_SET_OBJECT
+ 172, // OP_CALL_TALK_FILE
+ 0, // OP_MOVE_MOUSE
+ 0, // OP_DISPLAY_INFO_LINE
+ 0, // OP_CLEAR_INFO_LINE
+ 199, // OP_WALK_TO_CANIMATION
+ 200, // OP_REMOVE_ITEM_FROM_INVENTORY
+ 201, // OP_ENABLE_END_KEY
+ 202, // OP_DISABLE_END_KEY
+ 0, // OP_CARRIAGE_RETURN
+ 174, // OP_MOUSE_ON_OFF
+ 175, // OP_SET_WALK_CONTROL
+ 180, // OP_SET_TALK_SEQUENCE
+ 182, // OP_PLAY_SONG
+ 187, // OP_WALK_HOLMES_AND_NPC_TO_CANIM
+ 192, // OP_SET_NPC_PATH_DEST
+ 195, // OP_NEXT_SONG
+ 196, // OP_SET_NPC_PATH_PAUSE
+ 197, // OP_PASSWORD
+ 198, // OP_SET_SCENE_ENTRY_FLAG
+ 185, // OP_WALK_NPC_TO_CANIM
+ 204, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
+ 205, // OP_SET_NPC_TALK_FILE
+ 206, // OP_TURN_NPC_OFF
+ 207, // OP_TURN_NPC_ON
+ 208, // OP_NPC_DESC_ON_OFF
+ 209, // OP_NPC_PATH_PAUSE_TAKING_NOTES
+ 210, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES
+ 211, // OP_ENABLE_TALK_INTERRUPTS
+ 212, // OP_DISABLE_TALK_INTERRUPTS
+ 213, // OP_SET_NPC_INFO_LINE
+ 214, // OP_SET_NPC_POSITION
+ 215, // OP_NPC_PATH_LABEL
+ 216, // OP_PATH_GOTO_LABEL
+ 217, // OP_PATH_IF_FLAG_GOTO_LABEL
+ 218, // OP_NPC_WALK_GRAPHICS
+ 220, // OP_NPC_VERB
+ 221, // OP_NPC_VERB_CANIM
+ 222, // OP_NPC_VERB_SCRIPT
+ 224, // OP_RESTORE_PEOPLE_SEQUENCE
+ 226, // OP_NPC_VERB_TARGET
+ 227 // OP_TURN_SOUNDS_OFF
+};
+
+/*----------------------------------------------------------------*/
+
+TattooTalk::TattooTalk(SherlockEngine *vm) : Talk(vm) {
+ static OpcodeMethod OPCODE_METHODS[] = {
+ nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ (OpcodeMethod)&TattooTalk::cmdSwitchSpeaker,
+
+ (OpcodeMethod)&TattooTalk::cmdRunCAnimation,
+ (OpcodeMethod)&TattooTalk::cmdCallTalkFile,
+ (OpcodeMethod)&TattooTalk::cmdPause,
+ (OpcodeMethod)&TattooTalk::cmdMouseOnOff,
+ (OpcodeMethod)&TattooTalk::cmdSetWalkControl,
+ (OpcodeMethod)&TattooTalk::cmdAdjustObjectSequence,
+ (OpcodeMethod)&TattooTalk::cmdWalkToCoords,
+ (OpcodeMethod)&TattooTalk::cmdPauseWithoutControl,
+ (OpcodeMethod)&TattooTalk::cmdBanishWindow,
+ (OpcodeMethod)&TattooTalk::cmdSetTalkSequence,
+
+ (OpcodeMethod)&TattooTalk::cmdSetFlag,
+ (OpcodeMethod)&TattooTalk::cmdPlaySong,
+ (OpcodeMethod)&TattooTalk::cmdToggleObject,
+ (OpcodeMethod)&TattooTalk::cmdStealthModeActivate,
+ (OpcodeMethod)&TattooTalk::cmdWalkNPCToCAnimation,
+ (OpcodeMethod)&TattooTalk::cmdWalkNPCToCoords,
+ (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords,
+ (OpcodeMethod)&TattooTalk::cmdStealthModeDeactivate,
+ (OpcodeMethod)&TattooTalk::cmdHolmesOff,
+ (OpcodeMethod)&TattooTalk::cmdHolmesOn,
+
+ (OpcodeMethod)&TattooTalk::cmdGotoScene,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCPathDest,
+ (OpcodeMethod)&TattooTalk::cmdAddItemToInventory,
+ (OpcodeMethod)&TattooTalk::cmdSetObject,
+ (OpcodeMethod)&TattooTalk::cmdNextSong,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCPathPause,
+ (OpcodeMethod)&TattooTalk::cmdPassword,
+ (OpcodeMethod)&TattooTalk::cmdSetSceneEntryFlag,
+ (OpcodeMethod)&TattooTalk::cmdWalkToCAnimation,
+ (OpcodeMethod)&TattooTalk::cmdRemoveItemFromInventory,
+
+ (OpcodeMethod)&TattooTalk::cmdEnableEndKey,
+ (OpcodeMethod)&TattooTalk::cmdDisableEndKey,
+ nullptr,
+ (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCTalkFile,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCOff,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCOn,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCDescOnOff,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseTakingNotes,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseLookingHolmes,
+
+ (OpcodeMethod)&TattooTalk::cmdTalkInterruptsEnable,
+ (OpcodeMethod)&TattooTalk::cmdTalkInterruptsDisable,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCInfoLine,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCPosition,
+ (OpcodeMethod)&TattooTalk::cmdNPCLabelSet,
+ (OpcodeMethod)&TattooTalk::cmdNPCLabelGoto,
+ (OpcodeMethod)&TattooTalk::cmdNPCLabelIfFlagGoto,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCWalkGraphics,
+ nullptr,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCVerb,
+
+ (OpcodeMethod)&TattooTalk::cmdSetNPCVerbCAnimation,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCVerbScript,
+ nullptr,
+ (OpcodeMethod)&TattooTalk::cmdRestorePeopleSequence,
+ (OpcodeMethod)&TattooTalk::cmdSetNPCVerbTarget,
+ (OpcodeMethod)&TattooTalk::cmdTurnSoundsOff
+ };
+
+ _opcodes = TATTOO_OPCODES;
+ _opcodeTable = OPCODE_METHODS;
+}
+
+OpcodeReturn TattooTalk::cmdMouseOnOff(const byte *&str) {
+ Events &events = *_vm->_events;
+ bool mouseOn = *++str == 2;
+ if (mouseOn)
+ events.showCursor();
+ else
+ events.hideCursor();
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdNextSong(const byte *&str) {
+ Sound &sound = *_vm->_sound;
+
+ // Get the name of the next song to play
+ ++str;
+ sound._nextSongName = "";
+ for (int idx = 0; idx < 8; ++idx) {
+ if (str[idx] != '~')
+ sound._nextSongName += str[idx];
+ else
+ break;
+ }
+ str += 7;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdNPCLabelGoto(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdNPCLabelIfFlagGoto(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdNPCLabelSet(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdPassword(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdPlaySong(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdRestorePeopleSequence(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetNPCDescOnOff(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetNPCInfoLine(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetNPCOff(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetNPCOn(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetNPCPathDest(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetNPCPathPause(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetNPCPathPauseTakingNotes(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetNPCPathPauseLookingHolmes(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetNPCPosition(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetNPCTalkFile(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetNPCVerb(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetNPCVerbCAnimation(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetNPCVerbScript(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetNPCVerbTarget(const byte *&str) { error("TODO: script opcode"); }
+
+OpcodeReturn TattooTalk::cmdSetNPCWalkGraphics(const byte *&str) {
+ ++str;
+ int npc = *str - 1;
+ People &people = *_vm->_people;
+ Person &person = people[npc];
+
+ // Build up walk library name for the given NPC
+ person._walkVGSName = "";
+ for (int idx = 0; idx < 8; ++idx) {
+ if (str[idx + 1] != '~')
+ person._walkVGSName += str[idx + 1];
+ else
+ break;
+ }
+ person._walkVGSName += ".VGS";
+
+ people._forceWalkReload = true;
+ str += 8;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn TattooTalk::cmdSetSceneEntryFlag(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetTalkSequence(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdSetWalkControl(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdTalkInterruptsDisable(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdTalkInterruptsEnable(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdTurnSoundsOff(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdWalkHolmesAndNPCToCAnimation(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdWalkNPCToCAnimation(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdWalkNPCToCoords(const byte *&str) { error("TODO: script opcode"); }
+OpcodeReturn TattooTalk::cmdWalkHomesAndNPCToCoords(const byte *&str) { error("TODO: script opcode"); }
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/tattoo_talk.h b/engines/sherlock/tattoo/tattoo_talk.h
new file mode 100644
index 0000000000..9290a244c9
--- /dev/null
+++ b/engines/sherlock/tattoo/tattoo_talk.h
@@ -0,0 +1,82 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_TALK_H
+#define SHERLOCK_TATTOO_TALK_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/serializer.h"
+#include "common/stream.h"
+#include "common/stack.h"
+#include "sherlock/talk.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+class TattooTalk : public Talk {
+protected:
+ OpcodeReturn cmdMouseOnOff(const byte *&str);
+ OpcodeReturn cmdNextSong(const byte *&str);
+ OpcodeReturn cmdPassword(const byte *&str);
+ OpcodeReturn cmdPlaySong(const byte *&str);
+ OpcodeReturn cmdRestorePeopleSequence(const byte *&str);
+ OpcodeReturn cmdSetNPCDescOnOff(const byte *&str);
+ OpcodeReturn cmdSetNPCInfoLine(const byte *&str);
+ OpcodeReturn cmdNPCLabelGoto(const byte *&str);
+ OpcodeReturn cmdNPCLabelIfFlagGoto(const byte *&str);
+ OpcodeReturn cmdNPCLabelSet(const byte *&str);
+ OpcodeReturn cmdSetNPCOff(const byte *&str);
+ OpcodeReturn cmdSetNPCOn(const byte *&str);
+ OpcodeReturn cmdSetNPCPathDest(const byte *&str);
+ OpcodeReturn cmdSetNPCPathPause(const byte *&str);
+ OpcodeReturn cmdSetNPCPathPauseTakingNotes(const byte *&str);
+ OpcodeReturn cmdSetNPCPathPauseLookingHolmes(const byte *&str);
+ OpcodeReturn cmdSetNPCPosition(const byte *&str);
+ OpcodeReturn cmdSetNPCTalkFile(const byte *&str);
+ OpcodeReturn cmdSetNPCVerb(const byte *&str);
+ OpcodeReturn cmdSetNPCVerbCAnimation(const byte *&str);
+ OpcodeReturn cmdSetNPCVerbScript(const byte *&str);
+ OpcodeReturn cmdSetNPCVerbTarget(const byte *&str);
+ OpcodeReturn cmdSetNPCWalkGraphics(const byte *&str);
+ OpcodeReturn cmdSetSceneEntryFlag(const byte *&str);
+ OpcodeReturn cmdSetTalkSequence(const byte *&str);
+ OpcodeReturn cmdSetWalkControl(const byte *&str);
+ OpcodeReturn cmdTalkInterruptsDisable(const byte *&str);
+ OpcodeReturn cmdTalkInterruptsEnable(const byte *&str);
+ OpcodeReturn cmdTurnSoundsOff(const byte *&str);
+ OpcodeReturn cmdWalkHolmesAndNPCToCAnimation(const byte *&str);
+ OpcodeReturn cmdWalkNPCToCAnimation(const byte *&str);
+ OpcodeReturn cmdWalkNPCToCoords(const byte *&str);
+ OpcodeReturn cmdWalkHomesAndNPCToCoords(const byte *&str);
+public:
+ TattooTalk(SherlockEngine *vm);
+ virtual ~TattooTalk() {}
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif